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-   -   Primea, newbie MA game (started) (http://forum.shrapnelgames.com/showthread.php?t=37701)

lch May 3rd, 2008 07:10 PM

Re: Request for a brief pause
 
I don't think ComTrav would really need the extra time, but I am resetting the timer now.

ComTrav May 5th, 2008 03:00 AM

Re: Create your pretenders then
 
Thanks, Ich, I've played my turns.

And AI Caelum has besieged Marignon's largest army with ten Holburg militia! Surely they mean to reclaim the capital. The Great Northern War continues. (It's fortunate that the AI tries to break sieges, as over a hundred fliers could hold up a fort extremely well.) I can't believe your pikeman downed my Bane Lord. Maybe Marble Armor was a better choice than Ethereal Robe.

Meanwhile, the Atlantis/Agartha war seems to be drawing to a decisive close.

The Forges of Ulm (TM) are now interested in nature gems, and will trade gems/forging of any other type for them.

Ylvali May 5th, 2008 02:48 PM

Re: Create your pretenders then
 
I would be quite careful about giving Ulm nature gems, I smell tartarians.

No offense meant by that, just dont want them around yet.

ComTrav May 5th, 2008 05:53 PM

Re: Create your pretenders then
 
...why would I need nature gems for Tartarians? (And certainly, research for some people is high enough that they could be running around with Tartarans now, as well.) There are certain nature items that are good for a thug/sc, but there are lots of other, less-impressive options than Tartarans.

Besides, Tartarians are getting nerfed soon anyway, although how much shattered soul will reduce their viability as an endgame tactic isn't clear yet. And we're certainly approaching the 'endgame', with several nations with very high levels of research.

Ylvali May 5th, 2008 06:38 PM

Re: Create your pretenders then
 
I was thinking of gift of health, which combos with tartarians. But if you say it ainŽt the plan I appologize.

EDIT: youŽd also need nature gems for gift of reason, actually tartarians reqire much more nature than death gems. I thought that was the reason you wanted them.

ComTrav May 6th, 2008 12:03 AM

Re: Create your pretenders then
 
Your point on GoR is well taken, although my dominion's really not strong enough to take full advantage of Gift of Health. (Many, many turns ago I thought about casting it, but I spent my nature gems on other things.) Although, of course, healing afflictions is always nice.

cupido2 May 7th, 2008 03:50 PM

Re: Create your pretenders then
 
What a mess of a battle in Pangea! And I'm glad as hell I took those trolls with me. Why did Pangea rout? I'm not sure I deserve that victory.

kasnavada May 7th, 2008 04:29 PM

Re: Create your pretenders then
 
The 75% hp limit killed me.

That's another "victory" because of a stupidly fixed limit.

Simply the maenads have too much HP and that made me rout. Your god and trolls have enough HP and the fleeing bandits don't seem to count since they don't die, so you didn't rout. Despite my thugs just starting to get to kill your trolls and mages. I know another thing that I shouldn't have done : I should have made those thugs berserk. This way I would have taken much more of your troops. Well, it's a newbie game, I'm here to learn...

kasnavada May 8th, 2008 12:31 PM

Re: Create your pretenders then
 
I don't know how I won this one. I must remember to use centaur archers to attack regular troops more often.

But the good comes here : Beer gut, the God of Shinuyama, the caster of Wrath of God passed away, along with his prophet and the army that took Pangaea last month. That's what happens when you retreat into allied territory.

cupido2 May 8th, 2008 02:57 PM

Re: Create your pretenders then
 
Oh-oh... don't want to see that battle..

Ugh. No. It's ok I lost that one. I wanted to force the decision. I havn't had enough regular troops, one or two imprecise lava bursts, weird scripting (as always) and some laziness summed up to that loss.


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