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Re: Space Empires IV: Data/Sound/Graphic
Inspired the Pax from the Hyperion books, here are some dsgname files:
angels 1055952584.txt saints 1055952683.txt biblical 1055952723.txt |
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Re: Space Empires IV: Data/Sound/Graphic
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Re: Space Empires IV: Data/Sound/Graphic *DELETED*
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Re: Space Empires IV: Data/Sound/Graphic *DELETED*
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Re: Space Empires IV: Data/Sound/Graphic
HIGHLINER MOD VERSION 1.02
This mod makes major changes to the ship construction and colonization mechanics of the game. See the Readme below for the basic information on the background, requirements to run this mod, and more... Readme 1.02 Mod release 1.02 History: - TechArea file - Stellar Harnessing reduced from 6 to 3 levels (no components exist for levels 4-6) - Fixed bug in Research datafiles in Neutral Empires (Tech Area Min % Organics Extraction - entry missing) - Components file: special weapons and armor for units removed; some weapon techs renamed for consistency; and some inconsistenciesin Roman Numeral/Family Groups for some Rider Weapons and Facilities resolved If you have any suggestions, complaints, comments or kudos, please post them in the Highliner Mod thread in the SEIV Forums here. Download Highliner Mod 1.02 now! ====================================== Note that this also marks the debut of Efrafa Sector, the homepage for the Highliner Mod and more... http://galileo.spaceports.com/~woundwrt/index.html |
Re: Space Empires IV: Data/Sound/Graphic
Sorry, one Last patch (1.03) to update the Mod. This is just three datafiles that were changed, and the updated readme.
Highliner Mod Patch 1.03 [ June 30, 2003, 00:28: Message edited by: General Woundwort ] |
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