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Re: Things we\'d like to see in the next patch
Okay, so no responses to that yet...
Here's what I want for warp point types, five different abilities to add to abilities.txt: Edit: and by the way, none of these are my original ideas, they've all come from other people at this site 1) ability open warp point - opens a normal warp point Value 1 : max distance it can open Value 2 : 0 2) ability open periodic warp point Value 1 : max distance it can open Value 2 : # of turns it appears open then # of turns it appears closed 3) ability open delayed warp point Value 1 : max distance it can open Value 2 : turns it takes a ship to get through to other side. 4) ability open "single use" warp point Value 1 : max distance it can open Value 2 : # of ships that can pass through before it closes. 5) ability open sieving warp point Value 1 : max distance it can open Value 2 : largest ship size that can pass through in kT. Larger ships just excluded, not damaged. Edit: 6) ability open vampire warp point Value 1 : max distance it can open Value 2 : number of resources used per ship that travels through the warp point. Okay, this one's mine http://forum.shrapnelgames.com/images/icons/icon10.gif The number of uses of these abilities are almost limitless - especially if we were able to have more than one ability to each warp point -- can we have multi ability warp points though?? [ October 30, 2002, 01:00: Message edited by: jimbob ] |
Re: Things we\'d like to see in the next patch
I like 'em a lot! This would add quite a bit to the game, as far as making it represent different types of Sci-Fi universes.
As for you being a hack, I will remind you that what you submitted for the B5mod was added almost untouched - other than stuff that had already been done without your knowledge - hardly a hack IMHO http://forum.shrapnelgames.com/images/icons/icon7.gif |
Re: Things we\'d like to see in the next patch
I think the best type would be:
7) ability open "Temporary" warp point Value 1 : max distance it can open Value 2 : # of turns it stays open I think this would be a great way to simulate warp drive or Hyperspace drive. All ships could get a warp drive component and then open their own warp point which would then close behind them. |
Re: Things we\'d like to see in the next patch
And yes I love the Plantinum thread. I've been thinking about starting Platinum II thread. I just need to find time to browse through this thread to pick up other's ideas. I've got a list of bout 10 things myself.
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Re: Things we\'d like to see in the next patch
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Ability 1 : # turns open Ability 2 : max distance Ability 3 : max # ships that pass through Of course Ability 3 could be hardcoded into "Open Temporary Warp Point" so that only 1 ship can pass through. y'know what I mean? |
Re: Things we\'d like to see in the next patch
Actually, I'd just like to see the next patch...
http://forum.shrapnelgames.com/images/icons/icon10.gif (That "drones 'attack' warp point by going through it and attacking anything on the other side" looks very useful. Hope the AI can do it.) |
Re: Things we\'d like to see in the next patch
Yes JIMBOB, i like the warp editions & DAVID G satilite placements too? a definite vote on me.
Hey JIMBOB are you going to make a new poll?. with new ideas from others that made a post too.?? [ October 31, 2002, 03:30: Message edited by: HEMAN ] |
Re: Things we\'d like to see in the next patch
I would like to see some improvements for the AI and AI-modding. Forgive me, if I repeat ideas mentioned before:
Fleets: I would like to decide for myself which design-type can join a fleet. More influence on composing the fleets (numbers of ships AND types) would be nice, too. The standard training facilities are a great advantage for human players. They are useless for the AI which is too busy sending its ships around. Systemwide effects would help. Training works fine for a psychic AI and makes it a much more challenging opponent. I know that renders one of the main advantages of psychic races pretty useless but it should be possible to compensate for that. Design A distinction between the abilities of cloaking devices, ECM and stealth armor. I prefer maximized defensive equipment for my races (ECM plus Cloaking plus stealth plus scattering armor) but so far I found no way to handle it. The construction vehicles file allows calling for names but the numbers (must have...) are still referring to types only. Mines Minefields and mine sweeping should be much more unpredictable. In the current Version mine sweeping is just a matter of mathematics. The AI tends to forget mining warp points to systems without planets or does it much too late. |
Re: Things we\'d like to see in the next patch
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[ November 01, 2002, 02:56: Message edited by: DavidG ] |
Re: Things we\'d like to see in the next patch
David: Thanks for the new poll. I went and voted first thing.
Heman: Good to see you've joined the dark side my friend http://forum.shrapnelgames.com/images/icons/icon10.gif Remember, the more warp types, the better the FTL modelling!!! While I may have voted for one type of new warp point type, I'm really hoping for a kettle full. |
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