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-   -   Middle Age Crisis ,CBM1.94+Assimilation mod 1.1 6/8 Players Remaining (http://forum.shrapnelgames.com/showthread.php?t=49219)

Minor Kitty December 7th, 2012 04:56 PM

Re: Middle Age Crisis ,CBM1.94+Assimilation mod 1.1 7/8 Players Remaining
 
yeah probably a good idea

Hereward December 8th, 2012 10:23 PM

Re: Middle Age Crisis ,CBM1.94+Assimilation mod 1.1 7/8 Players Remaining
 
Kitty you should really tell people here when you extend an extra 2 days, what you have done and why etc.

krpeters December 9th, 2012 08:22 PM

Re: Middle Age Crisis ,CBM1.94+Assimilation mod 1.1 7/8 Players Remaining
 
Communication is a good thing. What is the plan at present? When can we expect the game to restart?

Tiavals December 10th, 2012 09:44 AM

Re: Middle Age Crisis ,CBM1.94+Assimilation mod 1.1 7/8 Players Remaining
 
Quote:

Originally Posted by krpeters (Post 815218)
Communication is a good thing. What is the plan at present? When can we expect the game to restart?

:confused:

Hereward December 10th, 2012 10:50 AM

Re: Middle Age Crisis ,CBM1.94+Assimilation mod 1.1 7/8 Players Remaining
 
The game hosted and kitty staled, which is unfortunate, but Kitty had 5 days to do their turn in and could have delayed hosting at any time, so I trust the game will proceed as normal now.

Hereward December 10th, 2012 02:31 PM

Re: Middle Age Crisis ,CBM1.94+Assimilation mod 1.1 7/8 Players Remaining
 
I just checked kitty's other game , it appears he gave admin to someone else and potentially left the game. Kitty if life is busy im sure me or tiavals would be happy to take over admin, also if you wish we could find a sub

krpeters December 10th, 2012 08:13 PM

Re: Middle Age Crisis ,CBM1.94+Assimilation mod 1.1 7/8 Players Remaining
 
I got the impression his being too busy is a temporary thing... that said, the demands of being an admin are more serious than that of being a player. He needs to be able to stay in communication with us at the very least if he's going to admin. If he is going to return in a week or two, we may need a short term sub, or none at all if we can tolerate a few stales...depends on what pace we want during Xmas and all.

krpeters December 10th, 2012 08:24 PM

Re: Middle Age Crisis ,CBM1.94+Assimilation mod 1.1 7/8 Players Remaining
 
OK, and I just learned an important lesson -- astral on thugs is *not* a good idea. Hmmmph. So undead thugs are out (maggots), astral thugs are out (astral duel), guess I need a plan C.

parone December 10th, 2012 08:35 PM

Re: Middle Age Crisis ,CBM1.94+Assimilation mod 1.1 7/8 Players Remaining
 
astral thugs can be awesome(body ethereal etc) but you have to be carful of that nasty duel spell. that can be countered if they(your thugs) are fairly high S(that is hard) really mobile(to keep your enemy guessing) or you can escort them with a ton of low end astral mages(shamans come to mind).

all those counters are situational of course. but then, some nations have little access to astal themselves, so S thugs can be AWESOME. but you are right, it is defineately a double edged Sword

krpeters December 10th, 2012 09:04 PM

Re: Middle Age Crisis ,CBM1.94+Assimilation mod 1.1 7/8 Players Remaining
 
"some nations have little access to astral" he says -- like Vanheim, right?

Indie mages are *such* a pain :-P

It's ok, I'll have some astral-free thugs in a few turns.


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