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-   -   Concepts of Creation: Ironhawk Suddenly Wins! (http://forum.shrapnelgames.com/showthread.php?t=32051)

Ironhawk January 26th, 2007 05:49 PM

Re: Concepts of Creation: Conceptual Balance (sign
 
Bug in the map, it seems. They should be sea provs, but they are land. I havent done much auto-cast site searching. Werent people just generally complaining about it in dom3 tho? Or do you think its something to do with the mods in this game?

Folket January 26th, 2007 09:29 PM

Re: Concepts of Creation: Conceptual Balance (sign
 
I have seen it once before with a water nation but only with voice of Tiamat, but now all site searching spells are havocing.

Sheap January 27th, 2007 05:16 AM

Re: Concepts of Creation: Conceptual Balance (sign
 
OK, I can set the nonplaying players to AI if that is the consensus.

I can also fix the mod and uplaod a new version, but anyone would have to redownload the mod before casting the spell, or they will get flagged for cheating.

I don't know why Atlantis got flagged for cheating earlier. I looked at the turn it happened, but without the turn previous, I couldn't really see anything. I unfortunately stopped saving all the turns after I put myself AI.

QM tried to play his turn using the beta of the next patch. Unfortunately this is an incompatible version change and thus the server crashed. I had to erase QM's orders, so he will need to replay, using the 3.04 version like everyone else. This resets the turn timer.

Folket January 27th, 2007 06:11 AM

Re: Concepts of Creation: Conceptual Balance (sign
 
Now I understand why I'm cheating. I think it is when I recruit those cheap independent witchdoctors. Seems like they cost only 8 gold.

calmon January 27th, 2007 08:04 AM

Re: Concepts of Creation: Conceptual Balance (sign
 
I can't find the witchdoctors in the mod. Is it a general bug?

In case of the siege golems it would be nice you could fix the mod on the server and offer a new download. It should be only necessary to download it when someone want to cast siege golems.

For the inactive players oceania and T'ien Ch'i i would prefer finding a sub, but if nobody wants it you should set it ai. T'ien Ch'i has an increase of troops this turn but it should be just some militia/flaglants event, right?

Folket January 27th, 2007 09:11 AM

Re: Concepts of Creation: Conceptual Balance (sign
 
I have witch doctors. Very bad mages. Costs 180 in vanilla and 8 in CB.

Micah January 27th, 2007 12:46 PM

Re: Concepts of Creation: Conceptual Balance (sign
 
TC missed a couple of turns, but he is playing...

Sir_Dr_D January 27th, 2007 05:30 PM

Re: Concepts of Creation: Conceptual Balance (sign
 
Its a bit unfair to turn powerfull nations (currently) like Tien-Chi to Ai.That means the nations beside them can then grab there lands, and that is unfair to the others on other parts of the map.

calmon January 27th, 2007 05:33 PM

Re: Concepts of Creation: Conceptual Balance (sign
 
Can any one join the game? Every time i try i got "Waiting for game info" but nothing else happens.

Sir_Dr_D January 27th, 2007 05:55 PM

Re: Concepts of Creation: Conceptual Balance (sign
 
Quote:

Folket said:
Now I understand why I'm cheating. I think it is when I recruit those cheap independent witchdoctors. Seems like they cost only 8 gold.

In the very original mod that was attached to this thread witchdoctors were 8 gp. Closerly after we started the game though, or just before, a patch to the mod was given, where I think that witch doctor bug was fixed.

If your mod says witch doctors are 8 gp, and the server says witch doctors are 120gp, that would explain why it says you are cheating.


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