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-   -   OT: Narf has gone looney and wants to GM.(Edited2) (http://forum.shrapnelgames.com/showthread.php?t=21196)

Violist October 8th, 2005 12:10 AM

Re: OT: Narf has gone looney and wants to GM.
 
Apparently so. Probably a raspberry, you know.. "HAH! I survived THAT attack!"

Jack Simth October 8th, 2005 01:33 PM

Re: OT: Narf has gone looney and wants to GM.
 
Server online. Today's Random: [100d20]=(1121)

douglas October 8th, 2005 02:01 PM

Re: OT: Narf has gone looney and wants to GM.
 
It appears that the metaserver is down. What's your IP address?

Violist October 8th, 2005 02:03 PM

Re: OT: Narf has gone looney and wants to GM.
 
I'm curious... what's the 100d20 stuff about?

douglas October 8th, 2005 02:06 PM

Re: OT: Narf has gone looney and wants to GM.
 
This forum doesn't allow duplicate posts, so he has to add something to all the "server online" posts to make them different. This is also the reason so many of the "King of the Hill has been updated" posts have some creative phrasing.

Jack Simth October 8th, 2005 02:07 PM

Re: OT: Narf has gone looney and wants to GM.
 

The boards have a double post prevention measure that prevents the exact same post from being posted twice in anything resembling close succession. Today's Random combats that quite effectively.

Violist October 8th, 2005 02:45 PM

Re: OT: Narf has gone looney and wants to GM.
 
Wow, vast quantities of backstory http://forum.shrapnelgames.com/images/smilies/happy.gif me like

Jack Simth October 8th, 2005 05:05 PM

Re: OT: Narf has gone looney and wants to GM.
 
Registered an exit on Kaylin; anything up?

Jack Simth October 8th, 2005 08:27 PM

Re: OT: Narf has gone looney and wants to GM.
 
1 Attachment(s)
Server closed; one dragon revealed and slain, nominal CR 19; 5040 xp each to Derrel, Jason, Kaylin, and Elorin; 3600 xp to Kibin.

Lots of loot; little plot. Log attached, hopefully, with both an XML and HTML listing of the identified treasure.

Violist October 8th, 2005 08:38 PM

Re: OT: Narf has gone looney and wants to GM.
 
Unless I'm much mistaken, that puts me at 105,038 XP... Archmage time! wooowoowooo....

Jack Simth October 8th, 2005 08:57 PM

Re: OT: Narf has gone looney and wants to GM.
 
Hmm... puts Jason up, too; also Derrel; possibly Elorin, depending on how much was spent crafting. New spell level... hmm....

Also, how did everyone enjoy the session, plot, et cetera?

Speaking of Archmage, it's a Prestige Class - can't go into it without first getting to teh Archmage Acadamy.... although you can hold off your level up until then, if you like.

douglas October 8th, 2005 09:06 PM

Re: OT: Narf has gone looney and wants to GM.
 
I still need 3682 to level up.

Hmm, does the Monk's Belt give just the level based AC bonus, or the Wisdom to AC bonus? With my +8 wisdom bonus, that would be quite useful for me, though it would conflict with my Belt of Giant Strength +4. Since it would also stack with Bracers of Armor... too bad my Bracers of Archery take up the same slot.

Violist October 8th, 2005 09:07 PM

Re: OT: Narf has gone looney and wants to GM.
 
Personally, I loved this session. One big intense fight with tons of plot http://forum.shrapnelgames.com/images/smilies/happy.gif Of course, it's probably harder on the GM to keep coming up with plots.

I guess I'll hold off on my levelup until I can get to the Academy thing... oh, at XL 15, wizards get a bonus feat... I wouldn't get that if I levelled in Archmage, would I?

How many bonus level 8 spells per day would I get as a result of intelligence? I can't seem to find a mention of it.

Edit: seeing as we're already on loot division, I'd like to apply for the spellcasting ioun stone...

douglas October 8th, 2005 09:15 PM

Re: OT: Narf has gone looney and wants to GM.
 
Quote:

Violist said:
I guess I'll hold off on my levelup until I can get to the Academy thing... oh, at XL 15, wizards get a bonus feat... I wouldn't get that if I levelled in Archmage, would I?

No, you wouldn't. You get more spells per day and spells known, but no other class features of a Wizard.

Quote:

Violist said:
How many bonus level 8 spells per day would I get as a result of intelligence? I can't seem to find a mention of it.

