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-   -   Bug: Bug Thread: Discussion (http://forum.shrapnelgames.com/showthread.php?t=30593)

Edi December 26th, 2008 04:24 AM

Re: Bug Thread: Discussion
 
Quote:

Originally Posted by Loren (Post 662110)
I've got a problem with units committing needless suicide.

I ordered a whole bunch of units into the water--and Thestis' Blessing got knocked out.

Magic is before movement, why did my guys continue to carry out now-suicidal orders?

I realize that's how it's programmed, I just think they should be smarter than that.

Sounds like another move order validation check should be added.

MaxWilson December 26th, 2008 02:16 PM

Re: Bug Thread: Discussion
 
Quote:

Originally Posted by AreaOfEffect (Post 662112)
Their fanatically devoted to you. Anybody under your control would gladly drown themselves if that is what you willed. Its not that you can't issue the order normally, its that you can't bring yourself to see people die needlessly without a good show.

That qualifier cracked me up. :)

-Max

Loren December 26th, 2008 07:41 PM

Re: Bug Thread: Discussion
 
Quote:

Originally Posted by Edi (Post 662164)
Quote:

Originally Posted by Loren (Post 662110)
I've got a problem with units committing needless suicide.

I ordered a whole bunch of units into the water--and Thestis' Blessing got knocked out.

Magic is before movement, why did my guys continue to carry out now-suicidal orders?

I realize that's how it's programmed, I just think they should be smarter than that.

Sounds like another move order validation check should be added.

That's my thought, also. Move orders should be rechecked for sanity after the magic phase.

vfb December 26th, 2008 08:17 PM

Re: Bug Thread: Discussion
 
That makes sense to me. Move orders are already checked for sanity so that you can't move through a province taken in the magic phase, for example.

Gandalf Parker December 27th, 2008 10:33 AM

Re: Bug Thread: Discussion
 
I think it checks for sanity in movements before magic because the magic phase knocks out most of the sanity checks. Adding another check to 1500 provinces for sane movement AND magical ones could be a load.

vfb December 27th, 2008 07:42 PM

Re: Bug Thread: Discussion
 
I don't understand what you mean by "the magic phase knocks out most of the sanity checks".

I was talking about if your army is moving from A to C through B, and your enemy casts Call of Winds on B. The game currently already does some sort of additional check on movement orders, because your army stays in A instead of ending up in C (assuming the hawks take B).

As far as computation time is concerned, I'm just speculating, but re-doing the test for underwater entry based on globals and commander amphibious attribute is just order N where N is the number of commanders, and even 15000 is an extremely small number for any system built since 1980. :)

Loren December 27th, 2008 09:14 PM

Re: Bug Thread: Discussion
 
Quote:

Originally Posted by vfb (Post 662383)
I don't understand what you mean by "the magic phase knocks out most of the sanity checks".

I was talking about if your army is moving from A to C through B, and your enemy casts Call of Winds on B. The game currently already does some sort of additional check on movement orders, because your army stays in A instead of ending up in C (assuming the hawks take B).

As far as computation time is concerned, I'm just speculating, but re-doing the test for underwater entry based on globals and commander amphibious attribute is just order N where N is the number of commanders, and even 15000 is an extremely small number for any system built since 1980. :)

Yeah, I don't get it, either. There seems to be this obsession with compute time of O(n) algorithms!

Furthermore, it's less expensive than the current test for a province on the route being taken.

JimMorrison December 28th, 2008 04:59 AM

Re: Bug Thread: Discussion
 
1 Attachment(s)
Odd. Siegeing a castle, and it disappears.

This game is running with Better Independents, CBM1.3, Single Age Mod, and Llama's Banners. >.>

I'll post the turn here, let me know if I need to zip up the mods and attach them as well.

Zeldor December 28th, 2008 08:48 AM

Re: Bug Thread: Discussion
 
vfb:

Are you sure about that? From what I remember around 3.08 that if you conquered prov B in magic phase enemy units still moved from A to C, through B. Maybe they added the check for it later.

vfb December 28th, 2008 09:23 AM

Re: Bug Thread: Discussion
 
I'm going from memory. I'll give it a test.

Result: It's like I said, if you conquered prov B in magic phase enemy units cannot move from A to C, through B.


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