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-   -   Perpetuality - 62 Player MegaGame (Finished!) (http://forum.shrapnelgames.com/showthread.php?t=34497)

Lingchih June 21st, 2007 01:22 AM

Re: Perpetuality - The 60 Player MegaGame (Signup)
 
Honestly Honey, what could I do? LA Pan doesn't have great armies till late game. LA Ermor was way out of my league. I wanted to play for a little while longer, so I watched you die. Sorry, but it was really the only plan for me.

LoloMo June 21st, 2007 01:22 AM

Re: Perpetuality - The 60 Player MegaGame (Signup)
 
And in the west, old hatreds again rise to surface. The MA Ermorian nation marches to war. How many nations will be swept into this conflict? Rumors of impending treachery abound. Who will break their word? Whose word is carved on marble, and whose word is scrawled on mud?

In this world of Perpetuality, life is cheap. Death is seldom final. Victories and defeats come and go with the fickle wind. Our word is the only thing that is of any everlasting worth. Who shall be weighed and found wanting?

All will be laid bare in the coming months.

sum1lost June 21st, 2007 01:24 AM

Re: Perpetuality - The 60 Player MegaGame (Signup)
 
I'm just a spec, but I thought that LA ermor was supposed to be rather vulnerable in mid/late game?

DrPraetorious June 21st, 2007 01:36 AM

Re: Perpetuality - The 60 Player MegaGame (Signup)
 
What really makes Ermor vulnerable is enemy magic. If everyone researches very slowly, as is the case in this game, Ermor's window of military dominance gets longer.

Furthermore, if Ermor is five times the size of any of it's neighbours, what can they do? With a large enough gem income, Ermor can have a non-undead, summoned auxillary the equal of any entire national army - and several absolutely huge undead skirmishing forces which, while very vulnerable, still have to be dealt with.

That said, I don't think Ermor will be the most dangerous foe thirty turns from now.

Evilhomer June 21st, 2007 07:24 AM

Re: Perpetuality - The 60 Player MegaGame (Signup)
 
Yeah I agree, LA ermor is just looking way too powerful. http://forum.shrapnelgames.com/images/smilies/eek.gif


edit: I'm just having a bit of fun with you here vel, no reason to get upset http://forum.shrapnelgames.com/images/smilies/smirk.gif

Xietor June 21st, 2007 07:35 AM

Re: Perpetuality - The 60 Player MegaGame (Signup)
 


"They who can give up essential liberty to obtain a little temporary safety deserve neither liberty nor safety."

Ben Franklin

BigDisAwesome June 21st, 2007 12:55 PM

Re: Perpetuality - The 60 Player MegaGame (Signup)
 
Ben Franklin obviously never played Dominions. Or else that qoute would read...

"They who can give up essential liberty to obtain a little temporary safety normally have a plan to break their NAP in about 20-30 turns and KICK SOME ***."

Velusion June 21st, 2007 01:07 PM

Re: Perpetuality - The 60 Player MegaGame (Signup)
 
Quote:

Evilhomer said:
edit: I'm just having a bit of fun with you here vel, no reason to get upset http://forum.shrapnelgames.com/images/smilies/smirk.gif

*points at LA R'lyeh* LEADER!! LEADER!! LEADER!!

Shovah32 June 21st, 2007 01:09 PM

Re: Perpetuality - The 60 Player MegaGame (Signup)
 
I would like to celebrate the fact that I, a nation with poor national troops, an imprisoned pretender and no form of bless strategy outlasted a triple blessed niefelheim (although i think i had more luck diplomatically) despite having my capitol taken by indies for almost the entire game http://forum.shrapnelgames.com/images/smilies/happy.gif.

Xietor June 21st, 2007 02:03 PM

Re: Perpetuality - The 60 Player MegaGame (Signup)
 
Honey,

It shows that you have not done your turn. I do not know if you need to log in or whether the game admin. needs to do something on his end.

Morkilus June 21st, 2007 02:33 PM

Re: Perpetuality - The 60 Player MegaGame (Signup)
 
He got wiped last turn. Unless all 50 of us are done with our turns 20 hours early, I don't see the big deal.