The table is here. To derive it without a table, your intelligence bonus is the same number as the highest spell level you get a bonus spell slot for. For the top four levels that get bonus spell slots, you get one at each level. Two bonus spell slots for the next four levels down, three for the next four, etc. Bonus spell slots above level 9 are ignored except for some deities and epic casters with the Improved Spell Capacity epic feat.

Quote:

Violist said:
Edit: seeing as we're already on loot division, I'd like to apply for the spellcasting ioun stone...

It would help me too, but not as much as you, I think.

Jack Simth October 8th, 2005 09:15 PM

Re: OT: Narf has gone looney and wants to GM.
 
Jason hitting 10th... not much useful in Necromancy (well, for Jason, anyway) at that level... Shadow, perhaps, having paid more attention to our adversaries tactics recently? Yes....
And with Shadow Conjouration, can swap out Fireball for... Magic Circle Against Evil. Bleh; rolled a 1 on HP; oh well, no matter, he hardly ever takes a hit anyway... update standard use list... there; Jason now ECL 15, Sorceror 10

Violist October 8th, 2005 09:17 PM

Re: OT: Narf has gone looney and wants to GM.
 
Quote:

douglas said:
Quote:

Violist said:
Edit: seeing as we're already on loot division, I'd like to apply for the spellcasting ioun stone...

It would help me too, but not as much as you, I think.

Hmm... toss 'ya for it? Ought to have some way of deciding who should use it.

douglas October 8th, 2005 09:20 PM

Re: OT: Narf has gone looney and wants to GM.
 
No, you can have it. You do nothing but cast spells, while I have this nifty bow.

Jack Simth October 8th, 2005 09:22 PM

Re: OT: Narf has gone looney and wants to GM.
 
Quote:

douglas said:
I still need 3682 to level up.

Hmm, does the Monk's Belt give just the level based AC bonus, or the Wisdom to AC bonus? With my +8 wisdom bonus, that would be quite useful for me, though it would conflict with my Belt of Giant Strength +4. Since it would also stack with Bracers of Armor... too bad my Bracers of Archery take up the same slot.

Give AC as a monk of 5th level - both the +1 and the Wis to AC... but doesn't function with either armor or shield (as a monk's ac), although Bracers of Defense would be fine.

Quote:

Violist said:
Personally, I loved this session. One big intense fight with tons of plot http://forum.shrapnelgames.com/images/smilies/happy.gif Of course, it's probably harder on the GM to keep coming up with plots.

I guess I'll hold off on my levelup until I can get to the Academy thing... oh, at XL 15, wizards get a bonus feat... I wouldn't get that if I levelled in Archmage, would I?


You would not get the wizardly bonus feat; you would, however, get an Archmage Special, and be allowed to take that Wiz-15 for the bonus feat next level with no problems
Quote:

Violist said:

How many bonus level 8 spells per day would I get as a result of intelligence? I can't seem to find a mention of it.

Edit: seeing as we're already on loot division, I'd like to apply for the spellcasting ioun stone...

Jason could actually make better use of it - Caster Level 10, at the moment, vs. almost every other caster's 15.

Think we can con Kibin into wearing the ring? She'd get hands... and be able to wear all those nifties....

Violist October 8th, 2005 09:24 PM

Re: OT: Narf has gone looney and wants to GM.
 
That's a good point... Jason's Fireballs weren't very effective in combat, even if he does normally use Colossal daggers. I wouldn't mind relinquishing the stone to him.

douglas October 8th, 2005 09:28 PM

Re: OT: Narf has gone looney and wants to GM.
 
Oh, right, I'd have to get rid of the shield too. That severely reduces the Belt's usefulness to me, though I'd really like to know how having an animated shield floating around me impairs my ability to dodge attacks. If you house rule that the animated shield doesn't interfere then I might go for it, otherwise I'd say put it up for sale.

Edit: There's a reason serious powergamers practically never use races or templates with a level adjustment for making Sorcerers (or Wizards). The delay in getting more damage dice and, especially, higher level spells really hurts.

Of course, if you have enough money, we could buy extras for everyone that wants one. It's only 30000 gp each, after all.

narf poit chez BOOM October 8th, 2005 09:31 PM

Re: OT: Narf has gone looney and wants to GM.
 
What's the treasure list?

Also - One human fighter 12th, no equipment save two short swords, no magic, just to test something. Used 25-Point Buy, and the PHB.
Quote:

Points: 25/25

Stats:

Str 14/+2
Dex 18/+4
Con 11/+0
Int 8/-1
Wis 8/-1
Cha 8/-1

Level 1: 1 Feat from 1st level, 1 Feat from Fighter 1st, 1 Feat from Human. Weapon Focus(Short Sword), Weapon Finesse(Short Sword), Two-Weapon Fighting.

