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-   -   Babylon 5 Mod (http://forum.shrapnelgames.com/showthread.php?t=4494)

Suicide Junkie December 10th, 2002 08:03 PM

Re: Babylon 5 Mod
 
Quote:

Ehh… a question. What are the options for the “Vehicle types” and “Can target” rules for weapons?
<font size="2" face="Verdana, Helvetica, sans-serif">I don't know offhand, but I do know that every option is listed at the top of components.txt

Timstone December 10th, 2002 09:06 PM

Re: Babylon 5 Mod
 
Thanks SJ!

mlmbd December 11th, 2002 02:33 AM

Re: Babylon 5 Mod
 
Timstone, I had another idea, about the "globe" problem. How about making a single globe and adding to you model? Might make a difference. If you could give just the globe texture along with whatever else you wanted. And a different prospective as well!

mlmbd http://www.shrapnelgames.com//ubb/icons/icon6.gif http://forum.shrapnelgames.com/images/icons/shock.gif

Timstone December 11th, 2002 11:10 AM

Re: Babylon 5 Mod
 
Well, actually my good man, I think I've solved it in a better way. Not in the manner I wanted it, but still pretty neat.
I made the globe hollow, placed another globe inside it and used the Corroded Rust texture for the outer globe and I made the inner globe of green glass. That way I can get those nifty green stipes over the surface of the globe and it emits a very faint light. Just enough to shed a bit of light on the inside of the battleglobe.
Thanks for thinking along, I really appreciate it!

Timstone December 11th, 2002 11:11 AM

Re: Babylon 5 Mod
 
Oh yeah, later on the day I publish a much better variant of the ancients-in-the-making. It's almost done.

pathfinder December 11th, 2002 12:35 PM

Re: Babylon 5 Mod
 
Timstone: Super! Looking forward to seeing the Ipsha http://forum.shrapnelgames.com/images/icons/icon12.gif

[ December 11, 2002, 10:35: Message edited by: pathfinder ]

Timstone December 11th, 2002 12:55 PM

Re: Babylon 5 Mod
 
Almost done, give me half an hour. Then I'll post it here.

Timstone December 11th, 2002 01:34 PM

Re: Babylon 5 Mod
 
Okay, sorry for the delay, but first I'm going to eat something. Then I'll check the thing for errors and then I'll post it. Hang on, it's almost there. http://forum.shrapnelgames.com/images/icons/icon10.gif

pathfinder December 11th, 2002 01:38 PM

Re: Babylon 5 Mod
 
http://forum.shrapnelgames.com/images/icons/icon10.gif , take your time..

Timstone December 11th, 2002 03:01 PM

Re: Babylon 5 Mod
 
Sorry, I just HAD to post #2400. I couldn't resist. My shrink tells me it is compulsary. http://forum.shrapnelgames.com/images/icons/icon10.gif


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