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Re: STM "Final v1.7.5" Discussion
an idea, how about removing all of the original SE:IV technology and components cos I mean, capital missles and depleted uranium shell in star trek!? I think not, or at least not in the time-period of which is being covered by the mod
And have the impulse engines give minimal movement, so, at the beginnin your ships can only move 1 square wit impulse, and possibly only 2/3 extra wit warp. I think that would be better Also, have it so u must have a structural intergrity field (I think this is posible, Im not sure) And how about take out carriers, after all ST doesnt have fighters, they have shuttles, wit which (tho the game will see them as a fighter) have it so normal ships can only have 1 or 2 shuttles max (ie. up the size of the hulls and up the weapons to compensate) Thats it for now, tell me wot u think [ July 28, 2003, 06:15: Message edited by: DeadZone ] |
Re: STM "Final v1.7.5" Discussion
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Good catch though. http://forum.shrapnelgames.com/images/icons/icon7.gif |
Re: STM "Final v1.7.5" Discussion
Im modifyin this mod for abit of fun (if this is ok)
I'll let you know wot I pull off (note: no files I make will become public) |
Re: STM "Final v1.7.5" Discussion
No I absolutely forbid you http://forum.shrapnelgames.com/images/icons/icon10.gif
Have fun modding. http://forum.shrapnelgames.com/images/icons/icon7.gif |
Re: STM "Final v1.7.5" Discussion
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Re: STM "Final v1.7.5" Discussion
Patch 2 v1.0.2
NOTE: This may mess up your save games. To avoid this simply make a back up of your Components.txt and then install the patch. Aftward copy the Exploration Captian I & II from the back up to the new components directly. Be sure to put it right were it came from. Star Trek Mod v1.0.2 1. - Fixed Dominion Attack A would have 11 moves with only 3 engines. 2. - Changed Federation Explorer VehicleSize Engines per move increased from 2 to 3 3. - Changed Federation Escort VehicleSize Engines per move increased from 2 to 3 4. - Fixed Spacing errors in SystemNames.txt 5. - Added New Star Trek Names to SystemNames.txt 6. - Corrected Spelling error of Transphasic Torpedo 7. - Changed Supply Storage I - V Tonage Space Taken to 5 8. - Changed All Mini - Weapon types reduced Damage at range by 5% to 30% 9. - Chagned Phased - Polaron Beams (Dominion) from skips armor to Skips Shields and Armor 10. - Added Federation Pulse Phasers to the Defiant Mount 11. - Fixed Ferengi Spaceport Depot I - III so that AI does not start game with two facilities 12. - Removed Exploration Captain I - II (Component would not work correctly) 13. - Replaced Olegs old Tholian ship set with his New Gold Version 14. - Adjusted Minor tweaks to AI General and Settings [ July 28, 2003, 22:15: Message edited by: Atrocities ] |
Re: STM "Final v1.7.5" Discussion
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Re: STM "Final v1.7.5" Discussion
DeadZone, if you can get the system to work good, post it. Many of us would love to have it.
Oleg, what was wrong with the other set? They all look good. PCP, You should ditch all but the Combat captains. |
Re: STM "Final v1.7.5" Discussion
Hey Atrocities,
I had a suggestion that vastly improves the computers player expandation rate. Include for all computer player the charaction "Ancient Race". I have tried it out for four games and the computer players all expard outside they homew section within a short period of time. I have to keep pushing my own expand just to keep up with some of faster expanding computer races. My Last game I was playing, thought that I was finally ahead of all the rest of the computer players, until I attacked the Borg. That was a bad mistake. Four turns later they counter attacked with thirty battle cubes, god it was ugly. There was no stopping thirty mean nasty battle cube deployed in double battle line. Each battle cube had a shielding of exceed of 1300 points, 12 x point-defense cannons and total beam striking power of 5000 points. I also noted that they battle cube had two warp engines per ship, is that correct? Hot damn, that made them very quick at a battle speed of 12, couldn't play my old game of hit and run. Lighthorse [ July 29, 2003, 21:04: Message edited by: Lighthorse ] |
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