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-   -   OT: Narf has gone looney and wants to GM.(Edited2) (http://forum.shrapnelgames.com/showthread.php?t=21196)

narf poit chez BOOM October 9th, 2005 12:54 AM

Re: OT: Narf has gone looney and wants to GM.
 
Dis one? Better answer fast, can't stay long.
Quote:

scroll
arcane (2,150 gp)
Nondetection (l3, cl5)
Greater Magic Weapon (l3, cl5)
Dimension Door (l4, cl7)
Fire Shield (l4, cl7)
curse: item has no actual magical power other than to delude the user
divine (1,825 gp)
Locate Object (l3, cl5)
Dominate Animal (l3, cl5)
Antiplant Shell (l4, cl7)
Magic Circle against Chaos (l3, cl5)
divine (1,400 gp)
Summon Monster IV (l4, cl7)
Quench (l4, cl7)


Violist October 9th, 2005 12:56 AM

Re: OT: Narf has gone looney and wants to GM.
 
Gauntlets of Dexterity would be nice, I've been having trouble with my Reflex saves... but I could live without. What I really would like is to be able to get 12,000 gp together to upgrade from a +4 to a +6 Headband of Intellect. And maybe I could buy some of those nifty Ioun stones that enhance Intelligence...

There's actually nothing I can think of in this loot that I'm desperate to keep for myself... so do what you think best.

douglas October 9th, 2005 01:17 AM

Re: OT: Narf has gone looney and wants to GM.
 
Quote:

Violist said:
Gauntlets of Dexterity would be nice, I've been having trouble with my Reflex saves... but I could live without. What I really would like is to be able to get 12,000 gp together to upgrade from a +4 to a +6 Headband of Intellect. And maybe I could buy some of those nifty Ioun stones that enhance Intelligence...

The upgrade from +4 to +6 costs 20000 gp, and the Ioun stones give the same type of bonus so it wouldn't stack.
Quote:

Violist said:
There's actually nothing I can think of in this loot that I'm desperate to keep for myself... so do what you think best.

What about the +1 caster level Ioun Stone? Among other things, that's another +1 for penetrating SR.

Jack Simth October 9th, 2005 01:24 AM

Re: OT: Narf has gone looney and wants to GM.
 
Narf: Those are the ones I'm thinking of, yes. Really any arcane scrolls that Derrel picked up along the way which haven't been either used or sold - bona-fide wizard in the party, now, who can use them effectively.

Violist: Desparate for, no; things you could use, most certainly; listed a few earlier. And as Douglas mentioned, the +2 to a stat Ioun stones are enhancement bonuses, and don't stack with a Headband of Intellect (just as a Fox's Cunning spell wouldn't).

Douglas: That's more useful to Jason than Kaylin (Kaylin is now running at something like +19 to penetrate SR as it is, and *most* of her offensive spells are of the save-or-(effectively)-die variety anyway); also, if she means to do the work herself (with Elorin's help for Craft Wondrous Item, of course) then she could actually pull it off with 10,000 gp and 800 xp.

douglas October 9th, 2005 01:28 AM

Re: OT: Narf has gone looney and wants to GM.
 
Speaking of SR penetration, I was browsing through the wondrous items list and just noticed that the Robe of the Archmagi has a bonus we've been forgetting about - +2 enhancement bonus on caster level checks made to overcome spell resistance. That brings Kaylin's bonus vs SR up to 21 now.

Jack Simth October 9th, 2005 01:31 AM

Re: OT: Narf has gone looney and wants to GM.
 
Well... depending on whether she waits to visit the Archmage acadamy and go Archmage now then (delayed level -> Penetration 20) or if she goes Wizard now (Penetration 21) - but yes, missed that.

douglas October 9th, 2005 01:33 AM

Re: OT: Narf has gone looney and wants to GM.
 
Quote:

Jack Simth said:
also, if she means to do the work herself (with Elorin's help for Craft Wondrous Item, of course) then she could actually pull it off with 10,000 gp and 800 xp.