HoneyBadger June 21st, 2007 03:34 PM

Re: Perpetuality - The 60 Player MegaGame (Signup)
 
Yep, I'm done, it's official.

It was a really fun game.

I'm happy to say that-rather unintentionally-I did go down fighting, killed quite a handful of Ermor's troops, and infact won 2 battles on my last turn.

In the end I lost, but it wasn't my armies that failed me, or my strategy, or even my scales, it was simply too many of his obnoxious little independent priests.

It just goes to show you, no matter how greatly your candle may shine, mindless pedestrianism-if left to grow unchecked and uncountered-can eventually snuff you out.

magnate June 21st, 2007 04:45 PM

Re: Perpetuality - The 60 Player MegaGame (Signup)
 
Help! I'm subbing for GrayZ (MA Vanheim), and I can't d/l the map! Clicking on the attachment at the start of this thread gives a 404 ... please can somebody point to this map asap ...

Thanks,

CC

Meglobob June 21st, 2007 04:47 PM

Re: Perpetuality - The 60 Player MegaGame (Signup)
 
Quote:

magnate said:
Help! I'm subbing for GrayZ (MA Vanheim), and I can't d/l the map! Clicking on the attachment at the start of this thread gives a 404 ... please can somebody point to this map asap ...

Thanks,

CC

Connect to the server and it should automatically download, I believe. May take some time depending on your internet connection.

Velusion June 21st, 2007 04:51 PM

Re: Perpetuality - The 60 Player MegaGame (Signup)
 
Map location: http://67.66.187.69/dominions3/perpetualitymap.zip

magnate June 21st, 2007 06:44 PM

Re: Perpetuality - The 60 Player MegaGame (Signup)
 
Got it - many thanks guys.

ARGH!! He didn't give me the password! Dammit. Is there any way round this? (I am also subbing for him in Armadillo - you can check with the moderator of that game this this is legit.)

Otherwise he misses a turn, I guess - but only one, I think.

CC

Velusion June 21st, 2007 06:53 PM

Re: Perpetuality - The 60 Player MegaGame (Signup)
 
I can provide it to you. I'll PM you tonight.

RamsHead June 22nd, 2007 12:12 AM

Re: Perpetuality - The 60 Player MegaGame (Signup)
 
Quote:

DrPraetorious said:
That's mostly accurate, and I see no point in quibbling over details or slight changes in phrasing, even if they are purposefully inflammatory or (known by both of us to be) untrue.

Firstly, did I not warn you to muster your forces on your border? If I *really* wanted him to hurt you as much as possible, I would hardly have told you to muster against such a contingency, would I?

If he does turn north, you are in position to intercept him - I cannot be accused of ignoring such contingencies.

Given the choice of seeing him send that army to my capital or to yours, I'd certainly rather he send it to yours. I'll still do my best to destroy it, but to defeat your enemy, you must think like your enemy: he wants to hurt those who attacked him, since he's basically lost, and you publically called for the attack against him, and your capital is closer to his army with less impressive defenses in the way. Obviously I'm going to point this out, and make a case why he should revenge himself on you, rather than on me. Nothing personal.

One need only look at the case of Marverni to see how powerful and dire vengeance can be! Midgard is flailing around, looking for a target, and there really are only three choices.

If you want to start a fight between us over it - well, that won't save him, but it would, I suppose, serve his purposes by weakening both of us.

You asked us to move our forces next to Midgard's capital, so if you would fail, we would move in. That action drew our forces further away from our capital. It is true that we can intercept, but that doesn't negate the fact that you are trying to direct Midgard's forces.

MA Man had repeatedly declared us cowards in the past. Yet we are not the ones that are trying to lead enemies to those of us that are fighting the same fight. In fact, it appears to EA C'tis that this action is the very definition of cowardly. Delicious irony.

Xietor June 22nd, 2007 12:22 AM

Time you spend on your turn?
 
Out of curiosity, how much time does it take you to do your turns at this stage?

I know some have huge empires to manage, but my turns take no more than 5 minutes.

Even in the Alpaca game where I own 3 capitals and am fighting 3-4 battles a turn, my turns take little more than 5 minutes to do. While I likely am not a micro-manager that some players are, does anyone actually take 10 minutes or more to complete a turn?

