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-   -   STM "Final v1.7.5" Discussion (http://forum.shrapnelgames.com/showthread.php?t=9755)

Atrocities January 9th, 2004 05:26 PM

Re: STM "Final v1.7.5" Discussion
 
Again, the latest info on the mod for those who wanna know.

Star Trek Mod v1.3.7

1. Added New side bar graphic by TNZ
2. Fixed Error in Breen Small Disrupter III Level requirment was 1 instead of 2 (thanks Xeno)
3. Changed General Group from weapons to Breen Weapons in Breen Mini Plasma Cannon II (thanks Xeno)

Star Trek Mod v1.3.6

1. Changed System Types from FQM D to FQM Standard. (To avoid any more BMP errors)
2. Fixed Klingon Target Combat Sensors II abilities
3. Fixed Error in Borg Speech file. (Thank you PE Shang for all the help)
4. Fixed Error in Orion (Pirates) speech file. (Thank you PE Shang for all the help)
5. Added New design type to Borg designCreation file in the hopes of improving borg ship design in later stages of the game.

Atrocities January 9th, 2004 05:33 PM

Re: STM "Final v1.7.5" Discussion
 
Does any one want to join our TCI/IP game set for Saturday 1-10-04 at around 5:30 pm PST?

The Federation and Klingon empires have been taken already.

It would be great to get a couple more people to play.

I forgot to ask what the game settings are going to be. I figure it will be a small map to keep the size down, but it is up to UserX.


UserX I will be on line most of the day as it is a frozen miserable mess here. So if I am no on line, that means the power went out.

President_Elect_Shang January 9th, 2004 05:40 PM

Re: STM "Final v1.7.5" Discussion
 
I would like to see the Federation ships gain a little more weight. By that I mean once I develop the Frigate I will put them into production, but with only a 50 ton increase to the destroyer I will keep researching until I get the Light Cruiser. It may just be my design philosophy but I don’t get a big enough improvement (I play against the AI) from the Destroyer to warrant the cost and time of building and fielding them.

userx January 10th, 2004 06:04 AM

Re: STM "Final v1.7.5" Discussion
 
Quote:

Originally posted by Lighthorse:
Atrocities,

Here my observations from our STM game for the Federation side. The Federation needs help.
Lighthorse
http://forum.shrapnelgames.com/images/icons/icon6.gif

<font size="2" face="sans-serif, arial, verdana">I would suggest some special mounts for the Sovereign class as it's smaller then the Galaxy class but has twice the fire power. As well, I would suggest some bonus early during the game. I agree, playing the Fed is though.

userx January 10th, 2004 06:12 AM

Re: STM "Final v1.7.5" Discussion
 
Quote:

Originally posted by Atrocities:
Does any one want to join our TCI/IP game set for Saturday 1-10-04 at around 5:30 pm PST?

The Federation and Klingon empires have been taken already.

It would be great to get a couple more people to play.

I forgot to ask what the game settings are going to be. I figure it will be a small map to keep the size down, but it is up to UserX.


UserX I will be on line most of the day as it is a frozen miserable mess here. So if I am no on line, that means the power went out.

<font size="2" face="sans-serif, arial, verdana">I'll host the game, we'll start with one planet, and medium tech. Atrocities and I just want to conduct a test to see if it's feasable to even organize a massive game via TCI/IP (Fyron has suggested that a multiplayer TCP/IP game has it's problems). We'll start around 5:30 on saturday pacific time. Email me at rperreault@msn.com if you are interested in playing and I'll contact you sortly before the game time. I'll start the game at 5:30 (PST) sharp so I'll email everyone my IP as well as instruction so join. I played Last week with my brother-in-law for a few hours and it was a bLast.

Looking forward to trying this out with the mod.

DavidG January 10th, 2004 03:05 PM

Re: STM "Final v1.7.5" Discussion
 
Quote:

Originally posted by userx:
We'll start around 5:30 on saturday pacific time. Email me at rperreault@msn.com if you are interested in playing and I'll contact you sortly before the game time.
<font size="2" face="sans-serif, arial, verdana">I'll try if I'm home. P.S. your e-mail adress bounced.