Oh yeah, collaboration. That would make it possible for me to upgrade my gloves of dex to +6, assuming she knows or learns Cat's Grace. If someone in the party takes Craft Magic Arms and Armor, that would also make it possible to upgrade my Bracers of Archery from Lesser to Greater.

Jack Simth October 9th, 2005 01:39 AM

Re: OT: Narf has gone looney and wants to GM.
 
You might also consider her scroll making capability to hand a few scrolls of such things as Restoration or Break Enchantment for emergency situations (where it's those who would normally be casting them that need them in order to act....) to Derrel (who could use both those scrolls, provided you set the caster level to 7th or less); or, if you find yourself lacking a spell on your list that is on the Paladin's list, reversing the proceedure and getting a scroll of Death Ward or some such.

Jack Simth October 9th, 2005 01:47 AM

Re: OT: Narf has gone looney and wants to GM.
 
Also, a few thoughts for things Elorin might want to invest in:

Strand of Prayer Beads (normal, for the bead of Karma; combined with a +1 Caster Level from an Ornage Prisim Ioun stone, and you have a caster level of 20... great for morning prep for that Greater Magic Weapon on your bow and Greater Magic Vestments for your armor... and, perhaps, everyone else's)

Violist October 9th, 2005 02:21 AM

Re: OT: Narf has gone looney and wants to GM.
 
Oh, the Ioun stone and the Headband bonuses don't stack? grrr, nevermind then. While the +1 Caster Level stone would be nice, as you've said, Jason is probably in more need of it than I.

What exactly is involved in the Archmage Academy thing?

I know Cat's Grace, so I could help you out there, and if I took another level of Wizard now and did Archmage instead of Wizard 16, I could get the Craft Magic Items and Armor feat... but I'm not sure how helpful that'd be in comparison to some other things I could do.

douglas October 9th, 2005 02:21 AM

Re: OT: Narf has gone looney and wants to GM.
 
Quote:

Jack Simth said:
Also, a few thoughts for things Elorin might want to invest in:

Strand of Prayer Beads (normal, for the bead of Karma; combined with a +1 Caster Level from an Ornage Prisim Ioun stone, and you have a caster level of 20... great for morning prep for that Greater Magic Weapon on your bow and Greater Magic Vestments for your armor... and, perhaps, everyone else's)

I still need to level up before I'd get all the way to CL 20, but yes, that would be a useful investment. Hmm, Strand of Prayer Beads = 25800 gp. Take off the Bead of Healing (-9000 gp) and the Bead of Smiting (-16800 gp) to leave just the Bead of Karma = 25800 - 9000 - 16800 = 0 gp http://forum.shrapnelgames.com/images/smilies/eek.gif. I'll take a few thousand of those for +4 caster level all day long, please. http://forum.shrapnelgames.com/image...es/biggrin.gif http://forum.shrapnelgames.com/image...ies/tongue.gif As strange as it seems, this has not been errataed, but I won't object to paying the 20000 cost that is indicated by the reduction for when the Bead of Karma is missing.

Now I just need to learn Righteous Might so I can craft it. I haven't used the option of switching out a spell known on level up to 14th yet, can I do that now? I can already craft the Ioun Stone, as no requirement beyond caster level 12 and Craft Wondrous Item is listed for any of them.

douglas October 9th, 2005 02:34 AM

Re: OT: Narf has gone looney and wants to GM.
 
Quote:

Violist said:
I know Cat's Grace, so I could help you out there, and if I took another level of Wizard now and did Archmage instead of Wizard 16, I could get the Craft Magic Items and Armor feat... but I'm not sure how helpful that'd be in comparison to some other things I could do.

You also get a feat for character level 15, so you'd get two feats for this level if you put off Archmage to level 16.

