.com.unity Forums

.com.unity Forums (http://forum.shrapnelgames.com/index.php)
-   Multiplayer & AARs (http://forum.shrapnelgames.com/forumdisplay.php?f=62)
-   -   MP Game - Artifact Game - running 48hr qh (http://forum.shrapnelgames.com/showthread.php?t=27033)

archaeolept December 30th, 2005 07:49 PM

Re: Going back to 24hrs
 
heh, well I've already played against you, quantum, when you were ulm...

http://forum.shrapnelgames.com/image...ies/tongue.gif

Ironhawk December 31st, 2005 04:23 AM

Re: Going back to 24hrs
 
Ughhhhhhhhhh!!!

Only machaka out with 12hrs left! Heartbreaking! [img]/threads/images/Graemlins/Poison.gif[/img] [img]/threads/images/Graemlins/Poison.gif[/img]

Rev - I need my dom2 fix!! http://forum.shrapnelgames.com/images/smilies/happy.gif

Cainehill December 31st, 2005 12:26 PM

Re: Going back to 24hrs
 
Only 4 hrs left now! http://forum.shrapnelgames.com/images/smilies/wink.gif

Wish December 31st, 2005 12:31 PM

Re: Going back to 24hrs
 
whoever is next to machaka, take them out ASAP http://forum.shrapnelgames.com/image...ies/tongue.gif the game would speed up (this is not the first time they where the hold up)

no offense, rev zombie

Truper December 31st, 2005 01:48 PM

Re: Going back to 24hrs
 
Hehe. 3 hours now, and the Rev hasn't been reanimated yet today.

archaeolept December 31st, 2005 02:13 PM

Re: Going back to 24hrs
 
ehh, w/ this many people its unlikely that we will be able to have turns faster than host time. don't worry about it rev http://forum.shrapnelgames.com/images/smilies/happy.gif

Cainehill December 31st, 2005 03:50 PM

Re: Going back to 24hrs
 

If nothing else, his neighbors probably don't mind him staling http://forum.shrapnelgames.com/images/smilies/wink.gif 1 minute to blast off, and no Machaka. Wish he was my neighbor http://forum.shrapnelgames.com/images/smilies/wink.gif

Cainehill December 31st, 2005 03:53 PM

Re: Going back to 24hrs
 
Quote:

Truper said:
"Undocumented features" are the subject of today's rant boys, girls, and things which fit neither definition. There is a certain sword whose description says nothing about berserking, but which nonetheless apparently does berserk its wielder, with a mighty +1 berserk ability.


While I agree that missile ranges are strange (then again, with an effective range of, say, 35, some arrows probably should drift to 40 or whatnot - and definately do, given the grouping we see on the arrow volleys), I hardly agree that the berserk is "undocumented", when the wielder clearly has the berserker ability icon. Undocumented is more like when the thing can cause disease but doesn't mention it - something you can't see.

Although... If a unique artifact is going to give berserker, it dang well ought to be +3 or more, not a measly +1. http://forum.shrapnelgames.com/images/smilies/wink.gif Commisserations Truper - here's a toast to a better year.

Truper December 31st, 2005 04:36 PM

Re: Going back to 24hrs
 
Thanks for the toast http://forum.shrapnelgames.com/images/smilies/happy.gif And I'll agree that "undocumented" was a bit strong. Let's just say that in the little bit of testing I did before beginning the game, I had no reason to notice that little icon - and do wish that something about it was said in the description. To be utterly fair, even if I'd noticed it, I probably would have employed the weapon in the same way, and suffered the same catastrophic consequences of my usual bad luck.

Morkilus December 31st, 2005 06:12 PM

Re: Going back to 24hrs
 
Alright, who left their horror-summoning artifact in the hands of some "Kaspar", the Independant Commander? He unloaded at least three or four of those things before he retreated to his doom, taking the infernal device with him. Don't leave your toys around, boys!


All times are GMT -4. The time now is 10:56 PM.

Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.