Atrocities January 10th, 2004 04:12 PM

Re: STM "Final v1.7.5" Discussion
 
UserX my email is atrocities@astmod.com I will also have my MSN on most of the day.

Also what racial points are we going to have?

Atrocities January 11th, 2004 01:48 AM

Re: STM "Final v1.7.5" Discussion
 
We are nearing GO time.

Any Last minute people wanna join post now. First three or five to join.

DavidG January 11th, 2004 02:57 AM

Re: STM "Final v1.7.5" Discussion
 
Quote:

Originally posted by President Elect Shang:
I would like to see the Federation ships gain a little more weight. By that I mean once I develop the Frigate I will put them into production, but with only a 50 ton increase to the destroyer I will keep researching until I get the Light Cruiser. It may just be my design philosophy but I don’t get a big enough improvement (I play against the AI) from the Destroyer to warrant the cost and time of building and fielding them.
<font size="2" face="sans-serif, arial, verdana">At one point I was going to put together a list showing what it cost various races to get to a certain ship size. Mostly for my own use to see which race has the best and cheapest ships. Maybe I'll finish it. I think (emphasis on think) that some races have an big advantage when it comes to ships sizes and when they can use mounts but its not really clear which they are and how much of an advantage it is.

President_Elect_Shang January 11th, 2004 06:22 AM

Re: STM "Final v1.7.5" Discussion
 
That is a great idea DavidG, my hat is off to you and I hope that you decide to do it. The benefits of that list if applied to this Mod are obvious so I will spare the details. Go for it, for all of us players.

David – David He’s our man,
If he can’t do it,
Than well kick him in the CAN! Yaaaaaaa http://forum.shrapnelgames.com/images/icons/icon10.gif

Atrocities January 11th, 2004 06:24 AM

Re: STM "Final v1.7.5" Discussion
 
Quote:

Originally posted by DavidG:
</font><blockquote><font size="1" face="sans-serif, arial, verdana">quote:</font><hr /><font size="2" face="sans-serif, arial, verdana">Originally posted by President Elect Shang:
I would like to see the Federation ships gain a little more weight. By that I mean once I develop the Frigate I will put them into production, but with only a 50 ton increase to the destroyer I will keep researching until I get the Light Cruiser. It may just be my design philosophy but I don’t get a big enough improvement (I play against the AI) from the Destroyer to warrant the cost and time of building and fielding them.

<font size="2" face="sans-serif, arial, verdana">At one point I was going to put together a list showing what it cost various races to get to a certain ship size. Mostly for my own use to see which race has the best and cheapest ships. Maybe I'll finish it. I think (emphasis on think) that some races have an big advantage when it comes to ships sizes and when they can use mounts but its not really clear which they are and how much of an advantage it is. </font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">All races have the same cost say for the Borg, they cost more.

DavidG January 11th, 2004 06:29 AM

Re: STM "Final v1.7.5" Discussion
 
Quote:

Originally posted by Atrocities:
All races have the same cost say for the Borg, they cost more.
<font size="2" face="sans-serif, arial, verdana">Well yea but the size of the ships they can get for that cost is quite different.

Atrocities January 11th, 2004 07:59 AM

Re: STM "Final v1.7.5" Discussion
 
Quote:

Originally posted by DavidG:
</font><blockquote><font size="1" face="sans-serif, arial, verdana">quote:</font><hr /><font size="2" face="sans-serif, arial, verdana">Originally posted by Atrocities:
All races have the same cost say for the Borg, they cost more.

<font size="2" face="sans-serif, arial, verdana">Well yea but the size of the ships they can get for that cost is quite different. </font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">Ahhh, good point. http://forum.shrapnelgames.com/images/icons/icon7.gif This would be helpful to me as well. But please keep in mind what Kwok had originally planned for the mod as far as ship sizes go.

Lighthorse January 11th, 2004 08:55 AM

Re: STM "Final v1.7.5" Discussion
 
Hey Atrocities,

Did you ever finish that excel file for rating each of the Star Trek races I send you? I had it all the special items for each race list on it. I needed you to enter the values you thought were right for each item. The excel then would had total each race, thus you could compair them.