Level 2: 1 Feat from Fighter 2nd. Two-Weapon Defence.

Level 3: 1 Feat from 3rd level. Power Attack.

Level 4: 1 Feat from Fighter 4th, +1 Stat. Weapon Specialization(Short Sword), Dex 19.

Level 5: Nada.

Level 6: 1 Feat from 6th level, 1 Feat from Fighter 6th. Improved Two-Weapon Fighting, Cleave.

Level 7: Nada.

Level 8: 1 Feat from Fighter 8th, +1 Stat. Greater Weapon Focus(Short Sword), Dex 20.

Level 9: 1 Feat from 9th level. Improved Sunder.

Level 10: 1 Feat from Fighter 10th. Quick Draw.

Level 11: Nada.

Level 12: 1 Feat from 12th level, 1 Feat from Fighter 12th, +1 Stat. Greater Weapon Specialization(Short Sword), Greater Two-Weapon Fighting, Dex 21.

Stats:

Str 14/+2
Dex 21/+5
Con 11+0
Int 8/-1
Wis 8/-1
Cha 8/-1

Attacks: +14/+9/+4 Base + Str, +20/+15/+10 Base + Dex + Short Sword, +18/+18/+18/+18/+13/+8 Base + Dex + Two Short Swords. AC 16.
Short Sword Damage (Assuming all hit): 1d6+8. Max roll of 6d6+48. Min Damage: 54 - Half 27. Max Damage: 84 - Half 42.

Is my math right? Do I get a Munchkin Achievement Badge?

douglas October 8th, 2005 09:40 PM

Re: OT: Narf has gone looney and wants to GM.
 
You got the attack progression wrong for dual-wield. Neither sword gets all three attacks at the full attack bonus, it's +18/+18/+13/+13/+8/+8.

How are you getting 1d6+8 damage for the swords? All I count is 1d6 (base) +2 (str) +2 (weap. spec.) +2 (great. weap. spec.) = 1d6+6.

The treasure list:

The ring of the Countess van Krankzinnigheid

This ring was crafted by a dragon who wanted to run his own country. There was a problem, however; he couldn't simply replace the king (too many people around who knew him very, very well), he couldn't make his Polymorph permanent, and he couldn't quite be sure that a Polymorph he cast would result in exactly the same form every single time. However, the country he wanted had a King who was looking for a wife....
So he crafted this ring. While worn, it reshapes the wearer into a particular human countenence; a very beautiful woman, whom the dragon built a false identity around - that of the Countess van Krankzinnigheid. The plan was insanity: to marry the king, bear him an heir, then kill the king and rule as regent... while carefully and continuously altering the mind of the heir so that, when he was finally grown, the new king would be little more than a puppet for his dear mother.
As a side effects of forcing the physical form, the ring halts the aging process while it is worn, as well as granting double the normal healing rates for hit points and ability damage.
Market Price: Unique; priceless, to the right individual; 56,000 gp, nominal market price
Forging: Forge Ring, Polymorph, 28,000 gp, 2240 xp

Bracers of Armor +7 (49,000 gp)
Monk's Belt (13,000 gp)
Orange Prisim Ioun Stone, (30,000 gp)
Gloves of Dexterity +4 (16,000 gp)
Amulet of Natural Armor +4 (32,000 gp)
Ring of Protection +4 (32,000 gp)
+1/+1 Quarterstaff (4,600 gp)
Spell Components Pouch
Spell Components Pouch
Dusty Rose Prism Ioun Stone (5,000 gp)
Shredded rags
Royal Outfit, trimmed in silver with ruby buttons
Masterwork Dagger
Masterwork Dagger
Carriage
Light Horse
Light Horse
13 pp
6 gp

Jack Simth October 8th, 2005 09:50 PM

Re: OT: Narf has gone looney and wants to GM.
 
Quote:

douglas said:
Oh, right, I'd have to get rid of the shield too. That severely reduces the Belt's usefulness to me, though I'd really like to know how having an animated shield floating around me impairs my ability to dodge attacks. If you house rule that the animated shield doesn't interfere then I might go for it, otherwise I'd say put it up for sale.


