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Re: RTH has filled all slots; discuss the game here!
Tesco had very good tips.
And I would also recommend building a SY on EVERY planet. Do not leave a single one. This hsould be common knowledge for us all in this game but just to not leave a stone unturned.. http://forum.shrapnelgames.com/images/icons/icon7.gif You will have more resources then you know what to do with by midgame so as many SYs as possible is a good thing. |
Re: RTH has filled all slots; discuss the game here!
man im struggling to keep my resources upto my build rate http://forum.shrapnelgames.com/images/icons/icon7.gif
i guess thats a good sign eh? http://forum.shrapnelgames.com/images/icons/icon7.gif it should start to kick in soon tho - i am only now finishing my system robotoid factory lvl 3's etc http://forum.shrapnelgames.com/images/icons/icon7.gif |
Re: RTH has filled all slots; discuss the game here!
You should be building some storage facilities on some of your 30 pack planets right now.
As the resource converter has a max limit of your storage limit for each resource for conVersion. Best to get your storage up right away from the get go. If you have not done this next turn build a resource converter. And build your storage units. IF you need to put everything on hold to get the converter out DO IT. And in a few turns you will no longer have a problem with resources... From now on in due to your build ques... And convert resources every turn to fill those oranic and rad storage to their max. Waste no resources. Also have that first base space yard build more base space yards... IF you cannot use them now. Moth ball them for later. And have these puppies build 10 on each planet. Moth ball those you cannot use right away. and unmothball them as soon as you have additional resources to use them. Also make your build ques common. So you use the fill que option. Saves time. And as soon as a base yard is complete set up its way point to your training area. So your ships will automatically move there. Then add your ship class to the build que and hit repeat. The only time i do not do this is for the troop planets where I will move the ship manually after it has picked up its troops Also The 6 pack planet Build a ship yard. then atmosphere then what ever else ( such as 4 value improvements ) Save this que as 6 pack starter or what ever And set up your 30 pack planets and save the ques.. This way you do not forget anything. And when those 6 packs turn into 30 packs Create new common build ques to use with the 25 facilities on them. So when another planet comes in on the atmosphere converted... you just scrap the atmosphere and then click on the fill que and select it from the list. And away you go. Plan everything for 50 turns down the road. You know you need large fleets. You know you need to replace large fleets quickly. You know you do not want to micro manage this when it is going full tilt. So plan for this You need resources. You need storage. You need base space yards. You need sphere worlds. This is my advice. Sand Box SEIV. It is actually quite enjoyable before Primative takes out 1500 base ships in 3 turns http://forum.shrapnelgames.com/images/icons/tongue.gif |
Re: RTH has filled all slots; discuss the game here!
Turn 60 should be about right time for the serious fighting to start. That doesn't mean someone won't try a raid or two earlier, but they would leave themselves very vulnerable to counterattacks if they go before the defences are ready.
As to shipyards: Build bases, lot of bases. The amount of resources this game will produce is incredible. The planetary SY's can only utilize a fraction of what all these planets can produce. In RTH-1 I had about 2000 BSYs, and I am sure a fully developed RTH-2 home cluster can support at least 1000 http://forum.shrapnelgames.com/images/icons/icon7.gif BTW: Mineral Scanners are better than Robotoid factories. With the new patch you get +45 % http://forum.shrapnelgames.com/images/icons/icon12.gif |
Re: RTH has filled all slots; discuss the game here!
i do mineral scanners on the planet that has high mineral % and only mineral miners...
systems with a mix get the robotiod factory lvl 3 http://forum.shrapnelgames.com/images/icons/icon7.gif |
Re: RTH has filled all slots; discuss the game here!
ah, i luv this http://forum.shrapnelgames.com/images/icons/icon7.gif
i got a few warp mod ships now, and have started a handful of sphereworlds - i still have a few backwater planets which need to be colonized, but they are mostly low resource % so kinda useless except for construction yards my miner scanners have kicked in and now i think i'll be good to go for resources for a while anyone else care to update us with their sandbox status??? |
Re: RTH has filled all slots; discuss the game here!
My weavers have made nice, colorful carpets on my floor in the palace. Also couple of turns ago they produced a very large table in my imperial feasting room. I have ordered 3 turns celebration and general vacation so that all my subject could enjoy their life and prosperity my vice governance brings to my people.
I am planning to build huge monument of myself on every planet. Their building time varies from one year to three, depending on what side of character it impersonates. Hail to the Karibu the Wise!! http://forum.shrapnelgames.com/images/icons/icon10.gif |
Re: RTH has filled all slots; discuss the game here!
Attack him while he's distracted? http://forum.shrapnelgames.com/images/icons/icon10.gif
* Karibu. [ April 02, 2004, 19:22: Message edited by: narf poit chez BOOM ] |
Re: RTH has filled all slots; discuss the game here!
lol, no sh*t eh?
why so evasive on your empire building info? its not like you're doing some big secret project;) |
Re: RTH has filled all slots; discuss the game here!
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