Lighthorse
http://forum.shrapnelgames.com/images/icons/icon6.gif

[ January 11, 2004, 06:55: Message edited by: Lighthorse ]

Atrocities January 11th, 2004 10:32 AM

Re: STM "Final v1.7.5" Discussion
 
I am sorry Lighthorse I did not. To be honest, I simply could not figure it out how to continue it as the format, although logical I am sure, escaped me.

This is not your fault as the document is a brillant idea, it is my fault for being so dumb.

I also got busy on the Tech Trees that I never got back to your work. I apologize, as that was rude of me.

Atrocities January 11th, 2004 10:33 AM

Re: STM "Final v1.7.5" Discussion
 
Well now, for those who wanted to know, and those who didn’t can still read it, here is how our TCI/IP Game went.

The game had three players, User X, the Host, Captain Kwok, and my self.

We all met up on MSN chat at around 5:30 and UserX posted the game settings and his IP address.

I attempted to join, and was given two IP’s to select from. I figure this was because I am on dial up and using Earth Link. I chose the IP I was using on this computer, and was able to join the game upon entering the Hosts IP. Shortly thereafter I was given the option to create my Empire. It was not long after this that we encountered our first problem. The Host reported a Stream error and we have to reset the game and attempt to join once more.

Our second, third and fourth tries also failed for some reason. The Host, UserX then re-booted his connection and we tried again this time with success.

We were all able to submit our empire files and the first turn was set into play.

After the first turn was played I clicked finish turn and was returned to the Chat window. However, my turn was never received by the Host. We elected to have the Host, UserX, process the turn to see what would happen. We were guessing that perhaps the turn was received.

I discovered upon playing Turn 2 that the Ai had ran my turn. I simply processed the turn without making any changes.

Again UserX did not receive my player files and we again opted to process the turn to see what would happen. The turn was processed and I again checked to see if any orders had been completed. The Ai’s orders had been completed. I processed my turn and was returned to the chat window where I reported success to the Host.

Upon trying to run Turn 3 the Host ran into a steam error. At this point we decided to call it quits and try the game on PBW. We had no idea what was causing the problem at this point, but we soon discovered what might have been the culprit.

As we set up the PBW game we discovered that one of the players files was not matching the host game. We trouble shooted the problem and continued the game.

It is my belief that the TCI/IP game would have worked had we all had the same files. This will have to be confirmed by a second attempt later on.


Bug / Glitch
1. Chat log did not automatically advance downward as new comments were added. After a bit it did begin to function correctly. Not sure what caused the hang up, but thought it important to mention.

Suggestions for TCI/IP based upon my experience with it.

1. It would be nice if the chat log was saved somewhere for later reference.
2. The QUIT GAME button needs to be moved. It is in a very dangerous place.
3. A RESEND turn option would be nice
4. A CONFIRMATION that the Host has successfully received all turns would be nice for all players to see.
5. An error log would also be very helpful in isolating the cause of game failures.
6. The addition of one on one chat would be nice. This way two empires can communicate privately while waiting for turn files.

All in all it was a great attempt and I want to thank UserX for Hosting the game, and Captain Kwok for being there to play. Thank you both very much.

DavidG January 11th, 2004 04:45 PM

Re: STM "Final v1.7.5" Discussion
 
Well the numbers are in! Best ships for the cost: 8472, Worst: Federation.

and just to clarify: I sure these differences are intentional. I hope noone uses this chart to whine about making the Federation ships better. Use it to decide which race to pick based on your sytle of play. I still think the Feds are the best race although I have only played a few games.

http://www3.sympatico.ca/dgunsten/tr...raph-Small.jpg

Better image here: StarTrekShipGraph

And by far the best way to view it since you can show only the races you want. (this requires Autodesk DWF viewer plugin)
trekshipgraph-Model.dwf

[ January 11, 2004, 14:48: Message edited by: DavidG ]

Atrocities January 11th, 2004 05:27 PM

Re: STM "Final v1.7.5" Discussion
 
Awsome work David G. Thanks man this is a big help.