The bonus Wizard feat has to be item creation, metamagic, or Spell Mastery. Spell Mastery would be a useful precaution in case of spellbook theft, but it's only for a very limited number of spells and your spellbook should be pretty hard to steal if you guard it right. You haven't used either of your current metamagic feats, and you haven't given any indication of wanting more of them or aiming for anything in particular with prereqs, so that option doesn't seem very useful. That leaves item creation, unless you disagree with my analysis.

Jack Simth October 9th, 2005 02:37 AM

Re: OT: Narf has gone looney and wants to GM.
 
Quote:

Violist said:
Oh, the Ioun stone and the Headband bonuses don't stack? grrr, nevermind then. While the +1 Caster Level stone would be nice, as you've said, Jason is probably in more need of it than I.

What exactly is involved in the Archmage Academy thing?


DM fiat; Presitge classes are listed as an optional rule the DM must consider carefully; my take? You'd have to work for it - in this case, researching it's existance, finding someone who is already a member to tell you where to go (other than the lower planes, of course), getting there, and convincing the higher-ups that you are completely qualified.
Quote:

Violist said:

I know Cat's Grace, so I could help you out there, and if I took another level of Wizard now and did Archmage instead of Wizard 16, I could get the Craft Magic Items and Armor feat... but I'm not sure how helpful that'd be in comparison to some other things I could do.

Well, at 15th, you also get a character level feat; two feats immediately if you take a level of wizard now.

Quote:

douglas said:
I still need to level up before I'd get all the way to CL 20, but yes, that would be a useful investment. Hmm, Strand of Prayer Beads = 25800 gp. Take off the Bead of Healing (-9000 gp) and the Bead of Smiting (-16800 gp) to leave just the Bead of Karma = 25800 - 9000 - 16800 = 0 gp http://forum.shrapnelgames.com/images/smilies/eek.gif. I'll take a few thousand of those for +4 caster level all day long, please. http://forum.shrapnelgames.com/image...es/biggrin.gif http://forum.shrapnelgames.com/image...ies/tongue.gif As strange as it seems, this has not been errataed,

... which is one of the things a DM is for....
Quote:

douglas said:
but I won't object to paying the 20000 cost that is indicated by the reduction for when the Bead of Karma is missing.


That works.
Quote:

douglas said:

Now I just need to learn Righteous Might so I can craft it. I haven't used the option of switching out a spell known on level up to 14th yet, can I do that now?

Yeah; sure. I'm flexible. I'm slightly curious, too, as to what you will be swapping out....
Quote:

douglas said:
I can already craft the Ioun Stone, as no requirement beyond caster level 12 and Craft Wondrous Item is listed for any of them.

Yes, you can.

douglas October 9th, 2005 02:48 AM

Re: OT: Narf has gone looney and wants to GM.
 
Quote:

Jack Simth said:
DM fiat; Presitge classes are listed as an optional rule the DM must consider carefully; my take? You'd have to work for it - in this case, researching it's existance, finding someone who is already a member to tell you where to go (other than the lower planes, of course), getting there, and convincing the higher-ups that you are completely qualified.

I'd think a Knowledge: Arcana check would be enough to get started on the search for its existence and finding a member, but we'd still have to do a significant side quest for it. Might take a little while, but we've learned the Sorcerer can't complete his plot without interrogating a certain party member, and if the whole party goes... Details to be revealed in game, of course.
Quote:

Jack Simth said:
Yeah; sure. I'm flexible. I'm slightly curious, too, as to what you will be swapping out....

Who needs Raise Dead when you have Resurrection? http://forum.shrapnelgames.com/images/smilies/cool.gif

Jack Simth October 9th, 2005 03:08 AM

Re: OT: Narf has gone looney and wants to GM.
 
Quote:

douglas said:
I'd think a Knowledge: Arcana check would be enough to get started on the search for its existence and finding a member

Depends entirely on how much time I want into it; Knoweledge Arcana might just give the name of an Archmage; then again, it might just give knoweledge that Archmages exist, while once known, a Knoweledge: History might give an idea on what regions have had Archmages in the past, and once there, Knoweledge (Local) or perhaps Knoweledge (Nobility and Royalty) might be used to find a specific person who is likely to know the next step....
Quote:

douglas said:
, but we'd still have to do a significant side quest for it. Might take a little while, but we've learned the Sorcerer can't complete his plot without interrogating a certain party member, and if the whole party goes... Details to be revealed in game, of course.


