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Re: Fyron\'s Quadrant Mod (2.09 released! 1.22 released!)
F Te antKe:
Both mods make stronger AIs because there are more planets for them to colonize. If you want a very AI-friendly quadrant, use the Paradise type in either standard or deluxe. It has no deadly systems (spatial rupture, black hole, etc.), and only a few nebulae. Greg: Do you mean empire files, or ship sets? Which Version of the mod were you using? [ February 06, 2003, 20:10: Message edited by: Imperator Fyron ] |
Re: Fyron\'s Quadrant Mod (2.09 released! 1.22 released!)
Fyron, I'm sorry. That is right in your help file where I have read it at least 3 times.
Thanks again. I hope it is made part of the next CD release. I also hope they make you a beta tester if you want it. |
Re: Fyron\'s Quadrant Mod (2.09 released! 1.22 released!)
No need to be sorry. http://forum.shrapnelgames.com/images/icons/icon7.gif
I don't think any new beta testers will be added for SE4. I do hope to get on the beta team for any new games MM makes though. http://forum.shrapnelgames.com/images/icons/icon7.gif |
Re: Fyron\'s Quadrant Mod (2.09 released! 1.22 released!)
Quote:
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Re: Fyron\'s Quadrant Mod (2.09 released! 1.22 released!)
If the mod has new system nebulae pics, it is FQM Deluxe (2.01).
Load existing races, as in "Add new empire" or "Load Empire"? If the latter, there might be an empty Empires folder in the FQM folder that is causing a problem. Also, because there is no FQM\Pictures\Races folder, SE4 will look in the default Pictures\Races folder. That does not cause any problems (unless you have no races in your default races folder, which would have required you do have deleted them or renamed the folder http://forum.shrapnelgames.com/images/icons/icon12.gif ). |
Re: Fyron\'s Quadrant Mod (2.09 released! 1.22 released!)
Edit: I didn't see the "FQM & TDM" post before I wrote this. Tinstructions from that post are nicer, they could go in the readme (but replace TDM with "most other mods").
I suggest you should include something like this in your readme file (from an ealier post by Fyron): Quote:
[ February 09, 2003, 16:04: Message edited by: Dralasite ] |
Re: Fyron\'s Quadrant Mod (2.09 released! 1.22 released!)
If I remove all the stupid names from the systemnames.txt file, would I get a credit in the readme file?
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Re: Fyron\'s Quadrant Mod (2.09 released! 1.22 released!)
Yes Kwok. I have been implying that you do that for a while now. http://forum.shrapnelgames.com/images/icons/icon12.gif
Dral: Since you already saw the TDM + FQM thing, it will be included in all future Versions of FQM, and is mentioned in the readme. http://forum.shrapnelgames.com/images/icons/icon7.gif [ February 09, 2003, 22:34: Message edited by: Imperator Fyron ] |
Re: Fyron\'s Quadrant Mod (2.09 released! 1.22 released!)
What, you finally got tired of "Sir, our scoutships have explored the Fritolai system", too? http://forum.shrapnelgames.com/images/icons/icon12.gif
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Re: Fyron\'s Quadrant Mod (2.09 released! 1.22 released!)
I didn't, but Kwok did. http://forum.shrapnelgames.com/images/icons/icon12.gif
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