I should point out that the Federation also has more ships to research than the other races, and 8472 has the fewest. http://forum.shrapnelgames.com/images/icons/icon7.gif

[ January 11, 2004, 15:28: Message edited by: Atrocities ]

Atrocities January 11th, 2004 06:27 PM

Re: STM "Final v1.7.5" Discussion
 
Ok I have gone through and compared the ships size for each race. They are going to stay the same as they are now. The sizes, say for some minor tweaking with the Federation, are well balanced for each races.

NOTE: Each race has special weapons mounts. Some races currently have better mounts than other races to make up for having few ship classes.

Eventually there will be a few more mounts added for a couple of races to give the players some choice in how to best arm their ships.

Please also keep in mind that some races ships cost less in resources than others, and there is always room for improvement here.

The cost of researching the Federation ships is extreme from the looks of things. However the Federation should be getting a research bonus through its Facilities to compensate for this. I will look into this and adjust as needed.

http://forum.shrapnelgames.com/images/icons/icon7.gif

Atrocities January 11th, 2004 07:00 PM

Re: STM "Final v1.7.5" Discussion
 
After trying to play a game via TCI/IP we opted to go with PBW.

I set up the game at PBW under the name AUK (Atrocities, UserX, Kwok) and we all joined.
After a bit of a “Files Not Matching” error we were off and running with our game.

A Medium FQM D map, 5k racial points each, no Intel, and 3 starting planets.

Each of us have Role Played our empires quite well actually mimicking the feel and essence of a Star Trek. User X paying as the Federation has been quietly, and peacefully expanding his empire and research base. The Romulan’s, controlled by Captain Kwok, have been boxed into a corner and are determined to be left alone while I, the Klingons, have been aggressively building up my forces and have attacked the Romulan’s and several occasions.

Without a doubt this game has been one of the finest I have played as it has played more like a true Star Trek game than any I have played since Multilayer BOTF. The game is fun and feels good to play.

By the end of the night, 1:30 am for us and something like 4:30 for CK, we called it quits. We managed to make 49 turns in about 6 six hours.

The first part of the game was manual turn process because I forgot to include the game PW into the game set up. Geoschmo came to the rescue and reset the password for us and from that point the turns were entirely automatic with Last player upload. Thanks again Geoschmo for the help.

Below is our player log for most of the game. We had to reset MSN a couple of times so the log is not complete from start to finish. It has been edited to just include the game info. Enjoy.

MSN Chat Log for AUK game at PBW (Game ran continues with new turn every few minutes from 6:30 PM 1-10-04 PST until 1:30 AM 1-11-04 PST.
Players: Atrocities, Captain Kwok, and UserX