Jazzepi June 22nd, 2007 12:46 AM

Re: Perpetuality - The 60 Player MegaGame (Signup)
 
Quote:

RamsHead said:
Quote:

DrPraetorious said:
That's mostly accurate, and I see no point in quibbling over details or slight changes in phrasing, even if they are purposefully inflammatory or (known by both of us to be) untrue.

Firstly, did I not warn you to muster your forces on your border? If I *really* wanted him to hurt you as much as possible, I would hardly have told you to muster against such a contingency, would I?

If he does turn north, you are in position to intercept him - I cannot be accused of ignoring such contingencies.

Given the choice of seeing him send that army to my capital or to yours, I'd certainly rather he send it to yours. I'll still do my best to destroy it, but to defeat your enemy, you must think like your enemy: he wants to hurt those who attacked him, since he's basically lost, and you publically called for the attack against him, and your capital is closer to his army with less impressive defenses in the way. Obviously I'm going to point this out, and make a case why he should revenge himself on you, rather than on me. Nothing personal.

One need only look at the case of Marverni to see how powerful and dire vengeance can be! Midgard is flailing around, looking for a target, and there really are only three choices.

If you want to start a fight between us over it - well, that won't save him, but it would, I suppose, serve his purposes by weakening both of us.

You asked us to move our forces next to Midgard's capital, so if you would fail, we would move in. That action drew our forces further away from our capital. It is true that we can intercept, but that doesn't negate the fact that you are trying to direct Midgard's forces.

MA Man had repeatedly declared us cowards in the past. Yet we are not the ones that are trying to lead enemies to those of us that are fighting the same fight. In fact, it appears to EA C'tis that this action is the very definition of cowardly. Delicious irony.

EA C'Tis continues to be Man's foolish lackey, for whatever inane reason. Despite personal insult, and considerable abuse EA C'Tis is loyal as a beaten dog, going back time and time again, even after Man's attempts to deflect our troops to their capital. Midgard has no recourse against the four nations allied against them without the help of C'Tis who, for some reason, wants to fall on their own sword. What, but the stupidest of Gods, would condemn himself for an "ally" whom would eagerly incite the enemy to crush his capital? That would plot C'Tis's demise before the war with Midgard has even ended? Perhaps C'Tis was deserving of the backhanded remarks that Man so callously made.

Since C'Tis will not break an NAP with the nation of Man who clearly wishes them dead anyways, we will march our army to his capital and pillage his lands until not a single bastard lizard woman, man, or child remains. We will raze it until *everyone* is dead. We will destroy the fortress, and then we will move to take as many lands of C'Tis's as possible, and raze whatever other fortresses he may have.

We hereby ask Man, and all other nations, to stay clear of our armies path as we move to destroy the C'Tis capital, and to leave our remaining territories intact until our mission is finished. The path should be obvious. Enjoy the spoils of you own ignorance, EA C'Tis, it will be your ruin. We offered you a chance to be a big player on the eastern continent time and time again. We tried to extend an alliance to you again and again, to convince you of the reason. Unlike man, we have a gigantic stick with which to beat you. Our army is over 600 men strong. What does man have? What could have man done to you with their forces cowering behind our walls? Nothing.

But unlike Man we have no further reason to attempt to survive. We have, up until the very last, fought a valiant, beautiful struggle against 4 nations at once, to remain a viable power on the eastern continent.

Prepare your men, women, and lizard eggs for the afterlife. None will be spared.

Jazzepi

vfb June 22nd, 2007 12:53 AM

Re: Time you spend on your turn?
 
Quote:

Out of curiosity, how much time does it take you to do your turns at this stage?

I know some have huge empires to manage, but my turns take no more than 5 minutes.

Even in the Alpaca game where I own 3 capitals and am fighting 3-4 battles a turn, my turns take little more than 5 minutes to do. While I likely am not a micro-manager that some players are, does anyone actually take 10 minutes or more to complete a turn?

Marverni takes 2 minutes to do its turn. Yay for being dead!

