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-   -   STM "Final v1.7.5" Discussion (http://forum.shrapnelgames.com/showthread.php?t=9755)

Atrocities April 6th, 2004 07:44 AM

Re: STM "Final v1.7.5" Discussion
 
Tnarg I added this question and your reply to the Installation file Question & Answers section.

Tnarg April 6th, 2004 07:55 AM

Re: STM "Final v1.7.5" Discussion
 
Quote:

Originally posted by Atrocities:
Tnarg I added this question and your reply to the Installation file Question & Answers section.
<font size="2" face="sans-serif, arial, verdana">Thanks http://forum.shrapnelgames.com/images/icons/icon10.gif

AMF April 6th, 2004 03:49 PM

Re: STM "Final v1.7.5" Discussion
 
Hey, speaking of, I just noticed that Species 8472 are listed as "Dead."

Ummm...they were still around when I put in my Last orders, Last night I think...How did that happen between now and then? Or are they pegged this way to ensure the AI plays them?

thanks,

Alarik


Quote:

Originally posted by Renegade 13:
Yeah even if I"m not winning it is a good game http://forum.shrapnelgames.com/images/icons/icon9.gif http://forum.shrapnelgames.com/images/icons/icon12.gif
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Atrocities April 6th, 2004 06:03 PM

Re: STM "Final v1.7.5" Discussion
 
A player can be marked dead however that empire can still be alive and well.

BlackRose April 6th, 2004 07:08 PM

Re: STM "Final v1.7.5" Discussion
 
Quote:

Originally posted by Atrocities:
You can turn off shuttles by turning off Advanced Ship Construction. (Fighters and shuttles that way)

You will still get the default small shuttles, but I will set it up so they too can be turned off.

<font size="2" face="sans-serif, arial, verdana">That is a great idea, might be good for faster pbw games too!

I'm noticing a far better AI response now that they do not build mines/mine sweepers. Also Fighters and shuttles never pose much of a threat (at least so far?) so not having the AI waste resources on taht should be good.

Another thing that may help the ai, (as I notice they still tend to build up a tonne of smaller ships early game) would be a late game / late tech mount for smaller size ships. Will the AI retrofit those ships under those circumstances? I dont mean anything as bold and powerful as the defiant mount, just something to make all those lil ships be of some value in the later game http://forum.shrapnelgames.com/images/icons/icon7.gif

Atrocities April 6th, 2004 07:22 PM

Re: STM "Final v1.7.5" Discussion
 
Star Trek Mod v1.7.1 Star Trek Mod Site

1. Fixed - Borg Drone now only has 3 levels instead of 5. (Thanks BlackRose)
2. Changed - Set Support Craft so that you can now exclude it (Turn it off) at game start up.
3. Fixed - Borg were adding multiple captains to designs
4. Changed - Mounts - equaled them out more and increased damage %
5. Changed - Armor - equaled them out more and decreased damage resistance
6. Changed - Borg Ripper Beam I - IV Can now fire on most targets
7. Changed - Borg Incinerator Beam I - III Can now fire on most targets
8. Changed - Dominion Mini Ship images. They now appear more color balanced
9. Updated - Tnargs Major Maps to Version 4

Atrocities April 6th, 2004 07:28 PM

Re: STM "Final v1.7.5" Discussion
 
The new Version should not effect saved games. If it does it will be minutly.

Atrocities April 6th, 2004 07:40 PM

Re: STM "Final v1.7.5" Discussion
 
Should we add Neo Standard ships?

Keep in mind there are NO neo standard images for any of the Federation sets, and I sincerely doubt there ever will be. (I am far to lazy to find them and convert them for use with SEIV)

I can add the neo standard hulls as a new racial trait, Neo Ships, but should it cost points?

Aiken April 6th, 2004 09:24 PM

Re: STM "Final v1.7.5" Discussion
 
Atrocities, these are things you may want to fix in future Versions of STM.

Note: issue with Vehicle Size Minimum/Maximum results in impossibility to use this mounts with Dreadnoughts. All of this also concerns 1.7.1

Quote:

Originally posted by aiken:
I'm really sorry Atrocities, but where are errors in 1.7.0 with Dominion, Klingon, Tholian and Romulan Dreadnought mounts:

Long Name := Dominion Dreadnought Mount
...
Vehicle Size Minimum := 1800 (size in game 1300kt)
Vehicle Size Maximum := 1800

Long Name := Klingon Dreadnought Mount
...
Vehicle Size Minimum := 1600 (size in game 1300kt)
Vehicle Size Maximum := 1600

Long Name := Romulan Dreadnought Mount
...
Vehicle Size Minimum := 1200 (size in game 1250kt)
Vehicle Size Maximum := 1200

Long Name := Tholian Dreadnought Mount
...
Vehicle Size Minimum := 1000 (size in game 1200kt)
Vehicle Size Maximum := 1000

and Tholian Energy Mount STILL doesn't affect Tholian Energy Web, it doesn't affect even Tholian Cascade Disruptor now:

Long Name := Tholian Energy Mount
...
Comp Family Requirement := 3544, (nothing after comma, it seems you forgot to add families)

I suppose this line shold look like this:
Comp Family Requirement := 3544,3334,1688

<font size="2" face="sans-serif, arial, verdana">That's all.

[ April 06, 2004, 20:54: Message edited by: aiken ]

AMF April 6th, 2004 09:26 PM

Re: STM "Final v1.7.5" Discussion
 
It looks like he incorporated what you reported in the 1.7.1 Version, no?


Quote:

Originally posted by aiken:
Atrocities, though you ignored my post I'll bump it for the Last time. If you don't like me to report stuff I won't when.

Note: issue with Vehicle Size Minimum/Maximum results in impossibility to use this mounts with Dreadnoughts.

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