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Re: SE5 Demo Bug Reports
In that case..what is the point of all the new diplomacy options, if the AI just ignores any that aren't part of a pre-defined package? I don't play multi-player, and even if I did, why should all the new functionality of diplomacy be reserved for multi-player?
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Re: SE5 Demo Bug Reports
I don't do multiplayer either, and the change I was mostly looking forward to was the AI( and the modding possibilities). Can't really say it's been impressive thus far. If it really isn't much better in the full version, how much of an improvement can be expected from modding it?
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Re: SE5 Demo Bug Reports
Probably none, since there is no actually artificial intelligence. It just reacts according to the settings given to it.
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Re: SE5 Demo Bug Reports
That's about all AI is at the moment. The best AI's could probably come up with creative solutions to situations (within set paramaters), for games it's pretty much limited to 'if x happens, do z'
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Re: Slot Layouts
Quote:
Now I can design a Frigate with engines all over the place, weapon facing rear, everything spilled over 3 decks, it's rather stoopid... |
Re: AI Improvements
There is a ton of room for AI improvements like making better Colony Type decisions, better fleet composition, better ship design, improved analysis of treaties, better decision making for attack locations, and so on. All of this and more is accessible through the AI scripts.
For slots, I agree it would be better if there were a couple more slot types for weapons or engines. We'll see I guess if that ever turns up in the future. |
Re: Video Wierdness
Quote:
If I have to download a mod just to play the game without straining my eyes, then maybe I should pay the modder instead of the game company. If you scroll in to see the ships you can only see a small part of the system. You have to scroll out in order to decide where to move your ships. This makes no sense. Well, as I said before, it's Aaron's choice as to what direction he wants his game to move. He has his reasons and that's his right and that's that. Everybody can make his own decision about whether that direction is right for them. |
Re: Video Wierdness
I had an issue where I couldn't switch back to the system view from the tactical view.
I had to resize the system map, click next colony and then look in a build queue, then i could switch back. |
Re: Video Wierdness
I would suggest that all player ships/units should have an outline around them, to make them easy to see.
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Re: Video Wierdness
An outline is not enough- the ships need to be bigger. Basically the same reasons Artaud stated 3 posts up.
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