![]() |
Re: Babylon 5 Mod
Timstone, well I am glad and sad. I am sad you couldn't do it exactly like you wanted. But, I am glad you found a way to make it work!
How ingenious, using another globe! Never would have thought of that! http://forum.shrapnelgames.com/images/icons/icon10.gif You are Welcome. Always, thinking. TAInT King; is very interesting, indeed. Need a little time to digest it all. Oh, Thanks for taking post #2400 away from me! http://forum.shrapnelgames.com/images/icons/icon12.gif mlmbd http://www.shrapnelgames.com//ubb/icons/icon6.gif http://forum.shrapnelgames.com/images/icons/shock.gif [ December 11, 2002, 13:19: Message edited by: mlmbd ] |
Re: Babylon 5 Mod
MlmBD: No thanks, the pleasure was all mine. http://forum.shrapnelgames.com/images/icons/icon10.gif
|
Re: Babylon 5 Mod
What?! Still no comments? Strange. Oh well, I'll go to sleep now, maybe in the morning.
|
Re: Babylon 5 Mod
Timstone: Sorry but had to take youngest to Doc as soon as i got home (wrist injured). I like your ideas for the Ancients http://forum.shrapnelgames.com/images/icons/icon12.gif
|
Re: Babylon 5 Mod
Timstone: Game over man.... game over... we're all gonna die... http://forum.shrapnelgames.com/images/icons/tongue.gif
How we fit these Ancients in anyway? http://forum.shrapnelgames.com/image...s/confused.gif Do you think Val had too much of a good time.. maybe? http://forum.shrapnelgames.com/images/icons/icon12.gif http://forum.shrapnelgames.com/images/icons/blush.gif http://forum.shrapnelgames.com/images/icons/icon6.gif http://forum.shrapnelgames.com/images/icons/icon10.gif [ December 12, 2002, 00:38: Message edited by: Nomor ] |
Re: Babylon 5 Mod
Okay, here is the second draft of The-Ancients-In-The-Making (TAInT King).
I've come up with some ideas of how to make those Ancients into the mod very powerfull, but diverse races. They're not quite finished, but it's a start. Comments are welcome. The Walkers of Sigma 957 Great dudes! I like them a lot! Scientists and wanderers. · Tiny Weapons: Chromatic Pulse Driver Description: This system is a complex sensor suite to study the various subtleties in the fabric of space. Vehicle Types: Ftr\Trp\Drone Can Target: Ftr\Sat\Seekers, Planets (Separate Version for ground attacks) Rate of Fire: 1 · Light Weapons: Sensor Charge Receiver Description: This system is used to chart irregularities in the fabric of space, and is useful in any spatial or temporal plane. Vehicle Types: All Can Target: Ships\Planets\Ftr\Sat Rate of Fire: 1 · Medium Weapons: Energy Draining Mine Description: These torpedo’s drain all energy out of electrical systems. Vehicle Types: Ship\Base\Sat\WeapPlat Can Target: Ships Rate of Fire: 2 · Heavy Weapons: Light Chromatic Pulsar Description: The LCP is capable of scans of much higher resolution than a CPD, but with less range. Vehicle Types: All Can Target: Ships\Planets Rate of Fire: 2 · Mega Weapons: Medium Lightning Array Description: A communication array for the smaller ships, it can be switched into offensive mode. Vehicle Types: Ship\Base\Sat\WeapPlat Can Target: Ships\Planets Rate of Fire: 3 · Ultra Weapons: Lightning Array Description: This array is an advanced communication device, it allows for communication over vast distances. Vehicle Types: Ship\Base Can Target: Ships\Planets Rate of Fire: 4 · 1st special building: Massive Databank Description: A vast database for making all discoveries available for everyone in the empire. Effect: Increases all research within a system with 15%. · 2nd special building: Walker Outpost Description: A post from which every ship in a system can be followed. Effect: Allows scanning of ships within the system, can perform ALL scans at level 3. The Kirishiac Lords The biggest warriors in our galaxy. They kick ***! · Tiny Weapons: Medium Antigravity Beam Description: This weapon puts forth a quick and powerful bLast of antigravitons that punch holes in the target. Vehicle Types: Ftr\Trp\Drone Can Target: Ftr\Sat\Seekers, Planets (Separate Version for ground attacks) Rate of Fire: 1 · Light Weapons: Antigravity Beam Description: This is the more powerful Version of the beam, it pack more punch, but it’s a bit too slow to track seekers. Vehicle Types: All Can Target: Ships\Planets\Ftr\Sat Rate of Fire: 1 · Medium Weapons: Phased Gravitic Torpedo