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An exploit against the AI
I discovered something: You can take provinces away from the AI without war. Sneak an army through and get caught. Of course this requires that you be able to win the battle with only a single commander and all stealthy troops.
Note that you can win the battle without even having a commander involved--my hidden commander was of a type that produced freespawn. One of those took an unoccupied province. Still no response and I'm up to 7 provinces taken from one AI and 2 from another. |
Re: Bug Thread: Discussion
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AI :bug::
In an 3.21 SP game (no mods), I observed AI-controlled EA Abysia attacking an indy province (Deer Tribe, 2 commanders, 35 troops) with a lone naked Slayer. Obviously, the battle didn't go so well for the Slayer. Attachment 7545 Presumably we don't want the AI sending its commanders on suicide missions? I have all associated files, if IW wants them. And Edi: did you get the exploit PM i sent you? |
Re: Bug Thread: Discussion
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Re: Bug Thread: Discussion
I've never seen a stealthy unit caught by independents.
(I'd don't actually recall ever seeing an enemy scout get caught by another enemies patrols. Do scouts let you see those battles?) I have seen the AI send commanders on suicide missions all the time. |
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i believe the manual claims that the castle defense needs to be repaired by defending units, as Psycho says. The bug is that the real defense value of the fort is not reported, and so it looks like they are back to full repair. I have not carried out any testing though - if a castle is reduced to half defense, and has no defenders, will it still be at half defense after 5 turns of having been left alone?
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Im not sure what the game sets PD at in Indy provinces but Im guessing its at a point of occassionally catching sneakers. |
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I wonder how it recalculates. |
Re: Bug Thread: Discussion
heh, another ineffable dominions mystery ;p
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