Luke has been added to the conversation.
rickperreault@msn.com says:
2:30 his time
Atrocities says:
He is 3 hours ahead I think,
Luke says:
1.39
rickperreault@msn.com says:
ah
Luke says:
Those Klingons are sure running a risky economy.
Luke says:
Let's hope the Praxis doesn't explode.
rickperreault@msn.com says:
they are becoming dependent on Federation trade
Atrocities says:
LOL
rickperreault@msn.com says:
damn, this would be so cool with 10+ people (and all on MSN)
Luke says:
Unfortunately, Romulan space seemed a bit more void than the other regions and habitable planets are far in between.
rickperreault@msn.com says:
same here
Luke says:
10 would be hard to arrange, but 5 would not.
Atrocities says:
I think a neutral map by a non player balanced for game play is best
rickperreault@msn.com says:
that would be cool
Atrocities says:
We have been at this going 6 hours now.
rickperreault@msn.com says:
2 of those we were trying to get things going
rickperreault@msn.com says:
this is actually working really well
Atrocities says:
Me think the Romulan’s are running scared now.
Luke says:
I'll go until turn 40.
rickperreault@msn.com says:
ok
Atrocities says:
Sounds Good CK
Atrocities says:
Damn the turn files are taking some time now
rickperreault@msn.com says:
Ok, diplomacy through the back channels. Atrocities, you must listen to the Federation President... he's very serious.
Atrocities says:
So is Chancellor Atrocities. He has many more planets to come on line.
Luke says:
You must have took a lot of points and put it to maintenance AT.
rickperreault@msn.com says:
The President was under the impression that there was an agreement on were we could settle ... our borders have been determained
Atrocities says:
The system we now mutually control is as far as we are prepared to allow you into Klingon Territory.
rickperreault@msn.com says:
We were not under the impression that it was mutually controled?
Atrocities says:
It is now.
Atrocities says:
Your colonies are to close to our homeworld thus we must maintain a presense in this system to ensure no hostile intentions are spawned there.
rickperreault@msn.com says:
It will be difficult to explain this to the President ... and the Fleet commander on his way there charged with protecting Federation interest
Atrocities says:
If you deploy a fleet to that system then there will be war.
rickperreault@msn.com says:
"maintain a presense" that's how you described it. did you not?
Atrocities says:
Not a military presence. Any war ship that enters that system will provoke us into war.
rickperreault@msn.com says:
The Romualns who are listening in must be loving this!
Atrocities says:
Unlike your human Hitler, we can fight a war on two fronts rather easily.
Atrocities says:
The romulan spies are everywhere.
Atrocities says:
Look for a message from us via subspace
Luke says:
The Klingons have a launched a major attack into Romulan space.
rickperreault@msn.com says:
The Federation is well prepared as well for war... while we don' maintain a large fleet, we do have the resources and facilities to produce a large military capability in a very short time
Atrocities says:
We have not, we are on an explority mission to expand our empire. We need breathing room.
Atrocities says:
You have no teeth little cat
Atrocities says:
war is a bloody buisness and we do have three fully armed fleets.
Atrocities says:
With reserves
rickperreault@msn.com says:
well, the President was convinced that there is room for deplomacy... our fleet will not enter the contested system... for now
Luke says:
You see the Klingons are aggressive and will stop at nothing. While we may protect our borders, we do not try and expand them at the costs of other life.
Atrocities says:
Ah Romulan lies. It was they who attacked us, and it was they who expanded into Klingon space. We let them have the system and what do they do, they attack us again.
Atrocities says:
Federation we have dispatched our peace onvy to your HW. We hope an accord can be reached.
Atrocities says:
Romulan, you have a choice to consider.
rickperreault@msn.com says:
I think we can come to an arrangement that will benefit both peoples
Atrocities says:
Excellent
Atrocities says:
Romulan’s, you know those funny little ships you had??
Atrocities says:
The ones that like to lay mines?
Atrocities says:
Well we must ask that you not use them any more. They are creating dangerous conditions for our peace envoy
Luke says:
Then stop attacking our colonies.
Atrocities says:
We have offered you a Peaceful option, you keep refusing it.
Luke says:
Oh, did all your ships die?
Luke says:
Perhaps it was a good day to die!
Atrocities says:
They were to be scrapped at any expense.
Atrocities says:
We have new Battleship coming on line this turn.
Atrocities says:
The choice is yours as to weather or not they are deployed?
Atrocities says:
Allow us to establish the colony and the neutral zone and the rest of the planets are yours in that system.
rickperreault@msn.com says:
Battleships? hummm
Atrocities says:
Yes, Battleships.
Luke says:
I'm sure.
Atrocities says:
Klingons are warriors, not butchers. Peace has been offered, if you do no wish it, then we are fully prepared to offer you death.
Atrocities says:
Either way, we did extend the olive branch Romulan
Luke says:
If the Klingons want peace - then they must leave the system to us.
Atrocities says:
So be it.
Atrocities says:
If it matters so much to the Romulan’s to have such a system as that then so be it. But the systems beyond are Klingon.
Luke says:
That is the way it must be. For the Romulan’s colonized that system long before the Klingons had explorer that region.
Luke says:
We did not wish for war - just to be left alone.
Atrocities says:
Our records were in error. The mistake was ours. We have compensation for you, but it will take a month or two to arrive. We will offer it next turn.
Luke says:
The Klingon's lust for blood will leave them despised and unwelcome by the other races.
Atrocities says:
We merely want a "Buffer Zone"
Atrocities says:
The Federation is expanding beyond control, The Romulans are boxed in, and the Empire has no options but to establish relations with both races in order to move foward in peace rather than backwards in war.
Atrocities says:
(Kinda like the way they had it play out in the shows.)
rickperreault@msn.com says:
But we've expanded through peaceful relations no war
rickperreault@msn.com says:
guys, I should call it a night soon
Atrocities says:
That’s cool, so should I.
Atrocities says:
This has been one the most enjoyable games I have played in a while. Thanks againn guys.
rickperreault@msn.com says:
rickperreault@msn.com says:
this was the funest game I'
rickperreault@msn.com says:
have had
Luke says:
Oh, how about 15more min.
rickperreault@msn.com says:
ok
rickperreault@msn.com says:
say 1 or 2 turns?
Luke says:
ok.
Luke says:
this turn and next and that's it.
rickperreault@msn.com says:
ok
Atrocities says:
nite
Atrocities says:
ok
rickperreault@msn.com says:

DavidG January 11th, 2004 07:08 PM

Re: STM "Final v1.7.5" Discussion
 
It occurs to me that the way to really test the races from a blance point of view is to play a few KOTH sytle one on one games with players of similar experience. If anyone wants to have a game with me let me know.

I'd suggest:
No AI's
Medium or small standard map (small would probable test better wich race is good early on and vica versa)
Use default 2k emp files.

Fyron January 11th, 2004 08:59 PM

Re: STM "Final v1.7.5" Discussion
 
If you are looking for large numbers of people in a chat, IRC works much better than MSN.

Atrocities January 12th, 2004 03:18 AM

Re: STM "Final v1.7.5" Discussion
 
David G a KOTH game would be a great idea. I know that I am learning a lot about the mod playing it with UserX and Kwok. We played again tonight.

IIRC is great, but MSN is more private.

Phoenix-D January 12th, 2004 03:31 AM

Re: STM "Final v1.7.5" Discussion
 
If you want private IRC you just make your own chat channel and have them come in, or send a query- think that's it..in mIRC a double-click on the name opens a person-to-person chat window.

Fyron January 12th, 2004 03:43 AM

Re: STM "Final v1.7.5" Discussion
 
MSN is not more private. You can run your own IRC server (it is not IIRC), and only allow those whom you want to join join. http://forum.shrapnelgames.com/images/icons/icon12.gif

Less drastically, you can lock out channels to random visitors, and make it invite only. Then, you can not join unless the op has invited you.

Atrocities January 12th, 2004 05:01 AM

Re: STM "Final v1.7.5" Discussion
 
Good points guys,

http://forum.shrapnelgames.com/images/icons/icon9.gif Captain Kwok just obliterated two of my idle fleets in a brillant sneak attack deep into klingon held territory.

userx January 12th, 2004 05:13 AM

Re: STM "Final v1.7.5" Discussion
 
Quote:

Originally posted by Atrocities:

http://forum.shrapnelgames.com/images/icons/icon9.gif Captain Kwok just obliterated two of my idle fleets in a brillant sneak attack deep into klingon held territory.

<font size="2" face="sans-serif, arial, verdana">And the Federation witnessed the whole event unfold. We warned them that there would be concequences to war!

Atrocities January 12th, 2004 05:16 AM

Re: STM "Final v1.7.5" Discussion
 
Bahhh, those ships were obsolete junk and we had planned on using them for target practice within a month or so.

userx January 12th, 2004 05:19 AM

Re: STM "Final v1.7.5" Discussion
 
Quote:

Originally posted by Atrocities:
Bahhh, those ships were obsolete junk and we had planned on using them for target practice within a month or so.
<font size="2" face="sans-serif, arial, verdana">Ah really, is that why the Klingons are offering the Romulans a peace deal?

Atrocities January 12th, 2004 05:25 AM

Re: STM "Final v1.7.5" Discussion
 
We offer the peace treaty as we have in the past. It is not our desire to see inocent Klingons slaughtered no more than the Romulans would envy the death of their people. It was you, the Federation who planeted this seed of peace, and we are only attempting to cultivate it.

userx January 12th, 2004 06:02 AM

Re: STM "Final v1.7.5" Discussion
 
Quote:

Originally posted by Atrocities:
Bahhh, those ships were obsolete junk and we had planned on using them for target practice within a month or so.
<font size="2" face="sans-serif, arial, verdana">Ah really, is that why the Klingons are offering the Romulans a peace deal?