Description: The gravitons pass through enemy shields by the help of a concentated force field, which penetrates the target’s shields. Vehicle Types: Ship\Base\Sat\WeapPlat Can Target: Ships\Planets Rate of Fire: 3 · Heavy Weapons: Ultra Matter Cannon Description: With gravitic technology you can make the most efficient matter weapons with the densest ammunition. Vehicle Types: All Can Target: Ships\Planets Rate of Fire: 2 · Mega Weapons: Hypergraviton Beam Description: A constant beam of hypergravitons is send to the target to shred it into tiny bits. Vehicle Types: Ship\Base\Sat\WeapPlat Can Target: Ships\Planets Rate of Fire: 3 · Ultra Weapons: Hypergraviton BLaster Description: The bLaster sends a wall of hypergravitons towards it’s target, ripping it to pieces. Vehicle Types: Ship\Base Can Target: Ships\Planets Rate of Fire: 4 · 1st special building: Lords Fortress Description: Every Lord has his own fortress from which he conducts the training of his men and fleets. Effect: Trains fleets and ships each turn 3% up a maximum of 10%. · 2nd special building: ?? Description: ?? Effect: ?? The Torvalus Speculators Okay, they’re great guys, but I’ve never liked that sneaking around stuff. · Tiny Weapons: Ultra Light Laser Description: Quite possibly the most powerful light laser ever developed. Vehicle Types: Ftr\Trp\Drone Can Target: Ftr\Sat\Seekers, Planets (Separate Version for ground attacks) Rate of Fire: 1 · Light Weapons: Volley Laser Description: A rapid-fire laser capable of shooting off a burst of shots quickly. Vehicle Types: All Can Target: Ships\Planets\Ftr\Sat Rate of Fire: 1 · Medium Weapons: Transverse Torpedo Description: This torpedo provides a near instantaneous burst of movement. The target appears to “blink” out, and appears some clicks away in a flash of light. Vehicle Types: Ship\Base\Sat\WeapPlat Can Target: Ships Rate of Fire: 2 · Heavy Weapons: Medium Power Laser Description: A powerful laser with a most excellent reload time. Vehicle Types: All Can Target: Ships\Planets Rate of Fire: 2 · Mega Weapons: Power Laser Description: A heavier Version of the MPL, it packs a hell of a punch with a good reload time. Vehicle Types: Ship\Base\Sat\WeapPlat Can Target: Ships\Planets Rate of Fire: 3 · Ultra Weapons: Dimensional Laser Description: This laser sends out a beam of energy not only through our dimension, hitting the target from several dimensions a time. Vehicle Types: Ship\Base Can Target: Ships\Planets Rate of Fire: 4 · 1st special building: Torvalus Listening Post Description: A small secret base from which every molecule in a system can be tracked. Effect: Allows scanning of ships within the system, can perform ALL scans at level 5. · 2nd special building: Planetary Cloaking System Description: You can’t attack what you can’t see. Play hide and seek with planets. Effect: Cloaks an entire planet. The Mindriders Well here’s a race with cool thoughts, hehe. Don’t make them laugh, they might as well vaporize you just for the fun of it. · Tiny Weapons: Minor Thought Pulsar Description: Without a pure source of power the pulsar loses a great deal of power and range. Vehicle Types: Ftr\Trp\Drone Can Target: Ftr\Sat\Seekers, Planets (Separate Version for ground attacks) Rate of Fire: 1 · Light Weapons: Trioptic Pulsar Description: A strictly defensive weapon, which fires small pulses of mental energy towards small targets. Vehicle Types: All Can Target: Ships\Planets\Ftr\Sat Rate of Fire: 1 · Medium Weapons: Warp of Mind Description: A small warp of space send towards a target doing more damage to shields than to the actual structure of a target. Vehicle Types: Ship\Base\Sat\WeapPlat Can Target: Ships\Planets Rate of Fire: 3 · Heavy Weapons: Ultra Pulse Cannon Description: Aggressive thoughts concentrated into bolts of energy. These are focused and send towards the target. Vehicle Types) All Can Target: Ships\Planets Rate of Fire: 2 · Mega Weapons: Thought Wave Description: An explosion of mental energy. It’s actually a spatial disturbance. Vehicle Types: Ship\Base Can Target: Ships\Planets Rate of Fire: 3 · Ultra Weapons: Telekinetic Cutter Description: Mental energy directed into the form of a beam. It can cut huge pieces off a ship. Vehicle Types: Ship\Base Can Target: Ships\Planets Rate of Fire: 4 · 1st special building: