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-   -   Making mods for Dominions II. [Basic editing/modding discussion.] (http://forum.shrapnelgames.com/showthread.php?t=16417)

Pocus October 21st, 2003 10:34 AM

Re: Making mods for Dominions II. [Basic editing/modding discussion.]
 
Quote:

Originally posted by Mortifer:
Sorry, I don't wanna tell that. http://forum.shrapnelgames.com/images/icons/tongue.gif


About the game: it will be awesome, real strategos must buy it. http://forum.shrapnelgames.com/images/icons/icon7.gif

<font size="2" face="sans-serif, arial, verdana">why? I wonder if you ever went to the beta forum, as I share the same nickname of Pocus, and you would have noticed that in this case.

[ October 21, 2003, 09:44: Message edited by: Pocus ]

Mortifer October 21st, 2003 10:45 AM

Re: Making mods for Dominions II. [Basic editing/modding discussion.]
 
Because no. http://forum.shrapnelgames.com/images/icons/icon7.gif
Btw you propably know Tamas than. http://forum.shrapnelgames.com/images/icons/icon10.gif

MStavros October 21st, 2003 11:52 AM

Re: Making mods for Dominions II. [Basic editing/modding discussion.]
 
Hey, any news about the mod tools? How's the development going? What will be the features of the vanilla mod tool? Any words about the spell disabling at least? http://forum.shrapnelgames.com/image...s/confused.gif

Pocus October 21st, 2003 12:42 PM

Re: Making mods for Dominions II. [Basic editing/modding discussion.]
 
Quote:

Originally posted by Mortifer:
Because no. http://forum.shrapnelgames.com/images/icons/icon7.gif
Btw you propably know Tamas than. http://forum.shrapnelgames.com/images/icons/icon10.gif

<font size="2" face="sans-serif, arial, verdana">ok, you are of the family http://forum.shrapnelgames.com/images/icons/icon12.gif

Mortifer October 21st, 2003 06:15 PM

Re: Making mods for Dominions II. [Basic editing/modding discussion.]
 
Quote:

Originally posted by Pocus:
</font><blockquote><font size="1" face="sans-serif, arial, verdana">quote:</font><hr /><font size="2" face="sans-serif, arial, verdana">Originally posted by Mortifer:
Because no. http://forum.shrapnelgames.com/images/icons/icon7.gif
Btw you propably know Tamas than. http://forum.shrapnelgames.com/images/icons/icon10.gif

<font size="2" face="sans-serif, arial, verdana">ok, you are of the family http://forum.shrapnelgames.com/images/icons/icon12.gif </font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">Hehe. http://forum.shrapnelgames.com/images/icons/icon12.gif
Btw I am in another beta as well..it is not started yet but will soon. [Stone to Steel]

-Storm- October 22nd, 2003 01:32 AM

Re: Making mods for Dominions II. [Basic editing/modding discussion.]
 
Quote:

Originally posted by MStavros:
Hey, any news about the mod tools? How's the development going? What will be the features of the vanilla mod tool? Any words about the spell disabling at least? http://forum.shrapnelgames.com/image...s/confused.gif
<font size="2" face="sans-serif, arial, verdana">I have the same questions. http://forum.shrapnelgames.com/images/icons/tongue.gif

Aristoteles October 22nd, 2003 09:04 PM

Re: Making mods for Dominions II. [Basic editing/modding discussion.]
 
Quote:

Originally posted by Aristoteles:
</font><blockquote><font size="1" face="sans-serif, arial, verdana">quote:</font><hr /><font size="2" face="sans-serif, arial, verdana">Originally posted by Aristoteles:
So it will be possible to disable spells? This is a very important thing..well should be.

<font size="2" face="sans-serif, arial, verdana">Ok but I still had no answer! Hello, IW? </font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">Ok this is the 3rd time that I am asking this, please some devs give us an answer. http://forum.shrapnelgames.com/image...s/confused.gif

Mortifer October 22nd, 2003 10:52 PM

Re: Making mods for Dominions II. [Basic editing/modding discussion.]
 
Well since the devs are ignoring this question I guess the answer is no or not yet.

-Storm- October 23rd, 2003 09:12 AM

Re: Making mods for Dominions II. [Basic editing/modding discussion.]
 
Quote:

Originally posted by Mortifer:
Well since the devs are ignoring this question I guess the answer is no or not yet.
<font size="2" face="sans-serif, arial, verdana">Hopefully the answer will be yes, it must be yes. http://forum.shrapnelgames.com/images/icons/icon6.gif
I mean without this mod tool feature we cannot make real good mods. http://forum.shrapnelgames.com/image...s/rolleyes.gif

Gandalf Parker October 24th, 2003 01:30 AM

Re: Making mods for Dominions II. [Basic editing/modding discussion.]
 
Quote:

Originally posted by -Storm-:
</font><blockquote><font size="1" face="sans-serif, arial, verdana">quote:</font><hr /><font size="2" face="sans-serif, arial, verdana">Originally posted by Mortifer:
Well since the devs are ignoring this question I guess the answer is no or not yet.

<font size="2" face="sans-serif, arial, verdana">Hopefully the answer will be yes, it must be yes. http://forum.shrapnelgames.com/images/icons/icon6.gif
I mean without this mod tool feature we cannot make real good mods. http://forum.shrapnelgames.com/image...s/rolleyes.gif
</font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">Actually the more these things get put in, the more it will slow me down. Im a hacker so a menu is just a list of things I DONT need to look at. My emphasis will be twiddling around with the things everyone else is ignoring or finding new things to do with the limitations.

Your "we cannot make real good mods" would be my playground. http://forum.shrapnelgames.com/images/icons/icon7.gif

Gandalf Parker
www.alt-hacker.org


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