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-   -   Patch Improvements (http://forum.shrapnelgames.com/showthread.php?t=30666)

Wrana April 26th, 2008 01:37 PM

Re: Thread necrophilia!
 
Another one:
An ability to save diplomatic messages in MP. I understand that most diplomacy occurs in forum... but it would be useful to have an ability to scroll through messages you had during the game.
Also ability to browse your own messages before ending turn. It would be especially useful if you has several trading agreements in MP & need to check whether you have already sent all that you offered... and whether you have sent someone twice the offered amount. http://forum.shrapnelgames.com/images/smilies/happy.gif
Also to have some ability to check diplomacy status would be nice. Probably especially with AI alliances offered above.

capnq April 26th, 2008 11:38 PM

Re: Thread necrophilia!
 
Quote:

Wrana said: An ability to save diplomatic messages in MP. [...] It would be especially useful if you has several trading agreements in MP & need to check whether you have already sent all that you offered... and whether you have sent someone twice the offered amount. http://forum.shrapnelgames.com/images/smilies/happy.gif
Also to have some ability to check diplomacy status would be nice.

I have never understood why so many gamers are averse to taking notes. And I've never seen a computer game with an in-game notes system that was easier to use than a blank sheet of paper on a physical clipboard kept next to my monitor.

elbnar April 27th, 2008 12:15 AM

Re: Thread necrophilia!
 
One thing I want to see more than anything else is the ability to set other game modes in setup besides the normal kill-em-all mode, as well as other options.

Game mode: Teams (presumably it will be a polytheistic religion they'll make)

Assassination (NO praying back your pretender... once you're dead you lose; no immortal pretenders such as VQ allowed; twiceborn should be ok)

Capture the Flag... or Holy Artifact (the source of a pretender's power must be carried in a character's misc slot at all times. if an enemy captures it and brings it back to their capital, you lose)

No Wishing Allowed

Diplomacy... an oft-requested option such as above. http://forum.shrapnelgames.com/images/smilies/happy.gif Or at least a simple in-game mechanism for establishing NAPs, and an announcement to all if a player breaks it so they know who not to trust

Customizable Units (design your own guys with the equipment available to your empire with the corresponding resource costs)


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