Thinking Spire Description: Every race emits a certain energy pulse that can be traced back to it’s homeplanet. Thus they can contact every race in the galaxy. Effect: The Mindriders can detect all races, even the ones they never actually met. · 2nd special building: Congregation Site Description: Every inhabitant of the planet goes here to concentrate on prosperity for the entire populace. Effect: Raises happiness, reproduction rates, decreases chance on deadly events in the system and cures a level 4 disease. The Triad Alrighty then! These are they guys I really like. However I feel that they must be divided into the three aspecs and the combined Version of their race. The Triad Chaos Let there be chaos! The most attractive aspect of the Triad IMO. · Tiny Weapons: Hyperplasma Matrix Description: Combining the power of several small weapons through a matrix. The small weapons are spread throughout the craft. Vehicle Types: Ftr\Trp\Drone Can Target: Ftr\Sat\Seekers, Planets (Separate Version for ground attacks) Rate of Fire: 1 · Light Weapons: Plasma Driver Description: This weapon generates a series of bolts in quick succession. Vehicle Types) All Can Target: Ships\Planets\Ftr\Sat Rate of Fire: 1 · Medium Weapons: Singularity Mine Description: It creates a rift in space in which the target disappears, it reappears in a random spot a few clicks further. Vehicle Types: Ship\Base\Sat\WeapPlat Can Target: Ships\Planets Rate of Fire: 2 · Heavy Weapons: Antimatter Slicer Description: This weapon produces a tight stream of antiprotons, tearing matter apart at the atomic level. Vehicle Types: All Can Target: Ships Rate of Fire: 2 · Mega Weapons: Solar BLaster Description: Actually a telekinetic weapon. It simply rips portions of it’s target off. Vehicle Types: Ship\Base\Sat\WeapPlat Can Target: Ships\Planets Rate of Fire: 3 · Ultra Weapons: Spatial Cutter Description: This weapon literally tears the fabric of space, forming a rift between normal space and some other dimension. Vehicle Types: Ship\Base Can Target: Ships\Planets Rate of Fire: 4 · 1st special building: ?? Description: ?? Effect: ?? · 2nd special building: ?? Description: ?? Effect: ?? The Triad Order The wussies of the Triad IMO. None the less a bit of divine power is something to hold into account. · Tiny Weapons: Light Prism Beam Description: A laser guided through several prisms provides a colorful, but powerful bLast. Vehicle Types: Ftr\Trp\Drone Can Target: Ftr\Sat\Seekers, Planets (Separate Version for ground attacks) Rate of Fire: 1 · Light Weapons: Flare Generator Description: Filling the area around a ship with EM radiation, it then directs a flare of EM energy towards it’s victim. Vehicle Types: All Can Target: Ships\Planets\Ftr\Sat Rate of Fire: 1 · Medium Weapons: Solarflare Description: A compact package of EM energy that delivers mostly a fatal blow to the delicate propulsion systems on a craft. Vehicle Types: Ship\Base\Sat\WeapPlat Can Target: Ships Rate of Fire: 2 · Heavy Weapons: Photonic Prism Beam Description: The more capable Version of the LPB. It fields larger prisms and is backed up by a more powerful laser. Vehicle Types: All Can Target: Ships\Planets Rate of Fire: 2 · Mega Weapons: Stellar Lens Description: This lens concentrates the raw power of a star. Vehicle Types: Ship\Base\Sat\WeapPlat Can Target: Ships\Planets Rate of Fire: 3 · Ultra Weapons: Pure Focus Description: Another telekinetic attack. Every being on the craft concentrates on doing as much damage to the enemy as possible. Vehicle Types: Ship\Base Can Target: Ships\Planets Rate of Fire: 4 · 1st special building: ?? Description: ?? Effect: ?? · 2nd special building: ?? Description: ?? Effect: ?? The Triad Neutrality Throw some mighty matter based weapons at your opponents and get rid of them quick. · Tiny Weapons: Matter Bolt Description: A form of matter weapon that literally tears away pieces of itself with every volley. Vehicle Types: Ftr\Trp\Drone Can Target: Ftr\Sat\Seekers, Planets (Separate Version for ground attacks) Rate of Fire: 1 · Light Weapons: Advanced Particle BLast Gun Description: This gun fires a small, concentrated mass at it’s target. Vehicle Types: All Can Target: Ships\Planets\Ftr\Sat Rate of Fire: 1 · Medium Weapons: Triad Missile Rack Description: Sending out destruction