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Re: STM "Final v1.7.5" Discussion
Yes it's a longest emergency period.
Maximum Emergency Build Turns := 15 (from Settings.txt). [ April 05, 2004, 20:57: Message edited by: aiken ] |
Re: STM "Final v1.7.5" Discussion
I'm planning such an game on short notice Alarikf.
Your welcome, I let you know. But first I have to know if this Version (1.70) is final and available on pbw ?? |
Re: STM "Final v1.7.5" Discussion
1.7.1 coming soon. http://forum.shrapnelgames.com/images/icons/icon7.gif
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Re: STM "Final v1.7.5" Discussion
Count me in!
EDIT: Especially if I can get the Feds.... The STM 2 game is a total bLast... Quote:
[ April 06, 2004, 01:19: Message edited by: alarikf ] |
Re: STM "Final v1.7.5" Discussion
You can turn off shuttles by turning off Advanced Ship Construction. (Fighters and shuttles that way)
You will still get the default small shuttles, but I will set it up so they too can be turned off. In the mean time you can set it up yourselves if you wish. Simply open the tech area file in the data folder of the mod. Go to the very bottom and change the FALSE for Support Craft to a TRUE then save. When you start a new game you will be able to turn off the small shuttles. Example: Name := Support Craft Group := Support Craft Description := Smaller ships and and hanger bay. Maximum Level := 2 Level Cost := 2000 Start Level := 1 Raise Level := 0 Racial Area := 0 Unique Area := 0 Can Be Removed := True Number of Tech Req := 0 Tech Area Req 1 := 0 Tech Level Req 1 := 0 And thank you for posting this you guys. http://forum.shrapnelgames.com/images/icons/icon7.gif UserX you have a custom mod of this mod? We are 30 away from 2.0 |
Re: STM "Final v1.7.5" Discussion
Yeah even if I"m not winning it is a good game http://forum.shrapnelgames.com/images/icons/icon9.gif http://forum.shrapnelgames.com/images/icons/icon12.gif
[ April 06, 2004, 01:44: Message edited by: Renegade 13 ] |
Re: STM "Final v1.7.5" Discussion
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Re: STM "Final v1.7.5" Discussion
AT: I just installed the Star Trek Mod (v 1.70) and get missing image errors for some of the planets. p0354 & p0581 in Last game. How can I fix?
1st game IIRC the missing ones were p0637 & p0587. uhm...never mind. Got latest imagemod pics from B5 MOD...... http://forum.shrapnelgames.com/images/icons/blush.gif Wow...very nicely done! If nothing else this is one heck of a graphics upgrade! David Gervais did an excellent job with the intro screen. The interface took me a turn or two to figure out but is an excellent improvement. [ April 06, 2004, 02:38: Message edited by: pathfinder ] |
Re: STM "Final v1.7.5" Discussion
Thanks, there are a lot of people who contributed to the Graphics and the interface of the mod.
The colors brings it to life. And the Intro screen just gives it class. http://forum.shrapnelgames.com/images/icons/icon7.gif |
Re: STM "Final v1.7.5" Discussion
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Depends on what you are looking for. UserX's original Star Trek Map is a great, well balanced map for the AI and the a for a possible PBW game. I played a few games on it and it provided a great deal of accuracy in a proportioned context. Lots of fun. The Trek Major Systems Map come in two flavors, one for balance with PBW and AI which is Trek Major Systems Map A. The second, Trek Major System B is the same with different sized starting planets for the major races. This was intended to give some of the races (AI) advantages. The primary focus on the Trek Major Systems Maps can be found, as Blackrose (thanks)pointed out earlier in the Mod Info Folder. I won't give all the details here other than that with the Trek Major System Maps you will continue to be rewarded with something new to explore even in late games. Keep exploring. Lots of hidden stuff, and a hefty dose of canon Trek uniqeness portrayed through planets, nebulas, black holes, and other features. I have a couple of games going with the Trek Major Systems B Different size home worlds and am struggeling against the AI in a few of them. In ohter words, by turn 100 I am no where near being in first place against the AI. |
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