![]() |
Re: Bug Thread: Discussion
Quote:
Also, while we're on the subject, LA Man's PD produces tower guards from MA Man, not the tower guards of the LA. These are substantially different units. |
Re: Bug Thread: Discussion
Quote:
|
Re: Bug Thread: Discussion
You are right rdonj, I was looking defence, not proteccion. Nevertheless, proteccion is increased but blessing effect is not specified as 'Blessed: +4' so I didn't notice the change yesterday... :o
|
Re: Bug Thread: Discussion
There seems to be a bug or bugs with hell power. CMB may be involved, but the bugs also transcend cbm.
A. Caster is a 2/2 vampire. 1. opponent casts a spell. 2. Vampire casts hell power. Fatigue 14. Only 2 blood slaves are consumed 3. Vampire immediately casts Summon Imp. (it seems out of turn) Fatigue is now 34. 2 blood slaves consumed. 4. Opponent casts a spell. 5. Vampire casts Hellbind heart. Fatigue is now 84. 2 blood slaves consumed. These exact fatigues have been repeated a couple of times. Vampire is never horror marked. No horror ever appears. Vampire gets no bonus to any physical stats. Spell Vanilla CBM Hell power B2 F300 B1 Fat 300 Summon Imp B1 F100 no change HellBind B2 F100 no change So I guess A. I don't understand how the fatigue is 14 after casting Hellpower. B. I don't understand how the summon spell is immediately cast. For the fatigue to be 20, the only way for that to happen is for the caster to be a 5th level caster, or a boost of three (not 2 as in the manual). So, I'll presume that what hellpower actually does is give you an immediate boost on casting another spell. C. I don't understand why *2* blood would be consumed for reinvigorate. |
Re: Bug Thread: Discussion
Quote:
The other stuff sounds really weird. |
Re: Bug Thread: Discussion
Quote:
Quote:
Quote:
|
Re: Bug Thread: Discussion
the problem is the numbers don't work, lch.
the fat cost for hellbound heart is exactly what one would expect if one's blood level had been unnaffected by hellpower, let alone that the fat cost for the original casting shouldn't have been modified by hellpower already... |
Re: Bug Thread: Discussion
Did you look at magic/drain scales in province where he's casting?
|
Re: Bug Thread: Discussion
Quote:
|
Re: Bug Thread: Discussion
Quote:
But the point is, reinvigorate *removes* all fatigue. Makes no sense whatsoever to spend more gems for the same effect. I'm suggesting here that there should be a special line of consideration that when casting, do not use an extra gem to cast this spell. To answer Don's question: These were vampires, fighting in Dominion. The magic scales were +1-+3. But I'd say the spell remains seriously bugged - or at least different than the description. Vampires got no horror marking, no physical bonus - and no magic bonus for the duration of the combat - possibly it did get one for one casting. |
All times are GMT -4. The time now is 08:47 AM. |
Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.