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Re: Ideas how to improve WinSP MBT/WW2 !
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It *may* be something that can be adjusted becasue the graphics routine is the same as regular arty just with different SHP files but it's the code that records and decides if hits are made that is the problem for the reasons cited above . It is for certain any investigation of this won't be until later in the year, not this next release. Don |
Re: Ideas how to improve WinSP MBT/WW2 !
Now tank riders are not visible for observers.
Not clearly there is someone on vechicle or not. Well that as earlier this information was accessible in " inform window ", press button "I". |
Re: Ideas how to improve WinSP MBT/WW2 !
This was changed a few patches back so riders/passengers are not vissible to the other player. Reasoning behind it far more units ride in vehicles than on them so you would not know if its full or empty let alone the unit type in it so lesser of the 2 evils.
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Re: Ideas how to improve WinSP MBT/WW2 !
I have a suggestion...that will hopefully require very minor/easy code tweaks if implemented.
As it stands now "Air Op Aircraft" (Unit Class 50) are all treated the same. While the smaller size, and usually higher EW rating, of UAV's generally makes them hard to hit...the requirement for an artificially high (and purely guesstimate) EW rating makes them expensive cost wise. I've looked over the OOBs and many of the non-UAV "Air OP Aircraft" are speed 2. Would it be possible to make: Unit Class 50 Speed 1 EW 0 not trigger fire by SAM's ? Area SAM - Unit Class 16 Infantry SAM - Unit Class 29 SP SAM - Unit Class 30 Valuable, and scarce, missiles wouldn't be wasted on a UAV in reality. And the "gamey" tactic of having a UAV make a pass or two forcing an opponent (AI or player) to waste their SAMs on it would be eliminated. Now, I'm not sure what, if any, effect EW rating has on regular AA (AAG, AAMG, etc.) fire so perhaps the EW 0 won't work for one of the code triggers not to fire SAMs. If not will UC=50, Spd=1 be sufficient? Discussion? |
Re: Ideas how to improve WinSP MBT/WW2 !
Speed effects all AAA fire at as far as I know the faster it goes the longer the gap between shots at.
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Re: Ideas how to improve WinSP MBT/WW2 !
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There is a hope what probably to divide riders and passengers (inside vechicle). It would add realism. If it is inconvenient, certainly it is better to choose smaller from two harms. |
Re: Ideas how to improve WinSP MBT/WW2 !
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If the slower speed of UAV allows them to be shot at more frequently I think it's pretty well offset by their size. True, this holds for missiles as well, but the point is to not allow game mechanics to allow you to sucker an opponent into wasting their expensive SAMs on UAVs. |
Re: Ideas how to improve WinSP MBT/WW2 !
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Re: Ideas how to improve WinSP MBT/WW2 !
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I just want SAMs not to be wasted on them. I'd think they'd be easier to hit with an AAMG then a SAM actually...not that it'd be easy. |
Re: Ideas how to improve WinSP MBT/WW2 !
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Could then restrict SAMs so dont target while allowing guns possibly MANPADS to as normal, rational for MANPADS not radar so visibility normaly restricts range. When the new patch comes out as your OOBs nearly done would you fancy a PBEM game happy to use any side using sensible buy vs USMC, happy with house rules if you want to try & create a specific situation. |
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