DrPraetorious June 22nd, 2007 01:23 AM

Re: Perpetuality - The 60 Player MegaGame (Signup)
 
Since we're quoting e-mails - Midgard just tried to extract a bribe from me in exchange for attacking EA C'tis. His threats are fairly feeble, so I refused. It's clear that he doesn't have the money to pay that army.

As long as we stand firm for a few more turns it'll be over and done with.

Jazzepi June 22nd, 2007 01:28 AM

Re: Perpetuality - The 60 Player MegaGame (Signup)
 
Quote:

DrPraetorious said:
Since we're quoting e-mails - Midgard just tried to extract a bribe from me in exchange for attacking EA C'tis. His threats are fairly feeble, so I refused. It's clear that he doesn't have the money to pay that army.

As long as we stand firm for a few more turns it'll be over and done with.

Apparently Man's scribes are unable to read, which makes everything from before suddenly crystal clear. We offered to stop raiding MAN'S lands in exchange for gold now, instead of costing them much more gold in the long run, which is a fairly simple bit of math. Apparently Man's scribes can neither read nor calculate small sums. Considering the fact that Man is unable to stop our raiding force, we thought this was a fair deal.

Jazzepi

Lingchih June 22nd, 2007 01:29 AM

Re: Time you spend on your turn?
 
It takes me about 15 minutes to do a turn, but then I end up doing it over about 10 times, so 150 minutes per turn.

jutetrea June 22nd, 2007 01:51 AM

Re: Time you spend on your turn?
 
I spend about 10 minutes on a turn, then revisit at some later point and make changes/leave alone after review. So, 20 minutes or so unless something tricky happens.

In comparison I'm in turn 70something in 2 other games and it takes about an hour to 2 hours a pop depending on how many wars I'm in.

Velusion June 22nd, 2007 03:44 AM

Re: Time you spend on your turn?
 
Not including diplomacy it takes me about 30 minutes.

DrPraetorious June 22nd, 2007 08:53 AM

Re: Perpetuality - The 60 Player MegaGame (Signup)
 
I just killed this much-vaunted raiding force at a cost of only 3 troops. So, you can see why I might be confused.

Quote:

Jazzepi said:
Quote:

DrPraetorious said:
Since we're quoting e-mails - Midgard just tried to extract a bribe from me in exchange for attacking EA C'tis. His threats are fairly feeble, so I refused. It's clear that he doesn't have the money to pay that army.

As long as we stand firm for a few more turns it'll be over and done with.

Apparently Man's scribes are unable to read, which makes everything from before suddenly crystal clear. We offered to stop raiding MAN'S lands in exchange for gold now, instead of costing them much more gold in the long run, which is a fairly simple bit of math. Apparently Man's scribes can neither read nor calculate small sums. Considering the fact that Man is unable to stop our raiding force, we thought this was a fair deal.

Jazzepi


Jazzepi June 22nd, 2007 08:58 AM

Re: Perpetuality - The 60 Player MegaGame (Signup)
 
Quote:

DrPraetorious said:
I just killed this much-vaunted raiding force at a cost of only 3 troops. So, you can see why I might be confused.

Quote:

Jazzepi said:
Quote:

DrPraetorious said:
Since we're quoting e-mails - Midgard just tried to extract a bribe from me in exchange for attacking EA C'tis. His threats are fairly feeble, so I refused. It's clear that he doesn't have the money to pay that army.

As long as we stand firm for a few more turns it'll be over and done with.

Apparently Man's scribes are unable to read, which makes everything from before suddenly crystal clear. We offered to stop raiding MAN'S lands in exchange for gold now, instead of costing them much more gold in the long run, which is a fairly simple bit of math. Apparently Man's scribes can neither read nor calculate small sums. Considering the fact that Man is unable to stop our raiding force, we thought this was a fair deal.

Jazzepi


Except you didn't. Unless you don't realize I have a force of 40 troops right next to your pretender sage. They've been taking a province every turn for the last 8 turns. I'd call that a raiding force. There's this big beautiful line right into your territory.

Jazzepi

DrPraetorious June 22nd, 2007 09:04 AM

Re: Time you spend on your turn?
 
Oh, also, rather than PMing everyone individually: I can't see what's going on near Midgard's capital.

As soon as Menhir flies off, my main army is at your disposal. I assume that he made good on his word and marched north?

