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Re: Dominions II Bug Thread
Also from the demo:
Pressing the window key or ctrl+esc to get back to windows and then returning back to Dominions 2 makes some funny thing to the game(graphically) Picture of it |
Re: Dominions II Bug Thread
There were 5 global enchantments active in the world. One was the Eyes of God. I cast fate of Oedipus, which duly destroyed the Eyes. The next turn, I cast Mother Oak while there were only 4 globals active. I got a message that my enchantment was overpowered by the existing enchantment and failed to take effect (even though I'd used 30-some-odd extra gems!). No other global was cast the same turn, and there are still only 4 active.
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Re: Dominions II Bug Thread
There can only be one global of the same type a well. So it might have been overpowered by the already existing mother oak.
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Re: Dominions II Bug Thread
Hmm. I don't think any of the other enchantments was Mother Oak, but I didn't keep a save, so I can't be certain. I'll keep that in mind if something similar happens in the future.
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Re: Dominions II Bug Thread
Prophets don't seem to keep their Pretender's Astral-9 "Twist Fate" blessing even when explicitly blessed, which shouldn't be necessary... Not sure if it ever received one in the first place.
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Re: Dominions II Bug Thread
I do consider this a bug, but some may not.
I killed Bogus and crew with massed crossbows. That always seems to work against them. Even got Precious and his green armor. I subsequently got the random event that Bogus and crew liberated some of my blood slaves. I would contend that this should not be possible (or another hero should be named) after I killed Bogus. Of course, maybe it was his son, Bogus, Jr., who was upset at what I did to his heroic father. |
Re: Dominions II Bug Thread
Quote:
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Re: Dominions II Bug Thread
Quote:
The liberation event cannot appear if Bogus is actually living in the world after a successful conquest. |
Re: Dominions II Bug Thread
More of a tactical AI exploit than a bug, but I don't think it's intended behavior.
While expanding with Pangaea, I've come to have 3 bodies of troops led by a centaur. Javeliners on one flank, centaurs on the other, and the starting satyrs a bit forward of the default position. I then put the White Centaur alone in the front center to get a better shot, and was surprised to see independent archers target him (and mostly miss), while ignoring the juicy javeliners. This was strange to me, as the tactical AI doesn't seem to be fooled by lone units as it was in Dom 1. This implies to me that you can still use cheap leaders to distract the tactical AI targetting routines, which would be easily abused with scouts. |
Re: Dominions II Bug Thread
I do not think it is a sole unit that is targeted by the AI, but a particular individual.
I have not experienced the problem, but if you come across several instances where archers target scouts or unimportant commanders let us know. |
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