![]() |
Re: Babylon 5 Mod
Alrighty then! Thanks PF!
|
Re: Babylon 5 Mod
Hmm... I tried to program, but it takes more time to do it in that program than to do it manually. So I'll stick with the text editor. Sigh...
|
Re: Babylon 5 Mod
Bleah...RCE with Narn in trial game. Level 10 engine in something http://forum.shrapnelgames.com/image...s/confused.gif
UltraEfficient Fusion Engine 1... [ December 21, 2002, 01:33: Message edited by: pathfinder ] |
Re: Babylon 5 Mod
The PBW game has begun! Several players had no passwords, so I entered fillers, and will email them shortly.
I was supposed to switch 2 players to different slots, but I don't remeber who anymore. I couldn't find it in the Search feature. Who was I supposed to switch? |
Re: Babylon 5 Mod
What strategy settings do you use to get your transports to head towards enemy planets as soon as the battle begins? I've only seen two things happen so far with the settings I've tried:
1. Drop troops primary, optimal firing secondary. - The transports sit back and wait for the fleet to damage the planet. The combination of high shields from all the facilities and weapons platforms (even a few of them) generally leads to ridiculously heavy casualties amongst your ships before the transports head in. 2. Drop troops primary and secondary. - The fleet sits back while the transports charge the planet. They die, of course. I'm looking for some combination of the two above. I need the fleet to head in and distract the defeneses while the transports slip through the cracks and land the ground forces. What strategy settings should I use? |
Re: Babylon 5 Mod
IF: Interesting, I have no clue how to start/do my turn for the B5 PBW. Never played by web http://forum.shrapnelgames.com/images/icons/icon12.gif http://forum.shrapnelgames.com/image...s/rolleyes.gif http://forum.shrapnelgames.com/images/icons/shock.gif
Ok, get error about mis-matched data files?? [ December 21, 2002, 05:09: Message edited by: pathfinder ] |
Re: Babylon 5 Mod
Quote:
It's really pretty much the same thing as a PBEM game. |
Re: Babylon 5 Mod
Quote:
|
Re: Babylon 5 Mod
Done & turn sent http://forum.shrapnelgames.com/images/icons/icon12.gif
|
Re: Babylon 5 Mod
Quote:
I found out who I needed to reassign, Jimbob and Stargrazer. http://forum.shrapnelgames.com/images/icons/icon7.gif |
All times are GMT -4. The time now is 12:02 PM. |
Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.