DrPraetorious June 22nd, 2007 09:09 AM

Re: Perpetuality - The 60 Player MegaGame (Signup)
 
The army near my sage is quite dead. You're aware that a new turn just hosted ~10 minutes ago, right?

I would've intercepted it earlier, except that it was marching through my *allies* territory. If you'd tried to extort bribes from *him*, that might've made a certain amount of sense.

Move 2 armies can't take the second move into someone else's lands, or I would've intercepted you turns ago. I only guessed wrong about your movement *once*. Hardly a strateospherically successful raid if *I* was your target.

Quote:

Jazzepi said:
Quote:

DrPraetorious said:
I just killed this much-vaunted raiding force at a cost of only 3 troops. So, you can see why I might be confused.

Quote:

Jazzepi said:
Quote:

DrPraetorious said:
Since we're quoting e-mails - Midgard just tried to extract a bribe from me in exchange for attacking EA C'tis. His threats are fairly feeble, so I refused. It's clear that he doesn't have the money to pay that army.

As long as we stand firm for a few more turns it'll be over and done with.

Apparently Man's scribes are unable to read, which makes everything from before suddenly crystal clear. We offered to stop raiding MAN'S lands in exchange for gold now, instead of costing them much more gold in the long run, which is a fairly simple bit of math. Apparently Man's scribes can neither read nor calculate small sums. Considering the fact that Man is unable to stop our raiding force, we thought this was a fair deal.

Jazzepi


Except you didn't. Unless you don't realize I have a force of 40 troops right next to your pretender sage. They've been taking a province every turn for the last 8 turns. I'd call that a raiding force. There's this big beautiful line right into your territory.

Jazzepi


Jazzepi June 22nd, 2007 09:24 AM

Re: Perpetuality - The 60 Player MegaGame (Signup)
 
Meh, apparently we should have zigged instead of zagging.

We'll be happy when C'Tis's capital is reduced to a cindering pile of ash. A fate well deserved. Some of us play to win, other's don't understand how to do that. You should be happy that you have someone like that at your side, it makes the game a lot easier.

Jazzepi

Xietor June 22nd, 2007 11:44 PM

Re: Perpetuality - The 60 Player MegaGame (Signup)
 
There is nothing so likely to produce peace as to be well prepared to meet the enemy.


George Washington

Lingchih June 23rd, 2007 01:11 AM

Re: Perpetuality - The 60 Player MegaGame (Signup)
 
No matter where you go, there you are.

Buckaroo Banzai

Shovah32 June 23rd, 2007 01:51 AM

Re: Perpetuality - The 60 Player MegaGame (Signup)
 
Goodnight everybody http://forum.shrapnelgames.com/images/smilies/happy.gif. Thanks for the game, was fun while it lasted.

PashaDawg June 23rd, 2007 08:46 AM

Re: Perpetuality - The 60 Player MegaGame (Signup)
 
Who is winning? http://forum.shrapnelgames.com/images/smilies/happy.gif

Hadrian_II June 23rd, 2007 01:03 PM

Re: Perpetuality - The 60 Player MegaGame (Signup)
 
Quote:

PashaDawg said:
Who is winning? http://forum.shrapnelgames.com/images/smilies/happy.gif

Its too early to say, but if Ashen Empire is around much longer... http://forum.shrapnelgames.com/images/smilies/eek.gif

Velusion June 23rd, 2007 01:41 PM

Re: Perpetuality - The 60 Player MegaGame (Signup)
 
Quote:

PashaDawg said:
Who is winning? http://forum.shrapnelgames.com/images/smilies/happy.gif

Provinces (top 5):
LA Ermor
EA Oceania
EA Lanka
LA R'lyeh
LA Atlantis
(There is about 2-3 province difference at the most between each of these top five)

Forts (top 3):
EA Oceania (?!?)
LA Ermor
LA R'lyeh
(LA Ermor and EA Oceania are almost tied an have double the amount of LA R'lyeh)

Income (top five):
LA R'lyeh
EA Oceania
EA Atlantis
LA Atlantis
MA Oceania
(Water, water, everywhere!)

