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Re: New & raw web based Dominion II game server
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Re: New & raw web based Dominion II game server
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The problem with pretender overwrites, on the other hand, HAS to be solved. This is what I am currently contemplating: 1. When creating a game, the port is NOT selected by the creator, but generated (in secret) by the server. 2. Then the players select what nation they want to play. This is recorded, and the port is displayed (to those players) Not perfect --- I can't see how it can be without password protected slots on the server itself --- but pretty close, no? |
Re: New & raw web based Dominion II game server
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I would like the statistics --- for fun. (Yes, I'm a mathematician, can't help it). And perhaps one could imagine gamers who would avoid game creators with many games that have been restarted? I would, at least. |
Re: New & raw web based Dominion II game server
Hmmm. Are you aware that there is empty new game slots on the server?
Anyways, I work from the feedback principle. If noone cares to comment on my suggestions, I'm certainly not going to implement any. So I've canned the suggestions posted below, and now go to work on other stuff (than the server) |
Re: New & raw web based Dominion II game server
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Re: New & raw web based Dominion II game server
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how about a cron that watches for file uploads and copies them to a save dir? If man.2h is there then 2Man.2h is put into the save dir. That way you can always restore. In fact maybe the cron could always restore? A new Man.2h file is saved as 2man.sh but the original Man.2h is copied back. if a player meant to replace his god he would need to request a manual deletion of the... OK new thought. Have the cron watch the upload directorys and remove the write priveleges on uploaded god files. Would that work? *sigh* Im still thinking a php drag-n-drop might answer things. You could put all the checks and balances in then. I need to get off my ascii and try to get my own working. http://forum.shrapnelgames.com/images/icons/icon7.gif |
Re: New & raw web based Dominion II game server
I still say web-based upload interface is best: This will also allow you to implement an element of accountability, so that people go AWOL from games can thus be blacklisted from joining future games automatically.
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Re: New & raw web based Dominion II game server
I may implement all 3 things, then. THEN we'll see who is right ;-)
Thanks for commenting again. I go strange without feedback, as you see http://forum.shrapnelgames.com/images/icons/blush.gif The upload thing is very simple to do. I'll look into that first. As for the cron script, that would be simple too, though a bit worse (harder to test). I don't even need a cron script; the domwatcher script sees every upload. The main problem with that approach is no feedback. Still, it may not be too bad. |
Re: New & raw web based Dominion II game server
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Re: New & raw web based Dominion II game server
Perhaps, but most of the time, it's generally implicit that people can join unless they have a history of not upholding their commitments. That, and it's always fun to blacklist people.
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