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-   -   Bug: Bug Thread: Discussion (http://forum.shrapnelgames.com/showthread.php?t=30593)

Edi January 15th, 2009 04:58 AM

Re: Bug Thread: Discussion
 
Quote:

Originally Posted by cleveland (Post 666911)
And Edi: did you get the exploit PM i sent you?

Yeah, I got that, but unfortunately it got overshadowed by other stuff and was left gathering dust. I'll take it up with JK and KO when I get home. Thanks for reminding me.

horza January 15th, 2009 07:22 AM

Re: Bug Thread: Discussion
 
I have an exploit, not particularly nasty, that I can't see listed anywhere (but I could have missed it). Version 3.20

Ritual of Rebirth: If you rebirth your prophet he retains his priest level boost. Prophetize him again and he gets another priest level. And so on, as many times as you want to get him killed and rebirthed. This is the kind of bug that's fun to exploit in SP in a big game against LA Ermor ;-)

AreaOfEffect January 15th, 2009 10:48 AM

Re: Bug Thread: Discussion
 
That's not really an exploit since it takes several turns to regain the ability to make a new prophet and then kill off your commader again. It also isn't free as it costs 15 gems every time. Third, in all that wasted time it is very likely that your commader will drop off the hall of fame list.

There are also much easier ways to make high level preists in combat. Communion being the best. Just prophetize any astral or blood mage.

MaxWilson January 15th, 2009 02:59 PM

Re: Bug Thread: Discussion
 
KO (the game designer) says that's thematic, not an exploit. Coming back from the dead obviously makes your prophet more holy. :) So, exploit away with no feelings of guilt.

BTW, Power of the Spheres (via Crystal Shield if desired) also boosts your H level, if your priest has magic paths as well as H. I use this to boost e.g. E2H2s to E3H3s for Divine Blessing.

-Max

Loren January 16th, 2009 09:08 PM

The AI doesn't know how to attack!
 
SP game.

I've been hunting a Harvester of Sorrows. Numerous Mind Hunt's failed to kill him, I finally nailed him with a patrol.

He's got one piece of equipment, a Bow of War.

What's his first move? To move forward despite the fact that I have a ton of troops within range.

Turn 2 he engages in melee attacks.

Turn 3 he routs.

Turn 4 he dies.

Edi January 17th, 2009 07:14 AM

Re: Bug Thread: Discussion
 
Not a bug. It would depend on what the AI assigned as that units orders. It sometimes gives orders that fail to take advantage of equipment its commanders have, such as in this case.

JimMorrison January 17th, 2009 09:23 AM

Re: Bug Thread: Discussion
 
Quote:

Originally Posted by Edi (Post 667723)
Not a bug. It would depend on what the AI assigned as that units orders. It sometimes gives orders that fail to take advantage of equipment its commanders have, such as in this case.

That walks a mighty fine line between "WAD", and, "a bug". :o

Wrana January 17th, 2009 09:52 AM

Re: Bug Thread: Discussion
 
I'd say, bug of a different sort. :)
Another thing I currently got in SP - not sure whether it was in a short list: the Forge Lord consistently refusing to cast on himself Immolation (the spell that gives fire aura but burns non-immune caster as well) even though he had FR 100 or 150 in some cases. He prefered to cast Ironskin above existing Stoneskin (!) (there were lightning-casting enemies on the field) or, if Ironskin was scripted, cast Bladewind or Falling Fires (iirc) instead.

Gandalf Parker January 17th, 2009 09:59 AM

Re: Bug Thread: Discussion
 
Any chance he got the Bow of War from you earlier?
I see this most frequently in cases where the AI has already set the scripting, and later the unit picks up a piece of equipment.

Endoperez January 17th, 2009 10:31 AM

Re: Bug Thread: Discussion
 
Quote:

Originally Posted by Wrana (Post 667751)
I'd say, bug of a different sort. :)
Another thing I currently got in SP - not sure whether it was in a short list: the Forge Lord consistently refusing to cast on himself Immolation (the spell that gives fire aura but burns non-immune caster as well).

Immolation isn't an aura, it's a one-time spell that hurts people next to the caster. If there weren't any enemies right next to him right then, it wouldn't have helped.


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