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-   -   Madness - 24 players, MA+LA, CBM 1.4 (running) (http://forum.shrapnelgames.com/showthread.php?t=41895)

Zeldor February 4th, 2009 08:14 PM

Re: Madness - 24 players, MA+LA, CBM 1.4 (running)
 
I got hit with the "wrong turn number" llamaserver bug now. I have temporarily turned off quickhost and postponed the game by 12h, so llamabeast can take a look. If anyone has similar problems, just let me know via PM, so I can get things sorted out.

I think it's what chrispedersen reported too earlier. Did it happen in any other game for anyone before?

llamabeast February 5th, 2009 06:48 AM

Re: Madness - 24 players, MA+LA, CBM 1.4 (running)
 
So, I don't really understand this. The game is on turn 11. Is the turn you're taking turn 11 Zeldor? What does the error message say? (It should say something like "The game is on turn 11 but you've sent in a file for turn 10).

I have a little script that tells me when game turn numbers are out of sync, but in this case it doesn't seem to think there's a problem so it must be a slightly unusual situation.

llamabeast February 5th, 2009 07:16 AM

Re: Madness - 24 players, MA+LA, CBM 1.4 (running)
 
Er, so I took your turn for you Zeldor, and it worked just fine. Not sure what to make of that.

I recommend you retake it in any case, as I just hit "End turn".

Zeldor February 5th, 2009 07:56 AM

Re: Madness - 24 players, MA+LA, CBM 1.4 (running)
 
It looks like I found the problem - .trn files I tried to use from llamaserver were probably corrupted. While they were for turn 11, they showed up as turn 10 in game. I downloaded a .trn file again and it showed up as turn11, I remade it and it got accepted. Hmm... it may be rather some dominions bug, not llamaserver.

Zeldor February 6th, 2009 06:49 AM

Re: Madness - 24 players, MA+LA, CBM 1.4 (running)
 
We have 2 semifinalists already.

LA Mictlan defeated LA Ulm.
LA Bogarus defeated MA Man [he is AI].

We have few other nations on the way out too.

Quitti February 6th, 2009 09:17 AM

Re: Madness - 24 players, MA+LA, CBM 1.4 (running)
 
LA Pangaea will probably beat me (LA Agartha) sooner than later. Darn dual-shield Gorgon ;)

DonCorazon February 6th, 2009 11:23 AM

Re: Madness - 24 players, MA+LA, CBM 1.4 (running)
 
Quote:

Originally Posted by Zeldor (Post 672675)
We have 2 semifinalists already.

LA Mictlan defeated LA Ulm.
LA Bogarus defeated MA Man [he is AI].

We have few other nations on the way out too.

Whoever said Bogarus wasn't an awesome rusher nation! :)

KissBlade February 6th, 2009 11:32 AM

Re: Madness - 24 players, MA+LA, CBM 1.4 (running)
 
A hard fought victory. Hats off to you sir Jazzepi! =) And yes, that extra fort would've made a huge diff! The minstrels shall sing of this war throughout the land. (AFter I root them out and put them in Russian prison for a bit but hey)

Jazzepi February 6th, 2009 01:04 PM

Re: Madness - 24 players, MA+LA, CBM 1.4 (running)
 
Quote:

Originally Posted by KissBlade (Post 672719)
A hard fought victory. Hats off to you sir Jazzepi! =) And yes, that extra fort would've made a huge diff! The minstrels shall sing of this war throughout the land. (AFter I root them out and put them in Russian prison for a bit but hey)

*angry fist shake*

I guess I can't really feel that bad. My plan was to make a ridiculous amount of minstrels, and capital-unrest-rush whomever my neighbor was. I wasn't really planning on getting a dragon dropped on my capital that early. I also had unrest events in my capital on turn 2, and 3, meaning I couldn't capitalize on the mercenaries!

Good luck in the game.

Also, you have ballz of steel for dropping your dragon into my capital like that. I did that once with a wyrm, and he just got his proverbial butt kicked. Maybe dragons are considered more durable than I thought?
Jazzepi

KissBlade February 6th, 2009 01:22 PM

Re: Madness - 24 players, MA+LA, CBM 1.4 (running)
 
To be honest, I completely misread your scales. I saw early heat scales from opposing dominions and no real incursions with my scouts. As a result, I predicted that you were Bandar (crappy PD, no real defense against a dragon, which was awed + dual pathed to give some extra defense + quickness if need be save blessed sacreds which your scales looked too high to do) and made the air drop from there. You might also find it amusing that I jacked up the pd on a bunch of provinces because I was anticipating an atavi archer stealth raid. Imagine my surprise when I saw blessed wardens instead! (ouch!! I was pretty scared of those =) ) Thankfully my research priority was lightning bolt and regeneration so it was just a matter of stalling/harrassing till my mages + chaff were in place.


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