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Re: Bug thread
Save game would help to hunt this one down.
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Re: Bug thread
[img]/threads/images/Graemlins/Bug.gif[/img]
I got a message saying "Gravescreech, <titles> has broken free." Problem is that was Ermor's pretender, a lich who had died when I took Ermor's capital. Ermor had attacked last turn and was sieging his old capital. Gravescreech did join in the battle and was killed again. Got the "You killed our God!" message from Ermor again. I'm not sure how much of this is wrong. It's possible he'd called his god back, though it had only been a few turns. Immortal gods don't return once they no longer hold the capital. Do they come back at once if it's retaken? The "broken free" message is certainly wrong. |
Re: Bug thread
I searched and found the game. What all needs to be uploaded? The entire folder compressed is well over the 3 meg (including the random generated map and a file called...ftherlnd)
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Re: Bug thread
I notice that you cannot appoint a prophet in a besieged province. Is that a bug or WAD?
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Re: Bug thread
<font color="green"> Minor [img]/threads/images/Graemlins/Bug.gif[/img] -- Middle Age Mictlan should not list Blood as one of its paths.
Well, you CAN get blood off of one of your recruitable commanders -- but it's no better than a 2.5% chance (10% random, 1 of 4) -- so unless your pretender has it, the Lawgiver's ban is pretty solid. </font> |
Re: Bug thread
<font color="green"> Typos:
-EA Arco's description states that they have access to Death magic, but none of their mages have death magic. (Magic: Astral, elements, Nature, Death...) -Also other typo in EA Arco description: "...and most free men hve plenty of time..." </font> |
Re: Bug thread
Quote:
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Re: Bug thread
Quote:
1) Both armies will fight in territory A 2) Both armies will fight in territory B 3) They will miss each other and switch provinces So according to the manual, you are wrong. |
Re: Bug thread
Moonvine circle doesn't let you recruit echanter as it is supposed to.
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Re: Bug thread
Bug 1 - Major: My one player game crashes consistently and reliably when generating a turn straight after the "AI thinking" stage of the turn generation. If I do nothing but move existing armies around then the turn generates fine but if I do other stuff, such as building armies or casting spells, the game crashes. I'll try to tie it down at some point - save game available if anyone wants to look.
Bug 2 - A tip states that Man temples cost only 200, but AFAIK they still cost 400. |
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