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-   -   Bug: Bug Thread: Discussion (http://forum.shrapnelgames.com/showthread.php?t=30593)

Loren January 13th, 2009 11:00 PM

An exploit against the AI
 
I discovered something: You can take provinces away from the AI without war. Sneak an army through and get caught. Of course this requires that you be able to win the battle with only a single commander and all stealthy troops.

Note that you can win the battle without even having a commander involved--my hidden commander was of a type that produced freespawn. One of those took an unoccupied province. Still no response and I'm up to 7 provinces taken from one AI and 2 from another.

cleveland January 14th, 2009 09:21 AM

Re: Bug Thread: Discussion
 
1 Attachment(s)
AI :bug::

In an 3.21 SP game (no mods), I observed AI-controlled EA Abysia attacking an indy province (Deer Tribe, 2 commanders, 35 troops) with a lone naked Slayer. Obviously, the battle didn't go so well for the Slayer.

Attachment 7545

Presumably we don't want the AI sending its commanders on suicide missions?

I have all associated files, if IW wants them.

And Edi: did you get the exploit PM i sent you?

Psycho January 14th, 2009 10:23 AM

Re: Bug Thread: Discussion
 
Quote:

Originally Posted by lch (Post 666751)
Quote:

Originally Posted by Psycho (Post 666721)
Forts are not immediately repaired when the siege is lifted. It is just shown like that, but actually the damage still exists.

The easiest way to try - siege an empty fortress. Then move away next turn. Then return on the third turn. The damage on the third turn will be the sum of damages on the first and third turn. But during the second turn it is shown as if there is no damage. The display during the second turn while the siege is lifted is misleading.

That's never been the case for me, and I don't think that this is true. Maybe there was some unit left that has been sieging the fort on its own - maybe without a commander.

For the love of God, why do you argue about it? Just try it if you don't believe and you will see that it is true.

Gandalf Parker January 14th, 2009 11:28 AM

Re: Bug Thread: Discussion
 
Quote:

Originally Posted by cleveland (Post 666911)
AI :bug::

In an 3.21 SP game (no mods), I observed AI-controlled EA Abysia attacking an indy province (Deer Tribe, 2 commanders, 35 troops) with a lone naked Slayer. Obviously, the battle didn't go so well for the Slayer.

Presumably we don't want the AI sending its commanders on suicide missions?

He was probably planning to do an assassination and got caught. The AI and the Independents are all now susceptable to the same things we are.

thejeff January 14th, 2009 11:45 AM

Re: Bug Thread: Discussion
 
I've never seen a stealthy unit caught by independents.
(I'd don't actually recall ever seeing an enemy scout get caught by another enemies patrols. Do scouts let you see those battles?)

I have seen the AI send commanders on suicide missions all the time.

cleveland January 14th, 2009 12:00 PM

Re: Bug Thread: Discussion
 
Quote:

Originally Posted by Gandalf Parker (Post 666936)
He was probably planning to do an assassination and got caught.

That was my first thought too. But it was definitely in an independent province...can indys now catch sneakers?

archaeolept January 14th, 2009 12:04 PM

Re: Bug Thread: Discussion
 
i believe the manual claims that the castle defense needs to be repaired by defending units, as Psycho says. The bug is that the real defense value of the fort is not reported, and so it looks like they are back to full repair. I have not carried out any testing though - if a castle is reduced to half defense, and has no defenders, will it still be at half defense after 5 turns of having been left alone?

Gandalf Parker January 14th, 2009 12:39 PM

Re: Bug Thread: Discussion
 
Quote:

Originally Posted by cleveland (Post 666942)
Quote:

Originally Posted by Gandalf Parker (Post 666936)
He was probably planning to do an assassination and got caught.

That was my first thought too. But it was definitely in an independent province...can indys now catch sneakers?

They definitely can in my games. But I purposely boost defense random amounts in indy provinces. Having some of them quite high has flown back in my face a few times because I cant get a scout across an indy province.

Im not sure what the game sets PD at in Indy provinces but Im guessing its at a point of occassionally catching sneakers.

chrispedersen January 14th, 2009 12:43 PM

Re: Bug Thread: Discussion
 
Quote:

Originally Posted by archaeolept (Post 666945)
i believe the manual claims that the castle defense needs to be repaired by defending units, as Psycho says. The bug is that the real defense value of the fort is not reported, and so it looks like they are back to full repair. I have not carried out any testing though - if a castle is reduced to half defense, and has no defenders, will it still be at half defense after 5 turns of having been left alone?

The short answer for me is - they never are in the experiments I tried. After five turns they seem back to full - but after 2-3 turns they often are still somewhat damaged.

I wonder how it recalculates.

archaeolept January 14th, 2009 12:55 PM

Re: Bug Thread: Discussion
 
heh, another ineffable dominions mystery ;p


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