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Re: OT: Null has gone looney and wants to GM.
I don't see the server... will try again in 5 minutes.
Edit: Ah, no 'server online' post... |
Re: OT: Null has gone looney and wants to GM.
Violist? It's been up, I just didn't have a minute to put the post in.
You can go to 67.168.48.61:6774 if you can't find it on the listing. |
Re: OT: Null has gone looney and wants to GM.
Server closed.
Two bandits defeated - one ran away, the other dropped all gear, and ran away. Some gold from the sale of stuff. I've already marked inventory changes on my character sheet. Spent a bottle of wine gathering info - worked, sort of. Notes to remember: Ransar is the name of our opponent; comes from a costal area, made a business of Teleport; also occasionally helped out the town guard. The Captain of the Guard is missing from the current, as-yet-unnamed city. Found what appears, at fist glance, to be Ransar's current hideout - a cave just outside town. He's already got his glass tubes, we haven't checked up on the diamonds as far as I'm aware. We plan on raiding current hideout tomorrow, with a scroll of Dispel Magic (caster level 6) in Amaki's possession in case he starts casting, and with Ageun with a prepared Dispel Magic. Might be funny if we can successfully dispel the ritual in the middle of it taking effect. Let's see... I'm told it was two CR 6 encounters last session, so for two 6th level characters, that would be 1800 xp each. What's the CR/XP for this session? |
Re: OT: Null has gone looney and wants to GM.
Oops, closed openRPG before I noted the everburning torch sales. Looking forward to maybe sneaking up on the wizard...
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Re: OT: Null has gone looney and wants to GM.
Server online.
Yeah, a little early, I know. Edit: And just in case it is needed: 67.168.48.61:6774 |
Re: OT: Null has gone looney and wants to GM.
Server closed.
No treasure; two armed guards frightened away, one Fireball trap negated (poor Summoned Dire Rat - good thing Summons don't actually perish when "killed"....). Trap was probably about CR 4 (spell level +1), I don't have any decent yardstick by which to judge the guards. |
Re: OT: Null has gone looney and wants to GM.
Summons seem rather undefined in where they come from, where they go and what happens when the die.
Unless I missed that part of the core books. |
Re: OT: Null has gone looney and wants to GM.
Narf:
You missed it, sort of: Quote:
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Re: OT: Null has gone looney and wants to GM.
I thought of starting a campaign with the PCs being summoned. It would be good for newbies, since it would give them one free true ressurection, and give a reason for all the PCs to actually work together.
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Re: OT: Null has gone looney and wants to GM.
Well, it only sort-of gives them a free True Resurrection - once out of HP, they go home, and reform their 24 hours later... but they are out of the "summoned adventure" game unless they're capable of getting back themselves (which requires a Cleric-9, at a minimum - and the rest of the party can't fetch them, as a Summoned critter is unable to use Summoning spells or plane shifting abilities).
Unless they were Summoned from the same plane... hmm.... Ah well; there was some discussion of every week, starting earlier; how early is everyone willing to get up (please specify time zone)? |
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