It maintains it's Arcane Spell Failure and Armor Check Penalty, it still restricts the monk. Now, an Arcane Caster, on the other hand, who doesn't have one, could benefit quite a bit..... not as much, granted, but quite a bit.
Quote:

douglas said:

Edit: There's a reason serious powergamers practically never use races or templates with a level adjustment for making Sorcerers (or Wizards). The delay in getting more damage dice and, especially, higher level spells really hurts.


Well aware of it; was, even when creating the character - but then, I created the character unsure of what support would be had, and so made one which could deal with a fairly wide range of situations, including total inablity to get past SR. Sure, there's a Will save - but most things with high will saves and SR usually aren't so grand against the grapple aspect (dragons, of course, are an exception to many different patters....)

narf poit chez BOOM October 8th, 2005 09:51 PM

Re: OT: Narf has gone looney and wants to GM.
 
Greater Weap. Specialization grants +4 damage.

I think I'll see what happens when I add CW.

Violist October 8th, 2005 09:54 PM

Re: OT: Narf has gone looney and wants to GM.
 
That brings up a question I've been nursing along for a while... is the focus of this game more on roleplaying or powergaming (or just beating the crap outta stuff http://forum.shrapnelgames.com/images/smilies/evil.gif)?

Jack Simth October 8th, 2005 10:02 PM

Re: OT: Narf has gone looney and wants to GM.
 
I've been hoping for Roleplaying over Rollplaying, but I do adapt to the situation as it arises.

narf poit chez BOOM October 8th, 2005 10:05 PM

Re: OT: Narf has gone looney and wants to GM.
 
I would like a little more role-playing.
Quote:

With Complete Warrior and adding a buckler:

Level 13: Nada.

Level 14: 1 Feat from Fighter 14th. Improved Two-Weapon Defence.

Level 15: 1 Feat from 15th level. Improved Buckler Defence.

AC raises to 19. Now, change race to Halfling and take Swarmfighting... http://forum.shrapnelgames.com/images/smilies/laugh.gif


Violist October 8th, 2005 10:14 PM

Re: OT: Narf has gone looney and wants to GM.
 
*summons the Cow of Inevitability to squash the munchkin*

NullAshton October 8th, 2005 10:18 PM

Re: OT: Narf has gone looney and wants to GM.
 
Hehe. Ooo, shiney magicy items... Think I could grab most of these items? Please? Gloves of dexterity I can't wear... But +16 AC isn't all that bad.

Hehe, funny stuff on the wall of force and anti-magic field. I laughed for minutes on end http://forum.shrapnelgames.com/images/smilies/happy.gif

narf poit chez BOOM October 8th, 2005 10:36 PM

Re: OT: Narf has gone looney and wants to GM.
 
Quote:

Violist said:
*summons the Cow of Inevitability to squash the munchkin*

Oh, I'd never play it in a serious game.

Except maybe if we keep on getting more CR+6's. http://forum.shrapnelgames.com/image...ies/tongue.gif

Ashton: No. Way. You're already +1 level ahead of us.

Violist October 8th, 2005 10:38 PM

Re: OT: Narf has gone looney and wants to GM.
 
Hehe... I'll be happy to go back to fighting boring 'ol demons...

narf poit chez BOOM October 8th, 2005 10:43 PM

Re: OT: Narf has gone looney and wants to GM.
 
Besides, I totally forgot about Improved Critical(Short Swords). http://forum.shrapnelgames.com/images/smilies/laugh.gif

Jack Simth October 8th, 2005 10:48 PM

Re: OT: Narf has gone looney and wants to GM.
 
Makes a great combo, if you can figure out a way to get two AMF's - one on each side of the Wall of Force - AMF block all magic, Wall of Force blocks all non-magic. Only way through is with a Disjunction ... and even that's chancy, pre-epic.

narf poit chez BOOM October 8th, 2005 10:53 PM

Re: OT: Narf has gone looney and wants to GM.
 
With Oversize Two-Weapon Fighting, I could bump both those up to Longswords. And Dual Strike would allow two attacks after a Move Action, at -4. (Complete Adventurer)

Jack Simth October 8th, 2005 11:11 PM

Re: OT: Narf has gone looney and wants to GM.
 
Well... He's now even with Derrel (XP raised Derrel's level), but he's quite a few XP behind the rest of the party. I seriously doubt Kibin will make 16th until after everyone else already has.... It is time to start upping his treasure value.

Jack Simth October 8th, 2005 11:15 PM

Re: OT: Narf has gone looney and wants to GM.
 
Quote:

narf poit chez BOOM said:
I would like a little more role-playing.
Quote:

With Complete Warrior and adding a buckler:

Level 13: Nada.

