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-   -   Mod: MA Skavenblight 1.15 hotfix (http://forum.shrapnelgames.com/showthread.php?t=34920)

kianduatha January 9th, 2010 11:34 PM

Re: MA Skavenblight 1.1 UPDATED
 
Yeah, ditto on the arch plaguelord. I've gotten 5 hp from bubonic scepter kills, but nothing crazy. And no matter how much I want to thug the guy out, I can't justify taking him over getting a Nature bless on my guys, unfortunately.

On another note, I can't help but giggle with glee when I use Warp Static on Skavenslaves, then suicide them into a pack of Knights. It's just so beautiful.

...I wonder how it works against elephants...

Trumanator January 9th, 2010 11:40 PM

Re: MA Skavenblight 1.1 UPDATED
 
heck, I'd use it on the rat spawn from the packmasters :D

Joelz January 10th, 2010 06:17 AM

Re: MA Skavenblight 1.1 UPDATED
 
Wonder how well does the packmaster work as an assassin once you give him a black heart...

rdonj January 10th, 2010 09:24 AM

Re: MA Skavenblight 1.1 UPDATED
 
I dunno... I think it would either fail miserably or be a fantastic success depending on what you were going after. Most indy commanders will probably die, but anything with decent guards and unscripted mages with decent evoc has a good chance of sending your packmaster running.

Trumanator January 10th, 2010 02:36 PM

Re: MA Skavenblight 1.1 UPDATED
 
I had a random event assassin kill _2_ rats, which then sent the rest of them plus my packmaster running. No, I don't think he's assassin material.

Sombre January 10th, 2010 06:39 PM

Re: MA Skavenblight 1.1 UPDATED
 
Rats (and packmasters) really do have abysmal mr. And really if you want a cheap assassin, just give the eshin one a skull amulet or one of the stronger summoning items. Or hell, just send him in naked, he'll still kill stuff until they bodyguard up.

rdonj January 10th, 2010 08:15 PM

Re: MA Skavenblight 1.1 UPDATED
 
Yeah, the eshin assassins are pretty cool. Almost definitely a safer bet than a packmaster. Even if they die they have a pretty good chance of killing their opponent.

Sombre January 11th, 2010 06:39 PM

Re: MA Skavenblight 1.15 hotfix
 
-- version 1.15

-- TWEAK - Plague Priest picks evened out at 100% DB not 50/50, increased second pick to 30% not 20

-- TWEAK - Keeper of Pillars now 125 points, not 175

-- FIX - Thanquol got the correct baseprot

-- FIX - bubonic sceptre no longer lost when equipping arch plaguelord, no longer drains life when it instakills

-- TWEAK - Seerlord gets 5 researchbonus

Kheldron January 12th, 2010 08:40 AM

Re: MA Skavenblight 1.15 hotfix
 
Wow, it all sounds really exciting :)
I'll give it a run the coming weekend and let you know if I find anything odd.
Keep up the good work :up:

Mordici January 17th, 2010 07:37 PM

Re: MA Skavenblight 1.15 hotfix
 
I'am playing the update and I really am pleased with the new content and fixes. I especially like the new god choices. And I love the fact that you keep adding more heroes to the mix. I've said it before and I'll say it again this is my favorite mod nation!!

The only odd thing I noticed is that the two newest heroes, Grand Chieftain Trech Craventail and Skweel Gnawtooth Greater Packmaster, don't get a heroic ability even though both of them are in the Hall of Heroes in the game I am currently playing.


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