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Re: Proportions Mod Versions 2.5.2 and 2.5.3 available
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Re: Proportions Mod Versions 2.5.2 and 2.5.3 available
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Ok, im cooled down! My intent with the AIC Mods was not to improve Proportions; But was to show that the AI can compete, with a Human Players with the Modifications I released with AIC and only with Proportions as the Host! ~~~~ This thing is of me (“REWORKING his fighter idea”???) did get me inflamed. http://forum.shrapnelgames.com/images/icons/icon7.gif |
Re: Proportions Mod Versions 2.5.2 and 2.5.3 available
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There is nothing wrong with current Proportion fighters; they are pretty much the same as, the base se4 fighters. ~ But the premise, is that the AI can not defend properly against a Long Range Carrier attack on his home world! http://forum.shrapnelgames.com/images/icons/icon12.gif This was my reason for the Tactical Fighter Mod … Fighters now move in Tactical combat only. On the Strategic map, when launched over a planet or any sector, they remain on combat patrol for that sector until recovered by a Carrier or your planet. "(When you attack a planet, you will now need to commit your fleet and Carriers where the AI will be able to defend itself ) ouch!" I also tried to address some stacking issues with fighters versus Ships. And I have been getting a lot of positive response for this effort. http://forum.shrapnelgames.com/images/icons/icon7.gif [ March 13, 2003, 21:17: Message edited by: JLS ] |
Re: Proportions Mod Versions 2.5.2 and 2.5.3 available
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Don't get me wrong, I like your ideas and it is certainly better in order to finetune the given AI bonus instead of just putting the bonus level to low/med/high. I just don't like the statement "competing AI" if the reality behind it is a bonus in fact. |
Re: Proportions Mod Versions 2.5.2 and 2.5.3 available
[quote]Originally posted by PsychoTechFreak:
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http://forum.shrapnelgames.com/images/icons/icon7.gif I should have stated, with a leveler Playing field [ March 13, 2003, 23:31: Message edited by: JLS ] |
Re: Proportions Mod Versions 2.5.2 and 2.5.3 available
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JLS: Quote:
[ March 14, 2003, 00:05: Message edited by: Imperator Fyron ] |
Re: Proportions Mod Versions 2.5.2 and 2.5.3 available
You make a valid Point, in regards to who thought of what first. Fryon. http://forum.shrapnelgames.com/images/icons/icon7.gif
Thanks http://forum.shrapnelgames.com/images/icons/icon7.gif ~ Actually, Fighters in Tactical Fighter Mod, do not move 1 in strategic move minimum, and do not have a command that would allow a move! Basically, just sentry and Fleet! http://forum.shrapnelgames.com/images/icons/icon12.gif [ March 14, 2003, 01:36: Message edited by: JLS ] |
Re: Proportions Mod Versions 2.5.2 and 2.5.3 available
JLS,
if I had time to respond to those kinds of Posts, I would still probably mostly ignore them, and do something else with my time. I certainly don't have time nor any interest to pore over your entire mod looking for "my code" and checking where you gave credit or not. Also, much of the reason I have continued to add so much to Proportions, is that so far the modding community here had been very courteous and sharing of ideas. If I mention that something someone is discussing is something I've considered or worked on as well, it's not to say, "I thought of it before you - nyah nyah" - it's for interest's sake, to show I was of like-mind, and to offer discussion of ideas I'm interested in and would like to see realized in a fun mod. However, I think part of your ... concern ... here is based on a misunderstanding on my part, and a misreading of my post by you. As I wrote in my Last post, I haven't had time to look at AIC yet, and I was asking you if I was right that it was a refinement of your "AI Balance" Version of Proportions - I thought that's what it probably was. Regarding why there is so much I had planned or partly done for Foundations, and why it's not in Proportions, I've explained that before in several places. Basically, I like to release things that I think are relatively complete and work well together, and many of these other ideas involve a lot of careful work to get right by my standards, and may be interrelated. Also, I think I've mostly done what I set out to do in Proportions, so if I were to invest a lot more time in modding, I'd want to do something besides just tweak things one at a time. I'd probably want to make several major changes at once, and that's not something I want to start by posting little bits at a time, which would have various unintended side-effects. Anyway, I'm sorry to see you apparently upset. PvK |
Re: Proportions Mod Versions 2.5.2 and 2.5.3 available
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Hmm... more engines per move than they can get move points... beautiful. [ March 14, 2003, 03:39: Message edited by: Imperator Fyron ] |
Re: Proportions Mod Versions 2.5.2 and 2.5.3 available
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