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Re: Bug Thread: Discussion
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Re: Bug Thread: Discussion
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-Max |
Re: Bug Thread: Discussion
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Re: Bug Thread: Discussion
That makes sense to me. Move orders are already checked for sanity so that you can't move through a province taken in the magic phase, for example.
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Re: Bug Thread: Discussion
I think it checks for sanity in movements before magic because the magic phase knocks out most of the sanity checks. Adding another check to 1500 provinces for sane movement AND magical ones could be a load.
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Re: Bug Thread: Discussion
I don't understand what you mean by "the magic phase knocks out most of the sanity checks".
I was talking about if your army is moving from A to C through B, and your enemy casts Call of Winds on B. The game currently already does some sort of additional check on movement orders, because your army stays in A instead of ending up in C (assuming the hawks take B). As far as computation time is concerned, I'm just speculating, but re-doing the test for underwater entry based on globals and commander amphibious attribute is just order N where N is the number of commanders, and even 15000 is an extremely small number for any system built since 1980. :) |
Re: Bug Thread: Discussion
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Furthermore, it's less expensive than the current test for a province on the route being taken. |
Re: Bug Thread: Discussion
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Odd. Siegeing a castle, and it disappears.
This game is running with Better Independents, CBM1.3, Single Age Mod, and Llama's Banners. >.> I'll post the turn here, let me know if I need to zip up the mods and attach them as well. |
Re: Bug Thread: Discussion
vfb:
Are you sure about that? From what I remember around 3.08 that if you conquered prov B in magic phase enemy units still moved from A to C, through B. Maybe they added the check for it later. |
Re: Bug Thread: Discussion
I'm going from memory. I'll give it a test.
Result: It's like I said, if you conquered prov B in magic phase enemy units cannot move from A to C, through B. |
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