![]() |
Re: Babylon 5 Mod
haha, sorry Geo, this is the complete B5Mod .33:
B5Mod .33 It took some time, but I made it. Thank technology for ADSL! If you don't want to DL this, ask Nomor, Pathfinder or Fyron for a complete list of thingies to DL. They know that, I don't. [ December 23, 2002, 20:23: Message edited by: Timstone ] |
Re: Babylon 5 Mod
Pathfinder, things I've done trying to prevent RCEs :
Make Ship Builder size 700 only (smaller and doesn't put a SY on, larger and you get engine problems). Bring max size of Mine Layer & Satellite Layer to 500 (num engines again). Bring max size of Kamikazi ship to 500 (when the AI gets Fusion warheads, the engine problem show up). Eliminated the 4th Troop Transport entry. Eliminated the Heavy and Super Carrier entries. If someone knows better solutions to these, please let us know. |
Re: Babylon 5 Mod
Me, I am throwing in the towel. This problem is beyond my skill level to figure out much less fix.
|
Re: Babylon 5 Mod
Geoschmo : This is from an email to Val in October:
Just to clarify the situation: I've reinstalled SEIV and reinstalled the 4x B5Mod files. 3x from Rambies site and the B5ModShipsets30.zip from the PBW site. B5ModCore30.zip B5ModData30.zip B5Mod.Update30.zip and Lastly the B5ModUpdate149-31.zip Look under "SEIV Shipsets" then Contributor named Valll (with three l's) for B5ShipSetsMod v1.x.30 or take this link http://seiv.pbw.cc/graphic/index.jsp . (Sorry my link dosn't take you to the download area http://forum.shrapnelgames.com/images/icons/blush.gif ) However you now need B5Mod.Update33.zip which I think is on the forum somewhere? http://forum.shrapnelgames.com/image...s/confused.gif I found that some of the files and folders didn't unzip as they should have http://forum.shrapnelgames.com/images/icons/icon9.gif and so I unzipped them into a test folder and then dragged or copied them into the B5Mod folder. If you need more help just post on the forum. http://forum.shrapnelgames.com/images/icons/icon10.gif See also Pathfinder above. http://forum.shrapnelgames.com/images/icons/icon12.gif [ December 15, 2002, 17:03: Message edited by: Nomor ] |
Re: Babylon 5 Mod
33 update should be in Val's signature.
|
Re: Babylon 5 Mod
Quote:
|
Re: Babylon 5 Mod
Quote:
|
Re: Babylon 5 Mod
Always glad to be of service.
But I must admit I've made a very big error. I only discovered it 5 minutes ago, I said i posted Version .34, but it is in fact Version .33!!! Sorry for this. http://forum.shrapnelgames.com/images/icons/icon9.gif |
Re: Babylon 5 Mod
Does anyone have a timeline for v.34? I have been playing about with some of the files to get a handle on the Gold conVersion, but I don't want to waste a lot of time on files that I will have to redo within days or a few weeks (especially as I can't get into "mass production" until Christmas break).
If v.33 is going to be around for a while, then I will go ahead and convert it to Gold and troubleshoot from that. If .34 is just a week or two down the road, I will wait. Comments? [ December 15, 2002, 23:09: Message edited by: grumbler ] |
Re: Babylon 5 Mod
Quote:
|
All times are GMT -4. The time now is 03:21 AM. |
Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.