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Re: MA Skavenblight 1.1 UPDATED
You'll go to paradise, have 66 Hot Virgins and Mod for Eternity !
Oh, yeah, you can have that candy bar too. |
Re: MA Skavenblight 1.1 UPDATED
Ooh, pretty. I know what I'm doing tonight now <3
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Re: MA Skavenblight 1.1 UPDATED
Oops, found a little error. The bubonic sceptre weapon used by the arch plaguelord needs the #bonus flag set.
I'll wait until tomorrow to see if anyone spots anything obviously wrong and do a 1.15. |
Re: MA Skavenblight 1.1 UPDATED
Somehow the undercity now allows the recruitment of wizards, and the council chamber allows the recruitment of longbowmen.
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Re: MA Skavenblight 1.1 UPDATED
That's either a mod conflict or you need to start a new game as skaven rather than continue an old one. I'm definitely not seeing that problem, anyway.
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Re: MA Skavenblight 1.1 UPDATED
Indeed, its a conflict w/the magic site mod.
Edit: Though now it seems that you have the council guard as a commander rather than a unit. I redownloaded from the OP to make sure and its still there. |
Re: MA Skavenblight 1.1 UPDATED
Other problems brought up so far - keeper of pillers is way too expensive, the bubonic sceptre's instant death effect is also a drain attack - so if it kills someone you get 999 health and fatigue restored as far as I can see. I'll change that for a simple soul slay effect.
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Re: MA Skavenblight 1.1 UPDATED
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Skaven 1.1 has no overlap with cbm 1.6, bretonnia, tomb kings, ogres, lizardmen, dwarfs, but I didn't check it against the magic site mod. |
Re: MA Skavenblight 1.1 UPDATED
huh, it seems that when I unticked and reticked CBM and the Skaven mod it fixed itself. Oh well, so much for my bughunting :(
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Re: MA Skavenblight 1.1 UPDATED
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