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Re: Babylon 5 Mod
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Re: Babylon 5 Mod
Thanks SJ!
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Re: Babylon 5 Mod
Timstone, I had another idea, about the "globe" problem. How about making a single globe and adding to you model? Might make a difference. If you could give just the globe texture along with whatever else you wanted. And a different prospective as well!
mlmbd http://www.shrapnelgames.com//ubb/icons/icon6.gif http://forum.shrapnelgames.com/images/icons/shock.gif |
Re: Babylon 5 Mod
Well, actually my good man, I think I've solved it in a better way. Not in the manner I wanted it, but still pretty neat.
I made the globe hollow, placed another globe inside it and used the Corroded Rust texture for the outer globe and I made the inner globe of green glass. That way I can get those nifty green stipes over the surface of the globe and it emits a very faint light. Just enough to shed a bit of light on the inside of the battleglobe. Thanks for thinking along, I really appreciate it! |
Re: Babylon 5 Mod
Oh yeah, later on the day I publish a much better variant of the ancients-in-the-making. It's almost done.
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Re: Babylon 5 Mod
Timstone: Super! Looking forward to seeing the Ipsha http://forum.shrapnelgames.com/images/icons/icon12.gif
[ December 11, 2002, 10:35: Message edited by: pathfinder ] |
Re: Babylon 5 Mod
Almost done, give me half an hour. Then I'll post it here.
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Re: Babylon 5 Mod
Okay, sorry for the delay, but first I'm going to eat something. Then I'll check the thing for errors and then I'll post it. Hang on, it's almost there. http://forum.shrapnelgames.com/images/icons/icon10.gif
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Re: Babylon 5 Mod
http://forum.shrapnelgames.com/images/icons/icon10.gif , take your time..
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Re: Babylon 5 Mod
Sorry, I just HAD to post #2400. I couldn't resist. My shrink tells me it is compulsary. http://forum.shrapnelgames.com/images/icons/icon10.gif
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