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-   -   MP: Chronicles_MA - General Game Discussion (http://forum.shrapnelgames.com/showthread.php?t=41398)

Lokean December 18th, 2008 11:48 AM

Re: Chronicles - Inspired by Baalz, engineered by Lokean - Pre-game discussion
 
You'd have to check with one of the more technically proficient Dom3 players, but I believe there's command line switches that reduce the rendering for battles, which might make it tolerable...

EDIT

Yeah, try starting it with -xxx as a switch. It makes the game hideously ugly, but it speeds up battles. Other switches that might speed up battles are:

--nolightfx
--partamount 1
--renderpath 0

But I'm not sure if they're included in the general graphics quality switch.

lch December 18th, 2008 01:55 PM

Re: Chronicles - Inspired by Baalz, engineered by Lokean - Pre-game discussion
 
The most important one is probably --nograss, and you can press the number keys during battle to set the amount of battle background detail (lower is less). If all else fails, use "w" for background off.

quantum_mechani December 18th, 2008 05:04 PM

Re: Chronicles - Inspired by Baalz, engineered by Lokean - Pre-game discussion
 
So, the wiki says we are using cumulative VPs? When we were discussing them earlier for some reason I thought we were talking normal vps. How many points would it be to victory then?

Lokean December 18th, 2008 05:05 PM

Re: Chronicles - Inspired by Baalz, engineered by Lokean - Pre-game discussion
 
Wouldn't late game battles benefit most from reducing the particle count and the render path?

Lokean December 18th, 2008 05:11 PM

Re: Chronicles - Inspired by Baalz, engineered by Lokean - Pre-game discussion
 
Quote:

Originally Posted by quantum_mechani (Post 661009)
So, the wiki says we are using cumulative VPs?

No, sorry to have confused you. Victory is by accumulating victory points, but victory points are not cumulative. You need to be sitting on 16 victory points worth of provinces in midsummer in order to win. I'll go clarify that, shall I?

Gandalf Parker December 18th, 2008 05:46 PM

Re: Chronicles - Inspired by Baalz, engineered by Lokean - Pre-game discussion
 
For those still generating their god and trying to get the epithets (titles)right then Ive posted a tip on using a macro program. (in WinXP)
http://forum.shrapnelgames.com/showthread.php?t=41656

lch December 18th, 2008 05:53 PM

Re: Chronicles - Inspired by Baalz, engineered by Lokean - Pre-game discussion
 
If somebody depends on specific pretender titles for the story, I could just give them out, too, though, before you waste too much time on this. Don't get too creative though. :P

sansanjuan December 18th, 2008 10:51 PM

Re: Chronicles - Inspired by Baalz, engineered by Lokean - Pre-game discussion
 
Quote:

Originally Posted by lch (Post 660972)
The most important one is probably --nograss, and you can press the number keys during battle to set the amount of battle background detail (lower is less). If all else fails, use "w" for background off.

Ich,
I thought the "no grass" prevented your mages from smoking dope prior to spell casting. ;)
-SSJ

Tifone December 19th, 2008 08:07 AM

Re: Chronicles - Inspired by Baalz, engineered by Lokean - Pre-game discussion
 
Hey, those commands worked great! I'm in again if you still want the old Tifone with you. :) Thanks a lot

Lokean December 19th, 2008 03:05 PM

Re: Chronicles - Inspired by Baalz, engineered by Lokean - Pre-game discussion
 
I've heard nothing from Pythium in here, so I'm going to have to remove them.

I'm about to create the game, initial hosting will be 48 hours.


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