Atrocities January 12th, 2004 06:08 AM

Re: STM "Final v1.7.5" Discussion
 
We love our Romulan neighbors. http://forum.shrapnelgames.com/images/icons/icon10.gif

Atrocities January 12th, 2004 06:33 AM

Re: STM "Final v1.7.5" Discussion
 
We have reached turn 70 in two days.

Thus far the Klingons and Romulans have had multiple conflicts, many resulting in loss of planets and ships.

The Federation has expanded to nearly twice the size of the second largest empire.

Each empire is nearly equal in research, say the Federation is higher.

The Klingons lead in ship production, and the Romulans in tactics.

Captain Kwok January 12th, 2004 08:51 AM

Re: STM "Final v1.7.5" Discussion
 
We finished tonight at turn 81.

My excellent sneak attack was ruined by a poor choice to attack a few planets that were heavily armed (forgot about that extra cargo space in the mod! Doh!).

Anyways, everyone knows that Atrocities' Klingon ships are cannon fodder and it doesn't matter if he builds them at 2:1 or even 3:1 - because he tends to lose them 20:1 or something close to that. http://forum.shrapnelgames.com/images/icons/tongue.gif

Romulan Ministry of Propaganda

[ January 13, 2004, 03:47: Message edited by: Captain Kwok ]

userx January 13th, 2004 04:44 AM

Re: STM "Final v1.7.5" Discussion
 
For once, the Federation Council has no objections to the report released by the Romulan Ministery of Propaganda. The Klingons are losing ships at a rate of 20:1

Nodachi January 13th, 2004 01:09 PM

Re: STM "Final v1.7.5" Discussion
 
Atrocities, I have a question about the mod.

Why does Species 8472 loose thier range bonus just because they use a larger ship? Just curious. http://forum.shrapnelgames.com/images/icons/icon7.gif

President_Elect_Shang January 13th, 2004 03:54 PM

Re: STM "Final v1.7.5" Discussion
 
You know, I would love to put together a readable history of a game from start to finish, just once. I love reading about the games (in a loose story format) just as much (maybe more) as I love to play them.

Atrocities January 13th, 2004 04:24 PM

Re: STM "Final v1.7.5" Discussion
 
Quote:

Originally posted by Nodachi:
Atrocities, I have a question about the mod.

Why does Species 8472 loose thier range bonus just because they use a larger ship? Just curious. http://forum.shrapnelgames.com/images/icons/icon7.gif

<font size="2" face="sans-serif, arial, verdana">I have made modification to the Mount system and I am continuing to tweak things in the mod that are being brought out.

Star Trek Mod v1.3.8

1. Changed Increased Tonnage limit in Tholian Energy Mount (Now all Tholian ships have access to this mount)
2. Changed Increased Tonnage limit for Pirate Mount (Now more ships have access to this mount)
3. Changed 8472 Range Mount to include all ship sizes
4. Changed BOP Mount description to read Scout instead of Escort
5. Changed Defiant Mount description to read Heavy Escort instead of Destroyer
6. Changed Cardassian Mount description to read Escort through Cruiser instead of Frigate & Escort
7. Changed Name of Cardassian Ship Mount to Cardassian Race Mount
8. Changed Name of Borg Mount to Borg Capture Mount
9. Changed Name of BOP Mount to Klingon BOP Mount
10. Changed Name of 8472 Race Mount to 8472 Range Mount
11. Changed Name of Breen Race Mount to Breen Range Mount
12. Changed Name of Pirate Mount to Pirate Plunder Mount
13. Changed Name of General Race Mount to General Accuracy Mount
14. Changed Reduced the amount that Romulan smaller ships use in Rads


Star Trek Mod v1.3.7

1. Added New side bar graphic by TNZ
2. Fixed Error in Breen Small Disrupter III Level requirment was 1 instead of 2 (thanks Xeno)
3. Changed General Group from weapons to Breen Weapons in Breen Mini Plasma Cannon II (thanks Xeno)
4. Fixed Tholian Cruiser and Battle Cruiser tonnage were reversed. (Thanks David G.)
5. Fixed Tonnage error in General Mount


Star Trek Mod v1.3.6

1. Changed System Types from FQM D to FQM Standard. (To avoid any more BMP errors)
2. Fixed Klingon Target Combat Sensors II abilities
3. Fixed Error in Borg Speech file. (Thank you PE Shang for all the help)
4. Fixed Error in Orion (Pirates) speech file. (Thank you PE Shang for all the help)
5. Added New design type to Borg designCreation file in the hopes of improving borg ship design in later stages of the game.

