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-   -   Mod: MA Skavenblight 1.15 hotfix (http://forum.shrapnelgames.com/showthread.php?t=34920)

Humakty January 9th, 2010 04:02 PM

Re: MA Skavenblight 1.1 UPDATED
 
You'll go to paradise, have 66 Hot Virgins and Mod for Eternity !

Oh, yeah, you can have that candy bar too.

kianduatha January 9th, 2010 06:31 PM

Re: MA Skavenblight 1.1 UPDATED
 
Ooh, pretty. I know what I'm doing tonight now <3

Sombre January 9th, 2010 07:20 PM

Re: MA Skavenblight 1.1 UPDATED
 
Oops, found a little error. The bubonic sceptre weapon used by the arch plaguelord needs the #bonus flag set.

I'll wait until tomorrow to see if anyone spots anything obviously wrong and do a 1.15.

Trumanator January 9th, 2010 07:55 PM

Re: MA Skavenblight 1.1 UPDATED
 
Somehow the undercity now allows the recruitment of wizards, and the council chamber allows the recruitment of longbowmen.

Sombre January 9th, 2010 08:07 PM

Re: MA Skavenblight 1.1 UPDATED
 
That's either a mod conflict or you need to start a new game as skaven rather than continue an old one. I'm definitely not seeing that problem, anyway.

Trumanator January 9th, 2010 08:34 PM

Re: MA Skavenblight 1.1 UPDATED
 
Indeed, its a conflict w/the magic site mod.

Edit: Though now it seems that you have the council guard as a commander rather than a unit. I redownloaded from the OP to make sure and its still there.

Sombre January 9th, 2010 08:45 PM

Re: MA Skavenblight 1.1 UPDATED
 
Other problems brought up so far - keeper of pillers is way too expensive, the bubonic sceptre's instant death effect is also a drain attack - so if it kills someone you get 999 health and fatigue restored as far as I can see. I'll change that for a simple soul slay effect.

Sombre January 9th, 2010 08:48 PM

Re: MA Skavenblight 1.1 UPDATED
 
Quote:

Originally Posted by Trumanator (Post 725616)
Indeed, its a conflict w/the magic site mod.

Edit: Though now it seems that you have the council guard as a commander rather than a unit. I redownloaded from the OP to make sure and its still there.

Not on my version. Are you running just the skaven mod? Have you started a clean game? Have you used any mod combining script or anything on it?

Skaven 1.1 has no overlap with cbm 1.6, bretonnia, tomb kings, ogres, lizardmen, dwarfs, but I didn't check it against the magic site mod.

Trumanator January 9th, 2010 08:58 PM

Re: MA Skavenblight 1.1 UPDATED
 
huh, it seems that when I unticked and reticked CBM and the Skaven mod it fixed itself. Oh well, so much for my bughunting :(

rdonj January 9th, 2010 09:20 PM

Re: MA Skavenblight 1.1 UPDATED
 
Quote:

Originally Posted by Sombre (Post 725618)
Other problems brought up so far - keeper of pillers is way too expensive, the bubonic sceptre's instant death effect is also a drain attack - so if it kills someone you get 999 health and fatigue restored as far as I can see. I'll change that for a simple soul slay effect.

I'm using the arch plaguelord in a test game and the bubonic scepter is nowhere near that good. I've not seen it restore more than 5 life in one hit.


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