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Re: Babylon 5 Mod
Nomor: Yeah, most likely B5 standard was left out. As then you could at least access the neutral/generic shipset http://forum.shrapnelgames.com/images/icons/icon12.gif
AND my guess is they also need to be pulled into the races vs the neutrals folder http://forum.shrapnelgames.com/images/icons/icon12.gif AND AND my current AI_General.txt shows them only having a description and the advanced traits (2000 point game) [ December 21, 2002, 13:26: Message edited by: pathfinder ] |
Re: Babylon 5 Mod
Quote:
Well, we should let everyone finish their first turn to ensure we don't run into others with this problem then start a new game with fixed empires. |
Re: Babylon 5 Mod
Well that just sucks. http://forum.shrapnelgames.com/images/icons/icon7.gif I'll set it to No Auto turns, so that we can keep the PBW site at the right turn date.
Pathfinder: Your email sent to turn@pbw.cc may not have gone through then. It is best to check the site at least once or twice a day, to make sure. http://forum.shrapnelgames.com/images/icons/icon7.gif |
Re: Babylon 5 Mod
Hey ya,
I uploaded my turn and found some interesting things. I think that from a nomadic perspective, things are a little imbalanced http://forum.shrapnelgames.com/images/icons/icon7.gif i) my homeworld had the following facilities: 12 trading ports, 9 settlements, 2 homeworld strongholds and 1 nomadic ship yard. ii) from these facilities my race starts with moderate amounts of resources, tons of storage and no research facilities to speak of. iii) I looked in the facilities file, and found that nomads never get anything better than nomadic ship yard I. This will be a problem, as upgrading will not be possible, and the level I facility is pretty weak to start with! I didn't look yet, but I'm guessing that I will not be able to build research facilities either. Hope this report helps with mod balance. -Jimminy Cricket |
Re: Babylon 5 Mod
Jimbob: That is one reason (not all nomad race stuff implemented) that I got Val's ok to make ShagToth standard instead of nomadic (which is what they will be in "public" Version)
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Re: Babylon 5 Mod
If the Nomads are taken from P&N, they are supposed to use base and ship -based SYs, not planetary ones. Their ship SYs are much better than normal ones. http://forum.shrapnelgames.com/images/icons/icon7.gif The no research facilities would be a bug though.
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Re: Babylon 5 Mod
Ok, I'll buy that the nomads should (maybe) only have one level of planetary-based space yards, but then they should definitely have some better ship-borne/base-borne yards. I had a look through the components.txt and found only a set of generic non-planetary ship yards. Should I make a few nomadic ones up and drop 'em into the file - it would need a review by someone (Val still on holidays?) before I'd be comfortable with it though.
cheers, jimbob |
Re: Babylon 5 Mod
Don't add them to the Version you'll be playing the PBW game then.
I am not sure about it, but I think the plan was to make the Nomads like the Nomads in P&N. I could be wrong, ofc. http://forum.shrapnelgames.com/images/icons/icon7.gif |
Re: Babylon 5 Mod
IF:
??? "You can submit your turn by replying to this e-mail (do NOT change the subject!) and attaching your turn (using MIME)." ??? this was in e-mail from turn@pbw.cc Update: Ok, did it thru a link @ pbw.... [ December 21, 2002, 12:42: Message edited by: pathfinder ] |
Re: Babylon 5 Mod
My PBW empire is neutered. I have no ship designs, no facilities, no history or descriptions. http://forum.shrapnelgames.com/images/icons/icon9.gif
This is most likely because the Abbai empire has not been assigned B5standard race, B5Abbai race etc. http://forum.shrapnelgames.com/images/icons/blush.gif I mentioned a while back that I was unable to create an empire file for a race that was essentially a neutral race because the SEIV game did not allow this. I was sent an empire file by the Grand Designer, but it seems he overlooked the racial characteristics? All my race can do at present is reproduce at 5% per turn with a smile on their beloved faces. http://forum.shrapnelgames.com/images/icons/icon7.gif Oh... and research things they cannot use. http://forum.shrapnelgames.com/images/icons/tongue.gif I'm glad we started this now so these things can be sorted sooner. http://forum.shrapnelgames.com/images/icons/icon10.gif Where are'rt thou Val http://forum.shrapnelgames.com/images/icons/icon12.gif http://forum.shrapnelgames.com/images/icons/icon6.gif [ December 22, 2002, 02:25: Message edited by: Nomor ] |
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