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-   -   STM "Final v1.7.5" Discussion (http://forum.shrapnelgames.com/showthread.php?t=9755)

Atrocities April 10th, 2004 10:11 PM

Re: STM "Final v1.7.5" Discussion
 
Quote:

Originally posted by Atrocities:
Well we have discovered that the image mods are out of date If you are missing images for facilities and for Components download this file. MISSING IMAGES 2 (5.5megs)

Feel free to host this file for the site that it is currently on is not mine.

If you want the 800x600 splash screen you can download it from HERE (1.1 megs)

<font size="2" face="sans-serif, arial, verdana">

pathfinder April 11th, 2004 01:19 AM

Re: STM "Final v1.7.5" Discussion
 
Quote:

Originally posted by Everquest freak:
I tried to get it to work but when i start the game i get a lot of errors in the component section

Tried:
1.7.2 full install
1.5.1 full install update to 1.6.6 upadate to 1.7.2

But still get the same message can someone help me out plz??

<font size="2" face="sans-serif, arial, verdana">What kind or errors? Is an error message generated? or are there simply blank picture boxes of components when you outfit a ship? If the Last is true then you are missing the miniture pictures for those components. I believe the first problem I stated is caused if the "big" component picture is missing. In other words you need to get both the latest imagemod and the imagemod patch Atrocities linked here.

BlackRose April 11th, 2004 02:45 AM

Re: STM "Final v1.7.5" Discussion
 
Hello, hello

There is an error in the Race File where the 'other' empires are located. There are the Ktarians and the Katarians, the Katarian folder has nothing in it except for Ktarians_AI_DesignCreation.txt

This causes a problem during set up while scrolling through race styles an error is generated and the game goes thru a semi-crash.

This can/could be fixed by deleting the folder but I dont want to do that until I know if that will work or cause more troubles!


Also whats the scoop on Warrior Tech, has anyone tried it? Is it worth the 1.5k.

[ April 11, 2004, 01:48: Message edited by: BlackRose ]

Atrocities April 11th, 2004 03:56 AM

Re: STM "Final v1.7.5" Discussion
 
Your talking about the Patch right?

Atrocities April 11th, 2004 04:00 AM

Re: STM "Final v1.7.5" Discussion
 
Ok, DO THIS:

One, copy and paste the Ktarians File from the Katarian folder into the Ktarian folder.

DELETE the Katarian folder.

Atrocities April 11th, 2004 07:46 AM

Re: STM "Final v1.7.5" Discussion
 
<font color=red>Well Crap!</font color>

172 FIX

Download this fix Patch if you have already donwloaded the Star Trek Mod full or patch for 1.7.2.

I don't know how it happened, but some how the changes I made to armor did not save. This file is a new components file that reduces the armor %.

I honestly don't know what in the hell happened. Somehow I screwed up.

I am in the process of updating Full Version and Patches as I type this. So future downloads of the mod will be correct. I am also including the two missing bmp images and the 800X600 file into the both the Patch and the Full Version. Hopefully this will illiminate those conserns as well.

Aiken April 11th, 2004 07:50 AM

Re: STM "Final v1.7.5" Discussion
 
Quote:

Originally posted by BlackRose:
Also whats the scoop on Warrior Tech, has anyone tried it? Is it worth the 1.5k.
<font size="2" face="sans-serif, arial, verdana">It gives you some additional ship hulls, decent Warrior mount (was 600% dmg!, but drastically reduced now), some sensors and - the best of all - Warrior Targeting system (Talisman analogue). But all this stuff is TOO expensive to research. So I think it doesn't worth spending 1,5k RP and won't play any role in early or mid game, though it can spice game at late stages.
Although, minor races can pick this trait to be more competitive.

Atrocities April 11th, 2004 07:46 PM

Re: STM "Final v1.7.5" Discussion
 
It was an experiment that players could give to neutral or Ai control players to spice up the game as Aiken has stated.

I never really did much with it after that. Perhaps in a later Version.

I am also working on the Traders Trait and the Explorer Traits as well.

Traders will have greater construction and storage abilitys.

Explorers will have greater range and movement.

A typically a trader can make a lot of ships and sell them for profit. With the increased resource and cargo storage ability they will amase a great many resources.

However this trait could easily be perverted into a dreadful weapon. People who want to RP their race would choose this trait. Those who want to cheat and have access to the ability to build great numbers of ships in a short amount of time would want to use this trait.

Hense it was not included. I need to figure it out some more.

Same with the explore trait.

Atrocities April 11th, 2004 07:47 PM

Re: STM "Final v1.7.5" Discussion
 
PLEASE READ Be sure to refresh if you do not see todays date.

[ April 11, 2004, 18:50: Message edited by: Atrocities ]

BlackRose April 11th, 2004 11:20 PM

Re: STM "Final v1.7.5" Discussion
 
Couple of Questions here:

About FMQ Deluxe, i followed Fyron's Instructions and copied these files into a new FMQ+STM Folder. Everything makes sense except this

Quote:

4) Browse to the FQM Deluxe folder. Copy the following files:
DefaultStrategies.txt
Formations.txt
PlanetSize.txt
SectType.txt
Settings.txt
StellarAbility.txt
SystemTypes.txt
QuadrantTypes.txt

5) Browse to the "TDM + FQM Deluxe" folder. Go into the Data folder under this folder.

6) Paste the 3 files previously copied into the Data folder. Make sure to select "overwrite files".[/QB]
<font size="2" face="sans-serif, arial, verdana">That part about the 3 files is unclear. Anyhow I copied and pasted all the files he talked about, makes sense? Everything appears to be fine so far but I just want to confirm i'm doing the right thing.

1 other thing, now all ships (at least early ships) show up as 'on yellow' regarding there supplies so thats one thing that went wrong http://forum.shrapnelgames.com/images/icons/icon7.gif


Other thing: Regarding EMP Files

Atrocities I was wondering what you thought of reworking the EMP files? To be honest I didnt think about it until this MP game came up and I started to customize my files. Prior to this the AI was always jumping waaaay out ahead of me in the early game and I was going around 15-20th quite fast. Now, with custom fiels, I can easily stay in the top 5-7. Why not customize the EMP files? I could come up with something that is appropriate for each race (trek wise) that is balanced. Now, if the AI disregards or does not handle these changes, the effor twould be wasted. I'm testing a Dominion and a Borg custom EMP 5k file for the AI now to see what happens.

1 thing for sure is the INTEL as only a few racees actually seem to build those buildings, could def be trimmed http://forum.shrapnelgames.com/images/icons/icon7.gif And if you plan on limiting BORG treaties thier political savvy may as well come down, etc http://forum.shrapnelgames.com/images/icons/icon7.gif

Anyhow, those are my things for today http://forum.shrapnelgames.com/images/icons/icon7.gif

[ April 11, 2004, 22:22: Message edited by: BlackRose ]


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