Once I come up with them, yes.
Quote:

douglas said:
Who needs Raise Dead when you have Resurrection? http://forum.shrapnelgames.com/images/smilies/cool.gif

Someone with only 5,000 gp to spare for diamonds?

Violist October 9th, 2005 03:23 AM

Re: OT: Narf has gone looney and wants to GM.
 
Ahh, that idea for Prestige classes makes sense. Quicken spell is actually a highly tempting feat... the idea of hitting some creature with multiple evil spells in one round is somehow appealing to me. http://forum.shrapnelgames.com/images/smilies/evil.gif

Seems it'd be best to hold off on Archmage for one more level, at least 'til we've gotten ourselves buffed up in case we run into any more underrated encounters.

You're right about not using those two Metamagic feats... when I selected them I was going for least increase in spell levels... I could use the Limited Wish thing to swap them out for item creation feats, which, given the current state of the party, seems more useful.

So.. take a level in Wizard, end up with feats:
-Quicken Spell (levelling)
-Craft Magic Items and Armor (levelling)
-Heighten Spell (limited wish, useful for getting the DC up)
-{ItemCreation or MaximizeSpell} (limited wish, not decided which yet)

douglas October 9th, 2005 12:55 PM

Re: OT: Narf has gone looney and wants to GM.
 
Quote:

Violist said:
Ahh, that idea for Prestige classes makes sense. Quicken spell is actually a highly tempting feat... the idea of hitting some creature with multiple evil spells in one round is somehow appealing to me. http://forum.shrapnelgames.com/images/smilies/evil.gif

Quicken Spell could be useful, but it's rather expensive in terms of spell level cost. You'd have to use a 7th level spell slot just to toss out a 3rd level Quickened Fireball.

Quote:

Violist said:
You're right about not using those two Metamagic feats... when I selected them I was going for least increase in spell levels... I could use the Limited Wish thing to swap them out for item creation feats, which, given the current state of the party, seems more useful.

Limited Wish will have to wait a bit, though, as it costs a minimum of 300 xp and you only have 38 above the minimum for 15th level.

Quote:

Violist said:
So.. take a level in Wizard, end up with feats:
-Quicken Spell (levelling)
-Craft Magic Items and Armor (levelling)
-Heighten Spell (limited wish, useful for getting the DC up)
-{ItemCreation or MaximizeSpell} (limited wish, not decided which yet)

I've never really seen the point of Heighten Spell. Yes, it increases the save DC, but you could get the same increase in DC and get a host of other benefits at the same time for the same cost by simply casting a higher level spell.

Maximize Spell has a pretty narrow range of usefulness, I think. A Maximized Fireball would do approximately the average damage of a 17d6 damage spell. At your current caster level that makes it slightly more damage to a single target than Chain Lightning, which takes up the same level spell slot. For hitting many targets, that's only 2 dice more than Freezing Sphere, and it has a lower save DC. Disintigrate is also the same level.

Forge Ring would cover pretty much every remaining permanently equipped kind of magic item. Craft Rod would allow making the metamagic rods, though you need the metamagic feat in question too.

Violist October 9th, 2005 04:09 PM

Re: OT: Narf has gone looney and wants to GM.
 
Although the type of enemy we've been fighting tends to appear in small groups - and I particularly didn't like being panicked.

Although, perhaps you're right... crafting feats and then spending XP to get some nifty magic equipment... so many options available. http://forum.shrapnelgames.com/image...s/confused.gif Ah well, nothing I've been doing is set in stone yet.

Jack Simth October 9th, 2005 04:28 PM

Re: OT: Narf has gone looney and wants to GM.
 