Level 14: 1 Feat from Fighter 14th. Improved Two-Weapon Defence.

Level 15: 1 Feat from 15th level. Improved Buckler Defence.

AC raises to 19. Now, change race to Halfling and take Swarmfighting... http://forum.shrapnelgames.com/images/smilies/laugh.gif


Two-weapon defence provides a Shield bonus; doesn't stack with a Buckler.

narf poit chez BOOM October 8th, 2005 11:18 PM

Re: OT: Narf has gone looney and wants to GM.
 
Ah. Nevermind then.

So Derrel is 14th?

Jack Simth October 8th, 2005 11:20 PM

Re: OT: Narf has gone looney and wants to GM.
 
I'd actually suggest that most the equipment be kept; most of it is highly defensive in nature, and useful to somebody in the party; about all that isn't useful for somebody is the horses, carriage, daggers, and dress.

Just some examples:
Ring of Protection and Amulet of Natural Armor are both above those Elorin carries (either, individually, increase Elorin's AC by two points).
The Bracers would increase Kaylin's AC by two points (+7 bracer's Armor bonus supercede the +5 Armor bonus from Robe of the Archmagi); she wears no amulet or ring, so either would increase her AC by +4 (note that, if both Amulet of Natural Armor and Ring of Protection are handed to Elorin, then Elorin doesn't need them so much, and can hand tom off to Kaylin, who gains +4 to AC that way)
Derrel has neither Deflection nor Natural Armor bonuses, and could gain +4 from either.
Anyone could gain +1 from the 5000 gp Ioun stone.

Jack Simth October 8th, 2005 11:20 PM

Re: OT: Narf has gone looney and wants to GM.
 
He was 14th; now, he has the XP to be 15th.

Also, and if you are revising his assorted stats anyway, remember to fix the sword roll - she's a +5, not a +4.

Jack Simth October 8th, 2005 11:25 PM

Re: OT: Narf has gone looney and wants to GM.
 
Quote:

narf poit chez BOOM said:
Ah. Nevermind then.


Well, what you do is skip the Two-Weapon Defense chain (or as much as you can, if it's used as pre-requisites somewhere), and stick with Improved Buckler (which you then enchant), as Two-Weapon Defense can't be enchanted up.

Violist October 8th, 2005 11:34 PM

Re: OT: Narf has gone looney and wants to GM.
 
Quote:

Jack Simth said:
I'd actually suggest that most the equipment be kept; most of it is highly defensive in nature, and useful to somebody in the party; about all that isn't useful for somebody is the horses, carriage, daggers, and dress.

If we're going to be roleplaying more (Which I like better than pure gaming), and we're going to see more nobility, the party should have a change of clothes... depends on how much it's worth, though.

Jack Simth October 8th, 2005 11:39 PM

Re: OT: Narf has gone looney and wants to GM.
 
In which case, the horses and carriage are useful, too.

narf poit chez BOOM October 8th, 2005 11:41 PM

Re: OT: Narf has gone looney and wants to GM.
 
And by 'Ah. Nevermind.' I meant, not so opposed to Ashton getting more treasure, if it's needed to counter-balance less XP. http://forum.shrapnelgames.com/images/smilies/happy.gif

But that works, too. http://forum.shrapnelgames.com/images/smilies/happy.gif

Violist October 8th, 2005 11:45 PM

Re: OT: Narf has gone looney and wants to GM.
 
Don't we already have horses on the wagon? Just a matter of hitching them up to a different box.

Jack Simth October 8th, 2005 11:49 PM

Re: OT: Narf has gone looney and wants to GM.
 
Ah, but what we have are heavy horses... and both carriage and wagon are designed for a pair of horses.

Besides, do you put scruffy work horses in front of a royal carriage, or bred carriage horses?

douglas October 8th, 2005 11:53 PM

Re: OT: Narf has gone looney and wants to GM.
 
Quote:

narf poit chez BOOM said:
Greater Weap. Specialization grants +4 damage.

It's either +4 that does not stack with Weapon Specialization or +2 that does, depending on where you look. Either way, the improvement is only +2 damage over normal Weapon Specialization, since you have to get that first.

Roleplay vs rollplay, I'd be quite happy to try roleplaying more, but recent sessions seem to have been focusing quite a lot on combat, which doesn't present much opportunity for it. Using online chat instead of face-to-face gaming is also something of an obstacle, but I'm afraid there's nothing we can do about that.
Quote:

Jack Simth said:
Also, and if you are revising his assorted stats anyway, remember to fix the sword roll - she's a +5, not a +4.