in the form of missiles is a very potent form of doing damage. Somewhat slow firing rate, but none the less very destructive. Vehicle Types: Ship\Base\Sat\WeapPlat Can Target: Ships\Planets Rate of Fire: 3 · Heavy Weapons: Fuser Array Description: The array sends out a plasma based fusion beam to melt it’s target into oblivion. Vehicle Types: All Can Target: Ships\Planets Rate of Fire: 2 · Mega Weapons: Neutron Burst Description: Sneak to say the least. This weapon disables weapon systems with frightening effectiveness. Vehicle Types: Ship\Base\Sat\WeapPlat Can Target: Ships\Planets Rate of Fire: 3 · Ultra Weapons: Asteroid Salvo Description: The ultimate matter weapon. It throws a miniature hyper dense core fragment at it’s target. When it detonates, it creates a temporarily asteroid field. Vehicle Types: Ship\Base Can Target: Ships\Planets Rate of Fire: 4 · 1st special building: ?? Description: ?? Effect: ?? · 2nd special building: ?? Description: ?? Effect: ?? The Triad Combined Aspects The most powerful combination of the Triad. This way they can obliterate almost everything and everyone on their path. · Tiny Weapons: Shredder Particles Description: These little buggers can create havoc among small, fast moving objects. Vehicle Types: Ftr\Trp\Drone Can Target: Ftr\Sat\Seekers, Planets (Separate Version for ground attacks) Rate of Fire: 1 · Light Weapons: Antimatter Wave Description: Almost the same to the slicer, but with a higher rate of fire. Vehicle Types: All Can Target: Ftr\Sat\Seekers Rate of Fire: 1 · Medium Weapons: Triad Torpedo Rack Description: The heavier Version of the TMR. The torpedo’s are loaded with a hyperdense, superheated plasma to do the dirty work. Vehicle Types: Ship\Base\Sat\WeapPlat Can Target: Ships\Planets Rate of Fire: 3 · Heavy Weapons: Hyperplasma Stream Description: A surge of energy in a tight continuous beam is the Last your enemy will see when confronted with this monster. Vehicle Types: All Can Target: Ships\Planets Rate of Fire: 2 · Mega Weapons: Doom Bolt Description: As the name implies, this weapon spells certain doom to it’s victims. The beings on the craft send out a particular devastating amount of aggression. Vehicle Types: Ship\Base Can Target: Ships\Planets Rate of Fire: 3 · Ultra Weapons: Hyperplasma Cutter Description: A field of hyper-intense energy that is concentrated into a single beam. This then sweeps across space to cut apart it’s targets. Vehicle Types: Ship\Base Can Target: Ships\Planets Rate of Fire: 4 · 1st special building: ?? Description: ?? Effect: ?? · 2nd special building: ?? Description: ?? Effect: ?? |
Re: Babylon 5 Mod
Timstone, I read through TAInT King text. I like it very much! Sorry for the delay. Got caught up with some images!
PF, is your child OK? Hope so! Nomor, Val did say 2 weeks. Seems like a lot longer though! mlmbd http://www.shrapnelgames.com//ubb/icons/icon6.gif http://forum.shrapnelgames.com/images/icons/shock.gif |
Re: Babylon 5 Mod
mlmbd: yeah, just bad sprain. she slipped/tripped at school....stuff happens http://forum.shrapnelgames.com/image...s/rolleyes.gif
As for Val...yeah and if he is back, he is on a new project...long hours.. |
Re: Babylon 5 Mod
And what is the name of the project Val is working on? Wife?? Hehe... http://forum.shrapnelgames.com/images/icons/icon10.gif http://forum.shrapnelgames.com/images/icons/icon10.gif
As soon as I'm done with the Ipsha shipset (it's going to take a while), I'll direct my attention to the Ancients. Or maybe a bit sooner. Yes, it's a nice job while I'm rendering. Yes, I'll do a little of both at the same time. |
Re: Babylon 5 Mod
PF, well I am glad to hear she didn't do something major! KIDS, eh?!? http://forum.shrapnelgames.com/images/icons/icon7.gif
Timstone, again with the waiting! http://forum.shrapnelgames.com/images/icons/icon10.gif I am not going to just sit here and wait for this, though! I will be very interested to see what new things are up with the Ancients! Vals new project(s)? http://forum.shrapnelgames.com/images/icons/shock.gif http://forum.shrapnelgames.com/image...s/confused.gif mlmbd http://www.shrapnelgames.com//ubb/icons/icon6.gif http://forum.shrapnelgames.com/images/icons/shock.gif |
All times are GMT -4. The time now is 01:53 AM. |
Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.