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Re: STM "Final v1.7.5" Discussion
I don't understand why you are playing around with FQM files?
The EMP files are based upon the General Race file and that was based upon the information I gathered from CK and his Star Trek Mod web page. http://forum.shrapnelgames.com/images/icons/icon7.gif right now all I want to do is play the mod, not worry about new stuff or fixing anything that isn't a major issue. If you want to rework the EMP files and the General race files you can, but I have to be honest with you, I have played around with them a bit and getting them just right is a real bear. I have put off over-hauling them because they do work quite well the way they are set up now. If you read through this discussion you will come accross a problem that they all had early one. The AI will stop adding traits onces it runs out of points regardless or not if the trait has no cost. So I had to put the 0 cost traits first in order to get the Ai to use them. We called it the NO Colonizing Bug. Fyron and Rollo and a few others helped me figure that one out. http://forum.shrapnelgames.com/images/icons/icon7.gif For the record any one who wants to take this mod and make a custom mod with it is more than welcome to do so. I would gladly play any mod you all come up with. http://forum.shrapnelgames.com/images/icons/icon7.gif |
Re: STM "Final v1.7.5" Discussion
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About the other stuff, no worries, just wanted to know if you tried it or whatever http://forum.shrapnelgames.com/images/icons/icon7.gif Most players dont use the standard EMP files and get an advantage from it, thats why i was asking about it, like if hte AI would benifit as well http://forum.shrapnelgames.com/images/icons/icon7.gif |
Re: STM "Final v1.7.5" Discussion
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The 3 is a typo. It is from the FQM Standard file, which indeed only needs 3 files copied. It will be fixed eventually, when a new Version of FQM Deluxe comes out. http://forum.shrapnelgames.com/images/icons/icon12.gif Also, STM has a lot of custom stuff in Settings.txt, so you probably want to keep the one from STM. The only thing from FQM Deluxe that you would want from Settings.txt is the population modifiers. I do not recall if those are in STM or not. Finally, it should be noted that STM does have FQM Deluxe in it, except for the SystemTypes.txt file. It almost has the FQM Standard file, which is identical to the Deluxe one except that calls for non-stock system images are replaced by calls for stock system images. I am not sure how AT has Nova2-5 being called for in STM though... [ April 12, 2004, 00:55: Message edited by: Imperator Fyron ] |
Re: STM "Final v1.7.5" Discussion
Something strange happened to me in a new game using STM1.7.2 with the latest gold patch and no other mods. I'm playing in a large galaxy with 6 other races. One turn the breen are part of the game. Then, I close the game so I can do some homework and sleep, and then this morning the borg are in their place. It's almost as if... well, the Breen made the borg and were assimilated by them. Is this some sort of disaster or was it just an error?
Edit: Every time I reload that race is randomly changing. This isn't normal... I'll be happy to send a copy of the savegame if you want to take a look. [ April 12, 2004, 18:55: Message edited by: oogs ] |
Re: STM "Final v1.7.5" Discussion
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[ April 12, 2004, 19:28: Message edited by: aiken ] |
Re: STM "Final v1.7.5" Discussion
everything is in the correct folders. And everythign changed - the race, pictures, ships... and the race name & leader name are both blank now.
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Re: STM "Final v1.7.5" Discussion
Star Trek: Quadrants of Conflict
I want to start an Trek Role-play game soon (Based on this mod). The discussion about the game is going on for a week now (see the ST: Quadrants of Conflict thread) But I'm still searching for players for the Ferengi and some minor-races. So if you are interested, visit the thread and let me know. (don't forget to mention the race you want) Intimidator, |
Re: STM "Final v1.7.5" Discussion
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Has not happened to me with Major empires yet tho. Edit Hmm, just had an idea, did you set up the Breen player yourself? or were they generated by the computer? [ April 12, 2004, 22:08: Message edited by: BlackRose ] |
Re: STM "Final v1.7.5" Discussion
i have treid repeatedly to duplicate this error, and the no name error and I have not been able to do so. All that I can think is that perhaps there is something wrong with say the Breen general file or something.
I honestly have not been able to nail it down because it has been reported with other races as well. |
Re: STM "Final v1.7.5" Discussion
the Breen was the comp's choice, not mine. Also, for some strange reason they are not colonizing! I turned off neutral empires, but they are behaving like one. They do, however, have about 30 ships and 4 or 5 bases. they *are* exploring, they just aren't expanding at all. even the tholians are larger than them!
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