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-   Dominions 3: The Awakening (http://forum.shrapnelgames.com/forumdisplay.php?f=138)
-   -   Bug: Bug Thread: Discussion (http://forum.shrapnelgames.com/showthread.php?t=30593)

chrispedersen January 7th, 2009 06:44 PM

Re: Bug Thread: Discussion
 
It also happens in other instances.

If you have a oreid with stealthy units, and she seduces the a commander, she leaves her troops behind and they fight. Which makes sense.

But even if she loses, and it goes to a fight, stealthy units in her command will trigger a province fight.

A Vampire with a black heart's auto summon has often triggered a fight. I think, when the vampire tries the assassination, his troops are removed from his slot.

Even if he succeeds, the troops then trigger a fight against the province.. which they always lose due to no commander.

AreaOfEffect January 8th, 2009 05:16 PM

Re: Bug Thread: Discussion
 
You can travel with units on your commander. Summoned units only go to the first of the five squads controlled by your commander.

1) Remove all units.
2) Add a dummy squad.
3) Add your other squads.
4) Remove dummy squad.

This should send the free-spawn to the province, not the commander.

Loren January 10th, 2009 11:12 PM

Situation: I ran out of money while I still had a bunch of stuff queued. (I suddenly lost several territories to a just-declared war.)

I canceled the queued items and next turn I got the message "Inexplicable increase in wealth".

(SP game, Dominions 3000 mod)

zlefin January 12th, 2009 10:01 PM

Re: Bug Thread: Discussion
 
in a recent blitz, my warlock was attacked by the Lord of the hunt global that qm's pangaea had put up. He was in a forest province, but according to the description, that guy only goes after priests in forests, and my warlock was not prophetized or with a shroud or anything, so there's no reason he could get classified as a priest. It was the only time in that game that that oddity occurred, though it was near the end of the game.

Just reporting the bug.
Zlefin :)

Psycho January 12th, 2009 10:44 PM

Re: Bug Thread: Discussion
 
Don't know if this is on the shortlist. After a siege is lifted from a castle, the castle needs to be repaired to its full defense value by the troops inside it. But the damage to the walls is not shown after the siege is lifted, even when damage still exists. This can be misleading.

lch January 13th, 2009 02:57 PM

Re: Bug Thread: Discussion
 
WAD. The forts defenses are back to full strength as soon as there was one successful siege break in between. If the defender managed to do that, then you have to start getting the defenses down to zero again before you can storm the fort.

chrispedersen January 13th, 2009 05:14 PM

Re: Bug Thread: Discussion
 
Quote:

Originally Posted by lch (Post 666672)
WAD. The forts defenses are back to full strength as soon as there was one successful siege break in between. If the defender managed to do that, then you have to start getting the defenses down to zero again before you can storm the fort.

I am fairly sure thats not actually true. I *believe* I have seen where subsequent sieges have continued from the value remaining siege value.

Aka Siege a gets for to 242/1200
Sieger A gets attack by sieger B
Fort repairs a little, depending on garrison.. say 300/1200
Siege B starts at 300...

Psycho January 13th, 2009 05:51 PM

Re: Bug Thread: Discussion
 
Forts are not immediately repaired when the siege is lifted. It is just shown like that, but actually the damage still exists.

The easiest way to try - siege an empty fortress. Then move away next turn. Then return on the third turn. The damage on the third turn will be the sum of damages on the first and third turn. But during the second turn it is shown as if there is no damage. The display during the second turn while the siege is lifted is misleading.

thejeff January 13th, 2009 05:53 PM

Re: Bug Thread: Discussion
 
"Sieger A gets attack by sieger B" is a different situation.
The defenders never had a turn to rebuild.

lch January 13th, 2009 07:16 PM

Re: Bug Thread: Discussion
 
Quote:

Originally Posted by chrispedersen (Post 666709)
Quote:

Originally Posted by lch (Post 666672)
WAD. The forts defenses are back to full strength as soon as there was one successful siege break in between. If the defender managed to do that, then you have to start getting the defenses down to zero again before you can storm the fort.

I am fairly sure thats not actually true. I *believe* I have seen where subsequent sieges have continued from the value remaining siege value.

Like has been said already, that's unrelated. For all practical purposes, the fort was under siege the whole time. If the sieging force was diminished in strength during some time, then the defenses may have been rebuilt. But once a successful siege break attempt happens, the fort's defenses are immediately back at full.

Quote:

Originally Posted by Psycho (Post 666721)
Forts are not immediately repaired when the siege is lifted. It is just shown like that, but actually the damage still exists.

The easiest way to try - siege an empty fortress. Then move away next turn. Then return on the third turn. The damage on the third turn will be the sum of damages on the first and third turn. But during the second turn it is shown as if there is no damage. The display during the second turn while the siege is lifted is misleading.

That's never been the case for me, and I don't think that this is true. Maybe there was some unit left that has been sieging the fort on its own - maybe without a commander.


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