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Re: Making mods for Dominions II. [Basic editing/modding discussion.]
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[ October 21, 2003, 09:44: Message edited by: Pocus ] |
Re: Making mods for Dominions II. [Basic editing/modding discussion.]
Because no. http://forum.shrapnelgames.com/images/icons/icon7.gif
Btw you propably know Tamas than. http://forum.shrapnelgames.com/images/icons/icon10.gif |
Re: Making mods for Dominions II. [Basic editing/modding discussion.]
Hey, any news about the mod tools? How's the development going? What will be the features of the vanilla mod tool? Any words about the spell disabling at least? http://forum.shrapnelgames.com/image...s/confused.gif
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Re: Making mods for Dominions II. [Basic editing/modding discussion.]
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Re: Making mods for Dominions II. [Basic editing/modding discussion.]
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Btw I am in another beta as well..it is not started yet but will soon. [Stone to Steel] |
Re: Making mods for Dominions II. [Basic editing/modding discussion.]
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Re: Making mods for Dominions II. [Basic editing/modding discussion.]
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Re: Making mods for Dominions II. [Basic editing/modding discussion.]
Well since the devs are ignoring this question I guess the answer is no or not yet.
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Re: Making mods for Dominions II. [Basic editing/modding discussion.]
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I mean without this mod tool feature we cannot make real good mods. http://forum.shrapnelgames.com/image...s/rolleyes.gif |
Re: Making mods for Dominions II. [Basic editing/modding discussion.]
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I mean without this mod tool feature we cannot make real good mods. http://forum.shrapnelgames.com/image...s/rolleyes.gif </font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">Actually the more these things get put in, the more it will slow me down. Im a hacker so a menu is just a list of things I DONT need to look at. My emphasis will be twiddling around with the things everyone else is ignoring or finding new things to do with the limitations. Your "we cannot make real good mods" would be my playground. http://forum.shrapnelgames.com/images/icons/icon7.gif Gandalf Parker www.alt-hacker.org |
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