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-   -   Making mods for Dominions II. [Basic editing/modding discussion.] (http://forum.shrapnelgames.com/showthread.php?t=16417)

MStavros October 25th, 2003 12:53 PM

Re: Making mods for Dominions II. [Basic editing/modding discussion.]
 
What about an update from Illwinter?
They are very quiet about the mod tools.
What will be the main parts of the mod tool?
Please, do not ignore the questions here.

johan osterman October 25th, 2003 02:30 PM

Re: Making mods for Dominions II. [Basic editing/modding discussion.]
 
It is not far along yet to say much about it.

Mortifer October 25th, 2003 06:18 PM

Re: Making mods for Dominions II. [Basic editing/modding discussion.]
 
Quote:

Originally posted by johan osterman:
It is not far along yet to say much about it.
<font size="2" face="sans-serif, arial, verdana">If there will be infos, please don't forget to post them. http://forum.shrapnelgames.com/images/icons/icon7.gif

johan osterman October 25th, 2003 06:27 PM

Re: Making mods for Dominions II. [Basic editing/modding discussion.]
 
Currently you can change stats for units.

-Storm- October 25th, 2003 07:41 PM

Re: Making mods for Dominions II. [Basic editing/modding discussion.]
 
Quote:

Originally posted by johan osterman:
Currently you can change stats for units.
<font size="2" face="sans-serif, arial, verdana">Oh thats all? http://forum.shrapnelgames.com/images/icons/shock.gif
I guess the mod tools Version must be like v0.1 right now, if the final Version will be v1.0. http://forum.shrapnelgames.com/images/icons/tongue.gif

Saber Cherry October 25th, 2003 09:20 PM

Re: Making mods for Dominions II. [Basic editing/modding discussion.]
 
Quote:

Originally posted by johan osterman:
Currently you can change stats for units.
<font size="2" face="sans-serif, arial, verdana">So far, so good! A lot can be done with that, especially if the name and description strings are "stats".

MStavros October 25th, 2003 10:40 PM

Re: Making mods for Dominions II. [Basic editing/modding discussion.]
 
Quote:

Originally posted by Saber Cherry:
</font><blockquote><font size="1" face="sans-serif, arial, verdana">quote:</font><hr /><font size="2" face="sans-serif, arial, verdana">Originally posted by johan osterman:
Currently you can change stats for units.

<font size="2" face="sans-serif, arial, verdana">So far, so good! A lot can be done with that, especially if the name and description strings are "stats". </font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">This is an important thing indeed, I hope that the next news about the mod tools will be: 'You can now turn on/off any spells' or something like that. http://forum.shrapnelgames.com/images/icons/icon6.gif

Aristoteles October 31st, 2003 02:56 AM

Re: Making mods for Dominions II. [Basic editing/modding discussion.]
 
I guess the mod tools will be pushed back now....upgrading the strategic AI will take over the first place on the to do list...

[ October 30, 2003, 12:56: Message edited by: Aristoteles ]

Mortifer November 1st, 2003 02:47 AM

Re: Making mods for Dominions II. [Basic editing/modding discussion.]
 
Quote:

Originally posted by Aristoteles:
I guess the mod tools will be pushed back now....upgrading the strategic AI will take over the first place on the to do list...
<font size="2" face="sans-serif, arial, verdana">We have time man. Just be patient. http://forum.shrapnelgames.com/images/icons/icon6.gif

DominionsFan November 16th, 2003 12:34 AM

Re: Making mods for Dominions II. [Basic editing/modding discussion.]
 
Hey, any news about the mod tools? http://forum.shrapnelgames.com/image...s/confused.gif


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