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Re: AI DEATH MATCH 2
Rage vs Aquilaeian.
The Aquilaeian defeated the Rage before the turn 290. Although the Rage offered a good combat, always looked like the victory for the Aquilaeian would be matter of time... Here the link: Rage_vs_Aquilaeian_C3.zip Also... the standings in the group C3 are: Fazrah 3 points Aquilaeian 3 points Rage 0 point Then, will need to run a tie-break between the Fazrah and Aquilaeian to determine the first place. [ March 29, 2003, 20:45: Message edited by: Master Belisarius ] |
Re: AI DEATH MATCH 2
EA vs CueCappa.
The CueCappa had not problems to defeat the EA, then, got the second place. Link: EA_vs_CueCappa_C4.zip The Standings in the group C4 are: United Flora 4 Points CueCappa 2 Points Earth Alliance 0 Points |
Re: AI DEATH MATCH 2
Orks vs Gron.
Like the first game between them, was a very interesting game!! The Gron had the initiative and conquered Aargau, and believed the Orks will have problems to resist. But slowly the Orks recovered and won the game by points at the turn 500 (near to the turn 700 they killed the Gron). Is very interesting to me, because the Gron is a "combo" race, and in theory, they should have a great advantage in the final sprint... but no, the Orks won 2 times, after be in a worst situation and recovered in the late game. Here the link: Orks_Vs_Gron_C5.zip I had problems to run this game... once my computer crashed, other time, needed to cancel the process, because my wife needed to use Net2Phone. Then, the standings in the group C5 are: Tessellate 4 Orks 2 Gron 0 |
Re: AI DEATH MATCH 2
I guess Orks fight best with their backs against the wall.
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Re: AI DEATH MATCH 2
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Re: AI DEATH MATCH 2
[quote]Originally posted by Rexxx:
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About why the Orks won, really I'm not sure. But one reason think was they used the stellar manipulation with success. Here the link (I hope): Orks_vs_Gron_C5.zip |
Re: AI DEATH MATCH 2
Piundon vs Narn Regime.
The Narn had not problems to defeat the Piundon, although they needed to wait until the turn 340 to claim victory. Here the link: Piundon_vs_Narn_C6.zip The standings in the group C6 are: Toron 3 points Narn 3 points Piundon 0 point Will run a Tie Break between the Toron and Narn [ March 30, 2003, 20:40: Message edited by: Master Belisarius ] |
Re: AI DEATH MATCH 2
Vikings vs Khrel.
This was the first game to decide who get the first place. The Vikings won at the trun 310, and this will make hard the things for the Khrel, because the next game they will start in the upper side. Here the link: Vikings_vs_Khrel_C1TB1.zip |
Re: AI DEATH MATCH 2
Khrel vs Vikings
This time, the Vikings had no problems to defeat the Khrel: they won at the turn 130, and then, got the first place. Here the link: Khrel_vs_Vikings_C1TB2.zip The final standings in the grouup C1 are: Space Vikings 5 points Khrel 3 points Namovans 0 point |
Re: AI DEATH MATCH 2
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However, at this point (ca. turn 430) the game was already decided. The Orks had twice as many ships as the Gron (turn 255: 329 vs. 204, turn 355: 389 vs. 209). Very slowly that superior strength changed the course of the game. I guess the talisman protected the Gron from being buried much faster. (They still had a higher score for lots of turns but only because of resources/research etc.). However, at a certain point not even the talisman could help. The riots began (some colonies were lost but mainly the appearance of more and more Ork ships caused them). And riots equal being doomed... A very interesting game affirming two former observations. My AIs don't use the abundance of resources provided by the bonus, at least not to the same degree as other AIs do. And secondly troops are crucial to prevent riots, which especially is true for the contest but for the "normal" game as well. I guess I can't help designing troops for my peaceful AIs... http://forum.shrapnelgames.com/images/icons/icon12.gif |
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