![]() |
Re: TigerCat - new MA game (recruiting)
yup, I have pmed both llamabeast and Valerius
|
Re: TigerCat - new MA game (recruiting)
I'll take a look at this later today. It seems to be a serious bug that has affected all mod nations.
|
Re: TigerCat - new MA game (recruiting)
Ok, I've delayed hosting by 48 hours. I'll keep extending that until the problem is resolved.
Velusion, sorry about the stale. When the game is resumed I'll message everyone to let them know. |
Re: TigerCat - new MA game (recruiting)
Right, apologies for taking so long to get to this Tomb Kings issue.
It turns out to be a bug in the latest patch of Dominions - the game, it seems, can only handle so many units with magic (or something like that, bizarre as it seems), and now if you have more than a single small mod running units start falling off the end and lose their magic. This issue will be fixed in the next patch, but in the meantime there doesn't seem to be anything I can do. I tried replacing the Skaven mod with an empty mod to see if that would help, since there'd be far fewer modded casters - no luck. I tried copystatting other mage units on top of the TK units to see if that somehow worked differently - again, no luck. So I guess it's up to you guys whether you wait for the next patch or just cope without recruitable mages for the Tomb Kings. At this late stage it's possible that you could survive without recruiting any more mages, but of course no-one but LoloMo could comment on that. Bit of a bummer this, really. |
Re: TigerCat - new MA game (recruiting)
The next patch is too far away. Rather than hold up everyone, I'm willing to continue playing as is. I'll work on my turn later today.
So I assume that my unique summons will also be affected by the no path bug? |
Re: TigerCat - new MA game (recruiting)
I'm surprised you want to continue.
I'm actually going to have to resign - I have too much other stuff going on and the work/fun ratio of the later turns are starting to weigh more on the "work" side. If someone wants to jump in and take over my position I'll be glad to give it over... otherwise I'm going to put Abysia on AI after this turn. |
Re: TigerCat - new MA game (recruiting)
I am quite happy to proclaim Velusion the very probable winner of this one.
I have discovered how much I detest Oceania (a great deal) and Astral Corruption (especially when you strip your S9 pretender of gems for Returning before getting her to cast a gem heavy spell). Whenever my pretender is called back she is attacked by a Doom Horror - the amount of horror marking that can get laid down on a sacred statue is pretty scary. I will play on as long as others are willing too. |
Re: TigerCat - new MA game (recruiting)
I was a little disappointed by the situation Dedas left Ulm in. I thought he would have forged all of his smiths dwarven boots, unfortunately he did not!
I would prefer to quit this game if possible. If people want to continue, I guess we could do so, but my preference would be to drop out. Jazzepi |
Re: TigerCat - new MA game (recruiting)
Sorry Jazzepi. http://forum.shrapnelgames.com/images/smilies/happy.gif
Astral corruption combined with constant wars and poor research at the time made dwarven boots low priority. I had to shift to intense lightless lantern spamming so to not be left behind. I managed pretty well for a while though, destroying two and a half nation. It was a very educational game for me. |
Re: TigerCat - new MA game (recruiting)
I am also willing to end the game. What say you, LoloMo?
|
All times are GMT -4. The time now is 12:58 AM. |
Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.