I think you also need to update the damage bonus on your smite attack.

narf poit chez BOOM October 9th, 2005 12:11 AM

Re: OT: Narf has gone looney and wants to GM.
 
Ah, ok. Thanks. So -1 to To-Hit (Weapon Focus doesn't stack, either) and -2 to Damage.

They should write those as +1 and +2. Very missleading, if you only look at the short. (And it's annoying to flip back and forth)

douglas October 9th, 2005 12:23 AM

Re: OT: Narf has gone looney and wants to GM.
 
Quote:

Jack Simth said:
I'd actually suggest that most the equipment be kept; most of it is highly defensive in nature, and useful to somebody in the party; about all that isn't useful for somebody is the horses, carriage, daggers, and dress.

The Ring of the Countess... Well, if Kibin's that desperate to be humanoid again, I suppose we could let him have it, but it would sell for quite a chunk of change. It could be interesting trying to find someone (that "right individual") to whom it would be priceless, if we want to go to that much effort. http://forum.shrapnelgames.com/images/smilies/happy.gif

I'm pretty sure I'm the only one in the party with enough wisdom to really benefit from the Monk's Belt, and I'd have to take the Bracers of Armor too and give up some of my existing equipment for it to be worth it. I think it would be too expensive to be worth it to make it really work.

The Bracers of Armor are way too expensive for the minor benefit they would give anyone in the party IMO.

The quarterstaff is near useless to us - everyone that could use it but Kaylin has a better weapon already, and Kaylin has her spells.

I don't know if anyone could use the Gloves of Dexterity. I'd take them, except I already have a pair just as good.

Both Ioun Stones, the Amulet of Natural Armor, and the Ring of Protection are definite keepers, though. Keeping just those gives 33687.2 gp value per person just from the magic items and cash.

About the clothes, I think a Royal Outfit is a tad excessive, and might be frowned upon by any monarchs we happen to meet. A Noble's Outfit for each party member might be a good idea, though, and I suppose I should pack more than one Traveler's Outfit http://forum.shrapnelgames.com/image...ies/tongue.gif.

Jack Simth October 9th, 2005 12:35 AM

Re: OT: Narf has gone looney and wants to GM.
 
Quote:

douglas said:
The Ring of the Countess... Well, if Kibin's that desperate to be humanoid again, I suppose we could let him have it, but it would sell for quite a chunk of change. It could be interesting trying to find someone (that "right individual") to whom it would be priceless, if we want to go to that much effort. http://forum.shrapnelgames.com/images/smilies/happy.gif


Oh... not as much effort as you might imagine....
Quote:

douglas said:

I'm pretty sure I'm the only one in the party with enough wisdom to really benefit from the Monk's Belt, and I'd have to take the Bracers of Armor too and give up some of my existing equipment for it to be worth it. I think it would be too expensive to be worth it to make it really work.


Depends on how you define "really benefit"; Kaylin, for instance, would gain 3 AC from it.
Quote:

douglas said:

The Bracers of Armor are way too expensive for the minor benefit they would give anyone in the party IMO.


Kaylin would gain +2 AC, Jason +3; selling it for the 24,500 gp wouldn't really be enough to boost either's AC significantly... well, it would be enough to give Kaylin a +4 Mithral Buckler, for a +5 Shield bonus to AC, I suppose... but that's only a +1 compared to casting Shield
Quote:

douglas said:

The quarterstaff is near useless to us - everyone that could use it but Kaylin has a better weapon already, and Kaylin has her spells.


It would actually allow Jason to (sometimes) hit something that he can't do anything else to - still suffers from the 50% miss chance, but something ungrappleable with high SR when he's out of Violent Thrusts... as long as it doesn't have DR.
Quote:

douglas said:

I don't know if anyone could use the Gloves of Dexterity. I'd take them, except I already have a pair just as good.


Kaylin again could benefit, as could Kibin (once turned to a form that could use them....)
Quote:

douglas said:

Both Ioun Stones, the Amulet of Natural Armor, and the Ring of Protection are definite keepers, though. Keeping just those gives 33687.2 gp value per person just from the magic items and cash.


Jack Simth October 9th, 2005 12:47 AM

Re: OT: Narf has gone looney and wants to GM.
 
Oh hey, Narf - does Derrel still carry those quite a few scrolls that he can't really do anything with from earlier, before we had a Wizard and a Favored Soul?


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