Quote:

Violist said:
Although the type of enemy we've been fighting tends to appear in small groups - and I particularly didn't like being panicked.


For that, convince the Favored Soul to pick up Hero's Feast, and get him to cast it for you every morning and every evening ... and never get panicked again!

NullAshton October 9th, 2005 09:01 PM

Re: OT: Narf has gone looney and wants to GM.
 
My wealth-collecting has started. MUUWAAHAAHAA.

Violist October 9th, 2005 10:57 PM

Re: OT: Narf has gone looney and wants to GM.
 
Wealth collecting? Sheesh http://forum.shrapnelgames.com/images/smilies/laugh.gif Ought to collect items of intrinsic merit, like artwork and shiny gems http://forum.shrapnelgames.com/image...es/biggrin.gif

narf poit chez BOOM October 10th, 2005 04:21 AM

Re: OT: Narf has gone looney and wants to GM.
 
Try eating those. http://forum.shrapnelgames.com/images/smilies/laugh.gif

Violist October 10th, 2005 04:35 AM

Re: OT: Narf has gone looney and wants to GM.
 
*chomp chomp* Tastes like... metal... I should have a Vaarsuvius moment and determine that a silver necklace posesses the key to ultimate destructive power or something.

NullAshton October 10th, 2005 08:16 AM

Re: OT: Narf has gone looney and wants to GM.
 
You know, I am of the opinion that Vaarsuvius is female. She just seems vemale, that's all.

Violist October 10th, 2005 08:32 AM

Re: OT: Narf has gone looney and wants to GM.
 
I'd prefer V being female, that's for sure. Do you have any ideas for this campaign you're thinking of GMing? That reminds me... we've seen teh Dragon, now where's the Dungeon? http://forum.shrapnelgames.com/image...ies/tongue.gif

Jack Simth October 10th, 2005 08:30 PM

Re: OT: Narf has gone looney and wants to GM.
 
I've been hitting you with small dungeons so far - you know, those fun places where rocks drop out of the ceiling, clog the pit you skipped over earlier, then fall 100 feet the moment you walk over them?

Violist October 10th, 2005 09:21 PM

Re: OT: Narf has gone looney and wants to GM.
 
Er.... yes... we'll just gloss over that one, shall we? I thought dungeons had more... manacles and stuff, but I'm probably just getting mixed up as usual.

narf poit chez BOOM October 10th, 2005 09:33 PM

Re: OT: Narf has gone looney and wants to GM.
 
Dungeons, in D&D, are any place you find monsters, traps and/or gold.

Jack Simth October 10th, 2005 09:34 PM

Re: OT: Narf has gone looney and wants to GM.
 
Ahh... you are looking for something more along the lines of a prison... hmm... could work the orcs in that way... arrest the elvish sparkcaster... ask the paladin if there's a elf matching the description in the party... perhaps something about a raid on an orcish villiage years ago... of course, orcs are listed as "Often chaotic evil" ... they might miss the little instruction from their clerics that they are supposed to remove the target's pouches... but remember to get the books... could be fun... but I've been thinking about an old song lately that might make for an interesting plot line.... hmm....

narf poit chez BOOM October 10th, 2005 11:36 PM

Re: OT: Narf has gone looney and wants to GM.
 
Why not some innocent orcs held prisoner by evil elves?

Jack Simth October 11th, 2005 12:24 AM

Re: OT: Narf has gone looney and wants to GM.
 
Mostly? A little too anti-cliche, if that makes any sense.

narf poit chez BOOM October 11th, 2005 01:05 AM

Re: OT: Narf has gone looney and wants to GM.
 
Yeah, it does.

Violist October 11th, 2005 01:19 AM

Re: OT: Narf has gone looney and wants to GM.
 
Hmm... I could go along with fighting drows, and it'd make an interesting change of pace from demons.

Jack Simth October 11th, 2005 01:43 AM

Re: OT: Narf has gone looney and wants to GM.
 
... and all that lovely SR on each one... added in with their inherent proclivities to magic...

