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Re: Frequently Asked Questions for Newbies
2.4.3 Shields: Shields have several abilities not confered by armor besides a higher space:protection factor. These are, as long as the shields are not destroyed, they will 1) Deny the usage of Boarding Parties vs. this ship 2) Absorb Ionic Disperser attacks vs engines 3) thru the use of shield regenerators shields can be restored after being reduced to 0.
[ February 19, 2003, 21:39: Message edited by: stecal ] |
Re: Frequently Asked Questions for Newbies
12.1.3 A homeworld will never riot.
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Re: Frequently Asked Questions for Newbies
for the complete Version:
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Re: Frequently Asked Questions for Newbies
12.0.4 Every new colony, including the homeworld, has 25% angry people at the beginning so the mood is Happy.
12.0.5 At every turn positive and negative events (happiness.txt, see also 1.2.4) are added up, the result is rounded down (the decimal part is wiped off) and then it is added to the percentage of angry people. |
Re: Frequently Asked Questions for Newbies
If I give orders to close a warp point this turn and my opponent gives orders to pass through that warp point from the other side, will his ships be able to get through and destroy me before I close the warp point? The newbie faq below says nothing about this, i.e.,:
9.5.6 Opening & Closing Warp Points is blank. Thank yous in advance! Merry |
Re: Frequently Asked Questions for Newbies
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Tell you what, this looks like a nice little research project that you could do and post the results here for incorporation to the next revision. You could contribute to the knowledge base of the community. You would get full credit and everything! Slick. [ February 27, 2003, 15:42: Message edited by: Slick ] |
Re: Frequently Asked Questions for Newbies
Deleted double post.
[ February 27, 2003, 15:41: Message edited by: Slick ] |
Re: Frequently Asked Questions for Newbies
I think it's time for a inclusion round and update to the faq.
Will you do it Slick or should I? (I can do it next week, have plenty of time, working night then. But you do it better (actually the truth!)) |
Re: Frequently Asked Questions for Newbies
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* looks over notes * I haven't had time to write up some of the recent discussions for inclusion, but one topic that must go in is the great idea of using minefield markers (CTRL-M) to alter the pathing of your ships in simultaneous movement. i.e. forcing ships to go over planets with resupply facilities, etc. If you could summarize that thread and find a good spot for that one, it would be great. To all: Last call for inputs for next revision. See Ruatha for cut-off date, but get 'em in ASAFP http://forum.shrapnelgames.com/images/icons/tongue.gif [edit: Oh, yea, one more thing, I was trying to find a standard format for questions and answers, as you can see in the file. I was using the format: x.xx.x Q: question blah blah blah A(name_of_the_guy_who_posted_the_answer): answer blah blah blah. But if you come up with a better format, change it.] Thanks! Slick. [ February 27, 2003, 16:28: Message edited by: Slick ] |
Re: Frequently Asked Questions for Newbies
I'd be happy to test this. What is the best way to do it? Has anyone made a testbed galaxy, saved at a point where the tech tree is fully explored, which I could download? Or, is there a way to run an A.I. vs. A.I. game for several hundred turns and then take over for the A.I.?
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