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-   -   Babylon 5 Mod (http://forum.shrapnelgames.com/showthread.php?t=4494)

Val January 30th, 2002 07:42 PM

Re: Babylon 5 Mod
 
SJ:

As always, full of good ideas http://forum.shrapnelgames.com/images/icons/icon12.gif I'll give it a try tomorrow night while I'm working on the map. I actually want to mod in a new quadrant type for B5 that will make more B5 race friendly systems, and also mod in the 'invisible' stars in nebulas, black holes and such.

Also, before I make the final weapons, what was decided for structural tonage values? Are we going for x10 still? Or have we given up on that due to the organic armor effect not working? I have to set the damage values up by x10 still as well if we go that way.

Suicide Junkie January 30th, 2002 10:01 PM

Re: Babylon 5 Mod
 
I'd go with the SE4 scale damage. The whole point of the 10x was to get the regen right.

Might as well go with a normal scale.

Val January 30th, 2002 10:54 PM

Re: Babylon 5 Mod
 
Wanted to make sure that we had given up on the repair ability for now - until they fix the armor stacking. SO, the numbers stay as they are. Do you have the armor/shield/ecm stuff ready?

Suicide Junkie January 30th, 2002 11:39 PM

Re: Babylon 5 Mod
 
I've got the plans & some prototypes, and I'm trying to find a good balance between tech level, weapons, armor hitpoints, armor absorb %.
I need to run some more simulations... this armor is hard to tweak due to the way it works.

Val January 30th, 2002 11:46 PM

Re: Babylon 5 Mod
 
Would you like the weapons to test with them? Or are you just testing it with the SE IV weaps for now?

Suicide Junkie January 31st, 2002 04:57 PM

Re: Babylon 5 Mod
 
Using the B5 weapons has to be better than the SE4 standard ones.

Suicide Junkie February 1st, 2002 04:00 AM

Re: Babylon 5 Mod
 
The current armor settings give the following results:
Ships
All: Bridge, 2x LS, 2x CQ, Aux. Con, 5x Heavy APB, 5x Quantum Engine.

Light: 6K hitpoints, 76 x 75hp light armor + 10x18 structural support.
Heavy: 4K hitpoints, 13 x 300hp heavy armor
Mixed: 5K hitpoints, 7x300hp(H) + 7x200(M) + 7x75(L) + 40x18(SS)

Heavy vs Light:
Heavy wins 5 of 15 battles.
Heavy wins 12 of 20 battles.
Heavy wins 7 of 20 battles. (one light-on-the-run)
Heavy wins 7 of 20 battles. (one tie, one heavy-on-the-run)

Heavy wins about 40%
How? Heavy armor blocks a higher % of damage. Light has a higher chance of losing critical components, such as weapons. With more surviving guns, the heavy can sometimes overcome the 2000 hitpoint difference to take a win.

Heavy vs Mixed
Heavy wins 27 out of 50, with one count of Mixed sucessfully running away.

Light vs Mixed
Mixed wins 23 out of 50, with two counts of Light running away.

7 on 7 fleet action!
(Fire until weapons gone, 50% damage strategy)
Heavy vs Light: Light loses half on average.
Heavy vs Mixed: Mixed loses half on average.
Mixed vs Light: Light loses half on average.
Note: in 1 of 10 cases, the underdog team won the battle, or stalemated at 1 on 1!

I tactical'd one of the heavy-vs-lights, and the results were:
All heavies destroyed.
Light 1: OK.
Light 2: 30% damage. 26 armor, 2 engines lost.
Light 3: Totally Destroyed.
Light 4: 14% damage, 13 armor lost.
Light 5: 60% damage. 51 armor, 5 APBs, 1 Crew quarters lost.
Light 6: Totally Destroyed.
Light 7: 18% damage. 15 armor lost.

Plenty of Collateral damage for everyone http://forum.shrapnelgames.com/images/icons/icon7.gif

I can't say anything about the quality of the tactics (all on auto), but there could have been a couple rammings by otherwise-disabled heavy ships.

I expect the armor-penetration to rise when the large engines & weapons are included, posibly tipping the balance towards heavier armor, but who knows http://forum.shrapnelgames.com/images/icons/icon7.gif

Fyron February 1st, 2002 04:11 AM

Re: Babylon 5 Mod
 
What would happen if you, say, used 50% light armor and 50% heavy armor?

Suicide Junkie February 1st, 2002 06:04 AM

Re: Babylon 5 Mod
 
50% by mass or by hitpoints or by space used? http://forum.shrapnelgames.com/images/icons/icon7.gif

Also, how about making the Structural Supports zero KT, 5 hp, and $25 each?
2,000 extra hitpoints cost 10,000 resources.

Fyron February 1st, 2002 06:22 AM

Re: Babylon 5 Mod
 
I was talking about by space used. With 200 kilotons of armor, use 100 for light armor and 100 for heavy armor. What would that so?


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