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 Re: MA Skavenblight 1.1 UPDATED You'll go to paradise, have 66 Hot Virgins and Mod for Eternity ! Oh, yeah, you can have that candy bar too. | 
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 Re: MA Skavenblight 1.1 UPDATED Ooh, pretty. I know what I'm doing tonight now <3 | 
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 Re: MA Skavenblight 1.1 UPDATED Oops, found a little error. The bubonic sceptre weapon used by the arch plaguelord needs the #bonus flag set. I'll wait until tomorrow to see if anyone spots anything obviously wrong and do a 1.15. | 
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 Re: MA Skavenblight 1.1 UPDATED Somehow the undercity now allows the recruitment of wizards, and the council chamber allows the recruitment of longbowmen. | 
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 Re: MA Skavenblight 1.1 UPDATED That's either a mod conflict or you need to start a new game as skaven rather than continue an old one. I'm definitely not seeing that problem, anyway. | 
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 Re: MA Skavenblight 1.1 UPDATED Indeed, its a conflict w/the magic site mod. Edit: Though now it seems that you have the council guard as a commander rather than a unit. I redownloaded from the OP to make sure and its still there. | 
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 Re: MA Skavenblight 1.1 UPDATED Other problems brought up so far - keeper of pillers is way too expensive, the bubonic sceptre's instant death effect is also a drain attack - so if it kills someone you get 999 health and fatigue restored as far as I can see. I'll change that for a simple soul slay effect. | 
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 Re: MA Skavenblight 1.1 UPDATED Quote: 
 Skaven 1.1 has no overlap with cbm 1.6, bretonnia, tomb kings, ogres, lizardmen, dwarfs, but I didn't check it against the magic site mod. | 
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 Re: MA Skavenblight 1.1 UPDATED huh, it seems that when I unticked and reticked CBM and the Skaven mod it fixed itself.  Oh well, so much for my bughunting :( | 
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 Re: MA Skavenblight 1.1 UPDATED Quote: 
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