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Re: Crusaders - Mod Heavy Ea game [Game Started!]
eh... i dunno about that, he is playing by ear doing his turns rather fatalistically 40 minutes before the deadline on his netbook on the way to work. Somewhat reminiscent of speed chess days :p
Ooops, oh yeah back into my dark cloak and skull face mask... The High Witchking will not go down other than with a mountain of his foes' corpses. And as its looking to be a big mountain, he'll have to separate little sections for Helheim, Abysia, Oceania, Tienchi and Tir Na Og. It is unfortunate that some have gotten cold feet and have resorted to stealth and remote controlled earthquakes, little chance for glorious slaughter there. |
Re: Crusaders - Mod Heavy Ea game [Game Started!]
I'd like to request a 24 hour extension.
And... I've granted it myself (so don't do anything Amonchakad). Sorry for slowing things down. |
Re: Crusaders - Mod Heavy Ea game [Game Started!]
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Good luck with finding a sub. |
Re: Crusaders - Mod Heavy Ea game [Game Started!]
Sorry for spamming these messages, but I'm going to update Holy War mod soon, which is in use in this game. If anyone has anything to say about the changes in this mod, I'd appreciate if it was posted on the mod thread (see my signature for link). There are other mods in this game that also change stuff, but the workings of the Holy War mod are easy to spot.
1) All of the new holy sites are from this mod. Are they too common? Are the recruits too good? Too weak? 2) All of the new researchable pure holy combat spells are from this mod. "Chastice", "Faith Healing" and "Smite Heretic" are from this mod too. Are they usable? Are they enough to warrant recruiting some priests after turn 20? Could they be too strong even? 3) How about the summons (a'k'a "Call Guardian of X" spells)? They're not meant to be game-breaking, just generally useful. 4) How about the common indy-priest nerf? People okay with it? Here is a list of changes I'm already committed to doing, just in case. Quote:
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Re: Crusaders - Mod Heavy Ea game [Game Started!]
Gaah, having already postponed the game so I could take the turn, now my computer is not working properly so I can't take it anyway. I've sent the turn to Baalz, who will in any case be subbing for me from tomorrow till September 3rd. I've put some more time on the clock (sorry to delay things further), put hopefully the turn will process soon if Baalz take my turn, and Arcoscephale also moves.
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Re: Crusaders - Mod Heavy Ea game [Game Started!]
Seeking F/W/E gems, can offer a range of items and gems from other paths (well, not S actually - I just don't expect anyone to have pearls for trade...)
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Re: Crusaders - Mod Heavy Ea game [Game Started!]
What is it with my armies scaring off invaders??? I'm looking to be quickly put out of my misery so I can join other games and you lot keep running off. Pledging to fight me to the death in glorious battle and running off when my capital gates were wide open was a bit of a letdown :D
On a totally unrelated note, what happens when you run out of gold? Quote:
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Re: Crusaders - Mod Heavy Ea game [Game Started!]
It's called hit-and-run, and there will be fewer troops to fight once yours start to desert because you can't pay. :)
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Re: Crusaders - Mod Heavy Ea game [Game Started!]
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Re: Crusaders - Mod Heavy Ea game [Game Started!]
Cowards the lot of you!
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