Atrocities January 13th, 2004 04:27 PM

Re: STM "Final v1.7.5" Discussion
 
PE Shang, that is a nice idea, and We have been trying to keep track of our Chat log, but sometimes those logs get huge.

I can post the latest chat log if any one would like to read it.

Romulan ships are not superior to Klingon ships, they just had more of them and better shields. When next we meet in battle we will show the Romulans what death is!

Fyron January 13th, 2004 06:04 PM

Re: STM "Final v1.7.5" Discussion
 
Death... of Klingons! http://forum.shrapnelgames.com/images/icons/icon10.gif

Atrocities January 13th, 2004 06:13 PM

Re: STM "Final v1.7.5" Discussion
 
Quote:

Originally posted by Imperator Fyron:
Death... of Klingons! http://forum.shrapnelgames.com/images/icons/icon10.gif
<font size="2" face="sans-serif, arial, verdana">Riiiggghhhttt. We will see who's bodies litter the heavens when the battle is done.

[ January 13, 2004, 16:14: Message edited by: Atrocities ]

Captain Kwok January 13th, 2004 10:21 PM

Re: STM "Final v1.7.5" Discussion
 
Quote:

Originally posted by Atrocities:
...Romulan ships are not superior to Klingon ships, they just had more of them and better shields. When next we meet in battle we will show the Romulans what death is!
<font size="2" face="sans-serif, arial, verdana">Are you sure? I only used 51 ships against 63 in the two battles, and I lost only 3 ships despite the fact you had the first shot.

President_Elect_Shang January 13th, 2004 10:43 PM

Re: STM "Final v1.7.5" Discussion
 
Quote:

Originally posted by Atrocities:
Riiiggghhhttt. We will see who's bodies litter the heavens when the battle is done.
<font size="2" face="sans-serif, arial, verdana">I don’t think the EPA would be too happy about that, most likely a big fine would be involved. Email me the chat that you have and let me see if I can do anything with it.

Atrocities January 13th, 2004 10:48 PM

Re: STM "Final v1.7.5" Discussion
 
Our targeting scanners malfunctioned. This what we get for buying Ferengi surplus ship parts.

narf poit chez BOOM January 14th, 2004 01:51 AM

Re: STM "Final v1.7.5" Discussion
 
oh, you can get good stuff off of Ferengi. and here's the secret: Yozzzzzzzzzzzzzzzz and thzzzzzzzzzzzzzzzzz aftzzzzzzzzzzzzzzzzz and there are your excellent parts.

Atrocities January 14th, 2004 02:20 AM

Re: STM "Final v1.7.5" Discussion
 
They were junk parts sold at new prices RAT! *Klingon snears at Narf*

narf poit chez BOOM January 14th, 2004 02:46 AM

Re: STM "Final v1.7.5" Discussion
 
who you calling a rat? why, i was given that information by a very reliable Ferengi. he sold me this comzzzzzzzzzzzzzzzzz

Atrocities January 14th, 2004 03:15 AM

Re: STM "Final v1.7.5" Discussion
 
Klingons love rats

Captain Kwok January 14th, 2004 07:08 AM

Re: STM "Final v1.7.5" Discussion
 
Quote:

Originally posted by Atrocities:
Klingons love rats
<font size="2" face="sans-serif, arial, verdana">Of course, most cultures always love themselves the most.

[ January 14, 2004, 05:18: Message edited by: Captain Kwok ]

Fyron January 14th, 2004 07:22 AM

Re: STM "Final v1.7.5" Discussion
 
Well that was a drastic edit there Kwok. Most cultures love rats to loving their own? http://forum.shrapnelgames.com/images/icons/icon10.gif Unless Klingons are Rats... http://forum.shrapnelgames.com/images/icons/shock.gif http://forum.shrapnelgames.com/images/icons/icon6.gif

[ January 14, 2004, 05:23: Message edited by: Imperator Fyron ]


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