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-   -   Babylon 5 Mod (http://forum.shrapnelgames.com/showthread.php?t=4494)

Fyron December 22nd, 2002 10:54 PM

Re: Babylon 5 Mod
 
The PBW game is going to be restarted, cause some players don't have enough racial traits, and so can't do anything. http://forum.shrapnelgames.com/images/icons/icon7.gif

Lighthorse December 22nd, 2002 11:06 PM

Re: Babylon 5 Mod
 
Imperator Fyron,

My I suggested that for the next PBW game you used the cluster, large, setting. That would increase there number of systems greatly and thus give us more room between players.

Lighthorse

Fyron December 22nd, 2002 11:57 PM

Re: Babylon 5 Mod
 
Cluster has nothing to do with how many systems there are. I selected Medium for the map on purpose, as there is (IMO) plenty of room already. http://forum.shrapnelgames.com/images/icons/icon12.gif

pathfinder December 23rd, 2002 02:34 AM

Re: Babylon 5 Mod
 
http://forum.shrapnelgames.com/image...s/confused.gif

Quad array is listed as point defense and has wp has one of the things it can be a component in but the Abbai aren't allowed (not showing in design area) to use it...????

http://forum.shrapnelgames.com/image...s/confused.gif

Seems the component.txt in November 5 (.32 or .33) got changed to not allowing them on wp (notation left off of stuff it allowed on).

[ December 23, 2002, 01:25: Message edited by: pathfinder ]

pathfinder December 23rd, 2002 03:59 AM

Re: Babylon 5 Mod
 
*grumble*

now not only an RCE but an access violation...

warp point battle (Abbai v Vorlons) caused the access violation...not that many units involved though

RCE caused by Shadows dreadnought + Ultraefficient fusion engine #1

Shadows also getting multiple living cpu's (only 1 is needed---just like a master computer)...

[ December 23, 2002, 02:10: Message edited by: pathfinder ]

Timstone December 23rd, 2002 05:04 PM

Re: Babylon 5 Mod
 
Say, did anyone read my post about the Large Repair Tug?! I gueass not. Well, here it is again: We can't build LRT's because of the demand of 45% cargo containers. This can't be done because of lack of space. So the best tug we can build is the Medium Repair Tug.

$&$%&%#$#&)(*&( Damn! I don't want to restart! I got a system that was SOOOO nice! Woe to the one who forgets his password again!!

Noble713 December 23rd, 2002 05:59 PM

Re: Babylon 5 Mod
 
Um, *ahem* Does no one have any suggestions on how to configure the Strategic combat strategies so invading planets in this MOD doesn't result in ridiculously heavy casualties?

The Canuck December 23rd, 2002 08:28 PM

Re: Babylon 5 Mod
 
So when you guys restart the game, how will i know my password? will you guys change it then send it to me or should i reload my empire file?

and sorry timstone... please dont hurt me... NO NO NOT A SPOON!!!! (deadly silence)

The Canuck December 23rd, 2002 08:42 PM

Re: Babylon 5 Mod
 
nevermind about that password stuff, finally checked my email, but now i have a new problem my files dont match up with the games. i used the fullinstall that timstone posted for v.33, and i dont know which files i need or dont need cause there has been so many updates and pathes and what not that its kinda confusing, so if you can tell me what to d/l and in which order i should install them, that would be great... (still hiding from the wrath of timstone though... i dont think val can fix that problem)

[ December 23, 2002, 18:52: Message edited by: The Canuck ]

Fyron December 23rd, 2002 08:59 PM

Re: Babylon 5 Mod
 
What I did was to get the original .30 Version, and then get the update to .33 file.


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