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Re: Ryan Eye MP Game (thread name changed)
Quote:
But until you have a definite idea how that works, could we just cancel one out? At the moment, it hosts at midnight your time and everytime everyone has put in his turns... this means I have to be awake at around 5:00 am my time to see if I am about to get a stale turn - since I am currently trying to do complete my studies more or less seriously, that's not an option for me. http://forum.shrapnelgames.com/images/icons/icon7.gif |
Re: Ryan Eye MP Game (thread name changed)
Quote:
But until you have a definite idea how that works, could we just cancel one out? At the moment, it hosts at midnight your time and everytime everyone has put in his turns... this means I have to be awake at around 5:00 am my time to see if I am about to get a stale turn - since I am currently trying to do complete my studies more or less seriously, that's not an option for me. http://forum.shrapnelgames.com/images/icons/icon7.gif </font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">Did it? Did we get stale turns because it got turned off and back on? (which sems like the program should be able to avoid) or did it do it again after that? If its working the way it should then taking it down and putting it back without the quickhost will create another stale. |
Re: Ryan Eye MP Game (thread name changed)
Another #())&"¤)& stale for me again, and at a critical point in the game. This sucks. Who decided we should return to this hosting mode when it hasn't worked a single time since the game began!?!?!?!
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Re: Ryan Eye MP Game (thread name changed)
Quote:
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Re: Ryan Eye MP Game (thread name changed)
OK fine. Taking it down again. Coming back without the quick setting.
nohup dom2 -ST --port 7011 -t 0 0 -t 1 0 -t 2 0 -t 3 0 -t 4 0 -t 5 0 -t 6 0 -g RyanEye >/dev/null 2>>RyanEye.err & [ February 09, 2004, 14:14: Message edited by: Gandalf Parker ] |
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