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Re: Bug Thread: Discussion
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PS: Sorry if this is the wrong thread for the question. It seemed kind of related to the discussion. |
Re: Bug Thread: Discussion
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But when it was said that another sanity check should occur after the magic phase then I was taking it to mean the full sanity check phase should occur again after the full magic phase. It sounded like it would involve checking all magically enacted movements again. But if its just that each movement should be reality checked, and each magical action be checked when it occurs, then that would be minimal. Of course its never the ONE check. Its the additive of every additional check that comes up for discussion. And we have had many people praise Dom for running on systems they cant run other games on. Actually I have no problem with long hostings. I dont tend to blitz much so everything is either hosted on a capable server, or its on my desktop and I appreciate the long hostings making me look up and realize that I should take care of other things. As far as I am personally concerned I wouldnt mind if every "hoggish code" (AI, checks, random events) that was cut-back due to host-time considerations was put back in full-force (or at least optioned). |
Re: Bug Thread: Discussion
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For checks this simple I definitely disagree with the notion of making them optional--testing that option will take an appreciable percent of the time that the whole test would take. |
Re: Bug Thread: Discussion
I agree. This one by itself would be more of a waste of programming overhead to make it optional than it would be itself. Only if it was a "recheck all moves" might it be considered. And even then probably not by itself.
I meant that the whole collection of "would be nice but takes too long" would have been good to pile into an option for servers and people at work. For the original clarified description of this check, I withdraw my comment. :) |
Re: Bug Thread: Discussion
I think there is a bug concerning underwater resources and land castles.
I've got two 50 admin land castles bordering an uw province I have taken and the uw province has 0 resources. |
Re: Bug Thread: Discussion
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Re: Bug Thread: Discussion
Land castles don't get resources from underwater provinces, so it seems reasonable that the uw provinces shouldn't lose resources?
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Re: Bug Thread: Discussion
Exactly.
I'm not sure though, that the land castles are responsible I just can't find another reason. |
Re: Bug Thread: Discussion
I have that same issue in Chololera Mp game. I have two 50 admin forts bordering a water province and now the water province has 0 resources; just the same as the land province split between the two forts. The land one makes sense but not the water one.
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Phoenix Immortal Bug
SOoooo..
Phoenix .. attacks some enemies... Gets afflicted. (With disease) Dies. Blows up on battlefield. Second incarnation. Has 1 hp. Blows up. dies. Repeat, quite afew times. Being immortal, and fighting in dominion, it returns to castle. It has healed the disease affliction, but still only has 1 hp. Kinda sucks being a god with 1 hp. |
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