... well, something for after... having fun painting scenes for the song-inspired plot at the moment...

You might recognize it before they start singing...

Violist October 13th, 2005 03:52 AM

Re: OT: Narf has gone looney and wants to GM.
 
Suddenly the thread has gotten all quiet... discomforting considering the hubbub right after each session http://forum.shrapnelgames.com/images/smilies/happy.gif

narf poit chez BOOM October 13th, 2005 01:14 PM

Re: OT: Narf has gone looney and wants to GM.
 
[Whisper]We're hunting wabbits[/Whisper]

Violist October 14th, 2005 07:30 PM

Re: OT: Narf has gone looney and wants to GM.
 
So... usual starting times tomorrow? 1200 PST, 1500 EST?

NullAshton October 14th, 2005 07:52 PM

Re: OT: Narf has gone looney and wants to GM.
 
I'd like to start at 1300 EST next time, we get more done.

Jack Simth October 14th, 2005 08:23 PM

Re: OT: Narf has gone looney and wants to GM.
 
Hmm... everyone's online... well, now's as good a time as any to set the schedual, I suppose. 13 EST that's... 10 PST? Doable, if everyone's fine with it.

NullAshton October 14th, 2005 08:35 PM

Re: OT: Narf has gone looney and wants to GM.
 
Same as last time.

douglas October 14th, 2005 09:25 PM

Re: OT: Narf has gone looney and wants to GM.
 
That works for me. Also, I'll have to stop shortly after 1800 EST. I've got an extra long weekend of no classes at college, and I'm taking advantage of it to visit home.

narf poit chez BOOM October 14th, 2005 10:01 PM

Re: OT: Narf has gone looney and wants to GM.
 
Sure.

NullAshton October 15th, 2005 12:01 AM

Re: OT: Narf has gone looney and wants to GM.
 
As long as you can be NPCed, I'm happy http://forum.shrapnelgames.com/images/smilies/happy.gif And as long as I can do the great warping thingie http://forum.shrapnelgames.com/image...ies/tongue.gif

narf poit chez BOOM October 15th, 2005 12:25 AM

Re: OT: Narf has gone looney and wants to GM.
 
Actually, I've got a nephews' birthday tommorrow. Somehow, I didn't put the two events together.

Jack Simth October 15th, 2005 12:43 AM

Re: OT: Narf has gone looney and wants to GM.
 
Hmm... and the side quest was set up specifically to pit the Paladin's Good portion of his alignment up against the Lawful portion of his alignment (there's enough Chaotics in the party that I don't really expect that to be an issue... but fun to do on occasion). Oh well, another day; the new node will keep.

Oh, and Null - Douglas plays the Favored Soul, and it would be the Wizardess (played by Violist) telling the laws of physics to sit down, shut up, and beg for sweet mercy while she Greatly Warped your character.

NullAshton October 15th, 2005 09:36 AM

Re: OT: Narf has gone looney and wants to GM.
 
Bah. So we have to wait today until next week?

Violist October 15th, 2005 12:44 PM

Re: OT: Narf has gone looney and wants to GM.
 
Wow, 18 consecutive hours of sleep plus a ton of naps friday... So, 10 PST works, but I'm not sure if we're even on... heh, oh well. Whatever time (today, next week) should be fine as long as I don't sleep through the discussion again http://forum.shrapnelgames.com/image...ies/tongue.gif

Jack Simth October 15th, 2005 01:16 PM

Re: OT: Narf has gone looney and wants to GM.
 
Well, all players have now chimed in with the go ahead; 10:00 am Pacific it shall be.

Jack Simth October 15th, 2005 01:29 PM

Re: OT: Narf has gone looney and wants to GM.
 
Server online.

Today's random: [100d20] -> (1173)

NullAshton October 15th, 2005 01:30 PM

Re: OT: Narf has gone looney and wants to GM.
 
I'd kinda like it if this session was shorter than normal, however.Since not many of the players will be avaliable, we could probally get done before douglas has to leave.


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