.com.unity Forums

.com.unity Forums (http://forum.shrapnelgames.com/index.php)
-   Space Empires: IV & V (http://forum.shrapnelgames.com/forumdisplay.php?f=20)
-   -   Babylon 5 Mod (http://forum.shrapnelgames.com/showthread.php?t=4494)

pathfinder December 21st, 2002 03:18 PM

Re: Babylon 5 Mod
 
Nomor: Yeah, most likely B5 standard was left out. As then you could at least access the neutral/generic shipset http://forum.shrapnelgames.com/images/icons/icon12.gif

AND my guess is they also need to be pulled into the races vs the neutrals folder http://forum.shrapnelgames.com/images/icons/icon12.gif

AND AND my current AI_General.txt shows them only having a description and the advanced traits (2000 point game)

[ December 21, 2002, 13:26: Message edited by: pathfinder ]

Rambie December 21st, 2002 08:15 PM

Re: Babylon 5 Mod
 
Quote:

Originally posted by pathfinder:
Nomor: Yeah, most likely B5 standard was left out. As then you could at least access the neutral/generic shipset http://forum.shrapnelgames.com/images/icons/icon12.gif

<font size="2" face="Verdana, Helvetica, sans-serif">I had the same problem, lucky for me I tried a single-player game first and discovered it. http://forum.shrapnelgames.com/images/icons/icon7.gif

Well, we should let everyone finish their first turn to ensure we don't run into others with this problem then start a new game with fixed empires.

Fyron December 21st, 2002 08:57 PM

Re: Babylon 5 Mod
 
Well that just sucks. http://forum.shrapnelgames.com/images/icons/icon7.gif I'll set it to No Auto turns, so that we can keep the PBW site at the right turn date.

Pathfinder:
Your email sent to turn@pbw.cc may not have gone through then. It is best to check the site at least once or twice a day, to make sure. http://forum.shrapnelgames.com/images/icons/icon7.gif

jimbob December 21st, 2002 10:38 PM

Re: Babylon 5 Mod
 
Hey ya,

I uploaded my turn and found some interesting things. I think that from a nomadic perspective, things are a little imbalanced http://forum.shrapnelgames.com/images/icons/icon7.gif

i) my homeworld had the following facilities: 12 trading ports, 9 settlements, 2 homeworld strongholds and 1 nomadic ship yard.

ii) from these facilities my race starts with moderate amounts of resources, tons of storage and no research facilities to speak of.

iii) I looked in the facilities file, and found that nomads never get anything better than nomadic ship yard I. This will be a problem, as upgrading will not be possible, and the level I facility is pretty weak to start with! I didn't look yet, but I'm guessing that I will not be able to build research facilities either.

Hope this report helps with mod balance.

-Jimminy Cricket

pathfinder December 21st, 2002 10:41 PM

Re: Babylon 5 Mod
 
Jimbob: That is one reason (not all nomad race stuff implemented) that I got Val's ok to make ShagToth standard instead of nomadic (which is what they will be in "public" Version)

Fyron December 21st, 2002 10:58 PM

Re: Babylon 5 Mod
 
If the Nomads are taken from P&N, they are supposed to use base and ship -based SYs, not planetary ones. Their ship SYs are much better than normal ones. http://forum.shrapnelgames.com/images/icons/icon7.gif The no research facilities would be a bug though.

jimbob December 21st, 2002 11:55 PM

Re: Babylon 5 Mod
 
Ok, I'll buy that the nomads should (maybe) only have one level of planetary-based space yards, but then they should definitely have some better ship-borne/base-borne yards. I had a look through the components.txt and found only a set of generic non-planetary ship yards. Should I make a few nomadic ones up and drop 'em into the file - it would need a review by someone (Val still on holidays?) before I'd be comfortable with it though.

cheers,
jimbob

Fyron December 22nd, 2002 01:41 AM

Re: Babylon 5 Mod
 
Don't add them to the Version you'll be playing the PBW game then.

I am not sure about it, but I think the plan was to make the Nomads like the Nomads in P&N. I could be wrong, ofc. http://forum.shrapnelgames.com/images/icons/icon7.gif

pathfinder December 22nd, 2002 02:36 AM

Re: Babylon 5 Mod
 
IF:

???

"You can submit your turn by replying to this e-mail (do NOT change
the subject!) and attaching your turn (using MIME)."

???

this was in e-mail from turn@pbw.cc

Update: Ok, did it thru a link @ pbw....

[ December 21, 2002, 12:42: Message edited by: pathfinder ]

Nomor December 22nd, 2002 02:52 AM

Re: Babylon 5 Mod
 
My PBW empire is neutered. I have no ship designs, no facilities, no history or descriptions. http://forum.shrapnelgames.com/images/icons/icon9.gif
This is most likely because the Abbai empire has not been assigned B5standard race, B5Abbai race etc. http://forum.shrapnelgames.com/images/icons/blush.gif
I mentioned a while back that I was unable to create an empire file for a race that was essentially a neutral race because the SEIV game did not allow this. I was sent an empire file by the Grand Designer, but it seems he overlooked the racial characteristics? All my race can do at present is reproduce at 5% per turn with a smile on their beloved faces. http://forum.shrapnelgames.com/images/icons/icon7.gif Oh... and research things they cannot use. http://forum.shrapnelgames.com/images/icons/tongue.gif I'm glad we started this now so these things can be sorted sooner. http://forum.shrapnelgames.com/images/icons/icon10.gif Where are'rt thou Val
http://forum.shrapnelgames.com/images/icons/icon12.gif http://forum.shrapnelgames.com/images/icons/icon6.gif

[ December 22, 2002, 02:25: Message edited by: Nomor ]


All times are GMT -4. The time now is 11:01 AM.

Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.