Gems (top 5):
LA R'lyeh (80+!!!)
EA Oceania (60+)
LA Ermor (40)
LA Atlantis (33)
MA Ermor - MA Oceania (tied) (32)
(LA R'lyeh is creaming everyone pretty badly here... the numbers above are my estimation of the gem income)

Research (top 5):
LA R'lyeh (19)
LA Jomon (13.5)
MA C'tis (13)
MA Jotenheim (11)
EA Oceanheim (11)
(LA R'lyeh is far and above everyone else here as well... the numbers just represent a scale to judge for reference)

Dominion (top 5)
LA Ermor
EA Pangaea
LA R'lyeh
MA C'tis
LA Atlantis
(LA Ermor is far and away winning this category... whoo hoo!)

Army Size (top 2)
LA Ermor
LA R'lyeh
(Both have 3-4x more troops than the follow up player. Of course if this wasn't the case things would be very bad for both of those nations...)

Velusion June 23rd, 2007 01:43 PM

Re: Perpetuality - The 60 Player MegaGame (Signup)
 
Quote:

Hadrian_II said:
Quote:

PashaDawg said:
Who is winning? http://forum.shrapnelgames.com/images/smilies/happy.gif

Its too early to say, but if Ashen Empire is around much longer... http://forum.shrapnelgames.com/images/smilies/eek.gif

http://forum.shrapnelgames.com/image...s/rolleyes.gif

Did you even look a the graphs? I'm doing well but I'm hardly the current leader.

BigDisAwesome June 23rd, 2007 01:47 PM

Re: Perpetuality - The 60 Player MegaGame (Signup)
 
It's so funny to see everyone bash LA Ermor, but not say a word about LA Ry'leh.

Amhazair June 23rd, 2007 01:51 PM

Re: Perpetuality - The 60 Player MegaGame (Signup)
 
Quote:

Velusion said:
Forts (top 3):
EA Oceania (?!?)

Since apparently this mistifies you: I found no less than 11 kelp fortress sites. I think that explains things? That's twice the number of kelp fortresses than my total amount of water sites...

Meglobob June 23rd, 2007 01:59 PM

Re: Perpetuality - The 60 Player MegaGame (Signup)
 
Its very noticeable how well alot of water nations are doing.

The map of Perpetuality is a lovely map, all Velusions maps are really excellent (any chance of putting them together for download, would like to play SP games on the Tempest, Radience etc maps?) but looking at it does the map favour water nations?

What I mean by this, is they are able to grab enough provinces that there is no need for them to go to war with fellow water nations. So well the land nations are engaged in cut throat wars, using up considerable resources. The water nations are simply gem spamming in complete safety to there hearts content?

It would be funny if LA Ermor became the champion of the land nations vs the water nations, 'our last best hope'.

Xietor June 23rd, 2007 02:07 PM

Re: Perpetuality - The 60 Player MegaGame (Signup)
 
I regret to report that LA Ryleh has stopped paying me tribute. That could be interpreted as a sign that they now are overpowered and must be subjected to a dog pile.

My request for tribute from LA Ermor has been ignored, and if tribute does not begin to flow soon, then we as a community of peaceful nations may have no choice but conclude LA Ermor is overpowered as well.

In the event LA Ermor is given the dreaded label "overpowered" then MA Ctis will coordinate the defense of the free world against these "overpowered" nations. And we call upon all peace loving nations everywhere to contribute gold, gems, magic items for the war effort.

MA Ctis will stockpile these items, gold, gems etc. for future use against these overpowered nations.

Velusion June 23rd, 2007 02:37 PM

Re: Perpetuality - The 60 Player MegaGame (Signup)
 
Quote:

Xietor said:
My request for tribute from LA Ermor has been ignored, and if tribute does not begin to flow soon, then we as a community of peaceful nations may have no choice but conclude LA Ermor is overpowered as well.

Any nation that expects the dead to pay tribute to them when we don't even share a border is crazy. Your message wasn't worthy of a response.

I'm sure you would love to form a coalition against us eh? That way other nations that can actually reach me can do the dirty work while you sit on your lizard tail.
http://forum.shrapnelgames.com/image...s/rolleyes.gif

Velusion June 23rd, 2007 02:43 PM

Re: Perpetuality - The 60 Player MegaGame (Signup)
 
Quote:

Meglobob said:
Its very noticeable how well alot of water nations are doing.

