![]() |
Re: Bug Thread: Discussion
Quote:
The AI has enough trouble competing. It's worth pointing out especially egregious examples. Call it a design flaw rather than a bug, if you want. It's still an error of some kind. |
Re: Bug Thread: Discussion
Interesting. Thanks for that.
In some of the most heated arguments Im not sure that the sequence of casting was considered. Some of the old "works for me / doesnt work for me" battles on the forum might be worth reconsidering. |
Re: Bug Thread: Discussion
Quote:
And believe me when I say you people don't want to get hit with the Stick of Unintended Consequences on stuff like this. With one of the recent patches, a batch of problems that had been around for a long while were fixed, but they produced a side effect that was a much greater headache and had to be fixed separately before the patch was released. If that patch had gone out in its initial form, it would have stopped every MP game in progress in its tracks and ruined many of them. So if it's something as trivial as this particular scripting issue, think VERY hard before turning a molehill to a real hill. You might just get a Precision 100 Gifts from Heaven as a complimentary bonus if it's tackled. |
Re: Bug Thread: Discussion
Quote:
In fact, I'm not sure I would fire off my bow of war if it were me. It might be 13 arrow shots, but it would be 13 short bow arrows, which frankly isn't that exciting. Compare that to the an 18 strength armor piercing life drain attack on an ethereal unit who flies and has fear. You can very likely deal no damage with the bow, but the melee attack is more then likely to deal damage, net bonus HP, and your looming presence is guaranteed to deal moral damage to 15 squares around you. |
Re: Bug Thread: Discussion
Freely granted that this issue is fairly trivial and quite probably not worth fixing, even without worrying about unintended consequences.
I was reacting far more to the statements that: If it is something a player is allowed to do, then it is valid for the AI to do it as well and is not a bug. and It works completely by the rules of the mechanics of the game as they are supposed to work. If scripted to attack, then it will attack. Therefore it is NOT a bug. Both of which seem to not allow for the possibility of bugs in the AI logic as long as that logic doesn't permit impossible orders. In focusing on those responses, not the original situation, I was also ignoring the possibility that attacking was at least a reasonable option despite the results as AoE suggested. That makes it even less likely to be an issue. |
Re: Bug Thread: Discussion
I see this entry in the short list:
Quote:
In the World in Crisis MP game, TC had an immortal unit cast Arcane Nexus. That unit was killed in melee combat, in positive dominion. But TC's capitol was owned by another nation, so the immortal unit was permanently killed. However, the Arcane Nexus is still up. |
Re: Bug Thread: Discussion
That looks like a variant of the same bug. Immortality has all kinds of triggers associated with it and it probably just checks that when the unit is killed on the battlefield that immortality is ok, global stays up, but doesn't check whether the capital is in friendly hands.
In both cases the common factor is that the caster of the global is eliminated from the game without being explicitly killed on the battlefield or the global dispelled via overwriting or dispel. It becomes a case of "The Void ate my caster, but my global is still up! Nyanyannyan-naa-naa!" |
Re: Bug Thread: Discussion
Yep, my low astral pretender has entered that strange little house more than once to avoid assassins, death.
Nothing like lost in space and time to keep a global up. |
Re: Bug Thread: Discussion
Quote:
|
Dominion bug
Three times now, I have gotten EA-Ctis to Dominion 0 (verified by scores, graphs, etc) - and the god will not die.
He finally dies when I take his citadel. This despite the fact that I have 2 candles on his citadel at the time I take it. |
All times are GMT -4. The time now is 08:47 AM. |
Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.