The map of Perpetuality is a lovely map, all Velusions maps are really excellent (any chance of putting them together for download, would like to play SP games on the Tempest, Radience etc maps?) but looking at it does the map favour water nations?

What I mean by this, is they are able to grab enough provinces that there is no need for them to go to war with fellow water nations. So well the land nations are engaged in cut throat wars, using up considerable resources. The water nations are simply gem spamming in complete safety to there hearts content?

It would be funny if LA Ermor became the champion of the land nations vs the water nations, 'our last best hope'.

That might be a design flaw in the map - perhaps there should be less water. On the otherhand, besides LA R'lyeh, I think traditionally water nations usually never win larger games - so maybe it will balance out.

I think that in order to really take on a land empire a water nation needs to be quite large - so I can't imagine them all living peacefully forever...

DrPraetorious June 23rd, 2007 02:43 PM

Re: Perpetuality - The 60 Player MegaGame (Signup)
 
You guys aren't fooling us. We know that you Xietor and Velusion are just making noises to cover their plan of carving up their mutual neighbors.

Xietor June 23rd, 2007 03:42 PM

Re: Perpetuality - The 60 Player MegaGame (Signup)
 
Dr P. said:

"You guys aren't fooling us. We know that you Xietor and Velusion are just making noises to cover their plan of carving up their mutual neighbors."

Oh yeah, I am sure my timid neighbors like EA Lanka are just shaking in their boots at the thought of a lizard invasion. http://forum.shrapnelgames.com/images/smilies/shock.gif

MA Ctis is the last best hope of small free nations everywhere. Send donations now-do not delay. United we stand, divided we fall.

MA Man-we request a modest donation of 1a per turn for the war effort from your belligerent nation. Only contributions to the Peace Effort can restore your sullied reputation.

Evilhomer June 23rd, 2007 04:01 PM

Re: Perpetuality - The 60 Player MegaGame (Signup)
 
Quote:

On the otherhand, besides LA R'lyeh, I think traditionally water nations usually never win larger games

I won a large game with MA oceania, don't disregard any of the water nation as harmless.

Velusion June 23rd, 2007 04:07 PM

Re: Perpetuality - The 60 Player MegaGame (Signup)
 
Quote:

Evilhomer said:
Quote:

On the otherhand, besides LA R'lyeh, I think traditionally water nations usually never win larger games

I won a large game with MA oceania, don't disregard any of the water nation as harmless.

Well I would never say they are harmless...

Meglobob June 23rd, 2007 04:27 PM

Re: Perpetuality - The 60 Player MegaGame (Signup)
 
Quote:

Velusion said:
Quote:

Evilhomer said:
Quote:

On the otherhand, besides LA R'lyeh, I think traditionally water nations usually never win larger games

I won a large game with MA oceania, don't disregard any of the water nation as harmless.

Well I would never say they are harmless...

Most other maps have few water provinces vs land provinces. This game has alot of water provinces with only 7 water nations, theres a definte bias towards the water nations created by the map.

Of the 7 water nations only EA R'lyeh and MA R'lyeh are weak. The other 5 are powerful to extremely powerful. LA Atlantis is not a true water nation but also appears to be benefiting from the large number of water provinces.

The map bias is made even more so by the fact that the water nations are being played by some of the best dominions players, Evilhomer/Frank Trollman/Amazhair/Tyrant have won 5 dominions games between them and are often in the shake up at the end.

Btw I am not complaining personally, just pointing out the facts so everyone is aware... http://forum.shrapnelgames.com/images/smilies/happy.gif

Xietor June 23rd, 2007 04:39 PM

Re: Perpetuality - The 60 Player MegaGame (Signup)
 
Why is EvilHomer still posting? I could have sworn he posted awhile back that he was going to summer camp and had no internet access? And that a friend was playing his race.

Either it was an elaborate ruse designed to cast doubt as to whether his nation is overpowered, or he misbehaved and was booted out of camp! http://forum.shrapnelgames.com/image...es/biggrin.gif


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